Platy Builder
Version=11
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_YEARS
	Option=GAMEOPTION_RAGING_BARBARIANS
	Option=GAMEOPTION_NO_TECH_BROKERING
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	Victory=VICTORY_DIPLOMATIC
	Victory=VICTORY_RELIGION
	Victory=VICTORY_7_WONDERS
	GameTurn=0
	MaxTurns=0
	MaxCityElimination=0
	NumAdvancedStartPoints=0
	TargetScore=0
	StartYear=-500
	Description=TXT_KEY_SCENARIO_PAE_SICILY_500BC
	ModPath=
EndGame
BeginTeam
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	Tech=TECH_MYSTICISM
	Tech=TECH_HUNTING
	Tech=TECH_BRUNNEN
	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_CLOSED_FORM
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_RELIGION_PHOEN
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
	Tech=TECH_AGRICULTURE2
	Tech=TECH_SCHIFFSBAU
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
	Tech=TECH_BUCHSTABEN
	Tech=TECH_IRRIGATION
	Tech=TECH_DEFENCES
	Tech=TECH_THE_WHEEL3
	Tech=TECH_MANTIK
	Tech=TECH_BEWAFFNUNG3
	Tech=TECH_MOND
	Tech=TECH_BLASEBALG
	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_ALPHABET
	Tech=TECH_BUENDNISSE
	Tech=TECH_SALINEN
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
	Tech=TECH_LIBRARY
	Tech=TECH_MATHEMATICS
	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
	Tech=TECH_CONSTRUCTION
	Tech=TECH_MUENZEN
	Tech=TECH_BUERGERSOLDATEN
	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
	Tech=TECH_ELEMENTARLEHRE
	Tech=TECH_BEWEIS
	Tech=TECH_ARISTOKRATIE
	Tech=TECH_PRIVATWIRTSCHAFT
	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_MEDICINE3
	Tech=TECH_LOGIK
	Tech=TECH_RUDERER3
	Tech=TECH_KRIEGERETHOS
	Tech=TECH_MANUFAKTUREN
	Tech=TECH_KARTEN
	Tech=TECH_HORSEBACK_RIDING_2
	ContactWithTeam=1
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	ContactWithTeam=3
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	ProjectType=PROJECT_SILKROAD
	RevealMap=0
	MapTrading=1
	TechTrading=1
	GoldTrading=1
	OpenBordersTrading=1
	DefensivePactTrading=1
	BridgeBuilding=1
	Irrigation=1
	WaterWork=1
EndTeam
BeginTeam
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	Tech=TECH_MYSTICISM
	Tech=TECH_HUNTING
	Tech=TECH_BRUNNEN
	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_CLOSED_FORM
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
	Tech=TECH_AGRICULTURE2
	Tech=TECH_SCHIFFSBAU
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
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	Tech=TECH_IRRIGATION
	Tech=TECH_DEFENCES
	Tech=TECH_THE_WHEEL3
	Tech=TECH_RELIGION_GREEK
	Tech=TECH_MANTIK
	Tech=TECH_BEWAFFNUNG3
	Tech=TECH_MOND
	Tech=TECH_BLASEBALG
	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_ALPHABET
	Tech=TECH_BUENDNISSE
	Tech=TECH_SALINEN
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_MAGNETISM
	Tech=TECH_LIBRARY
	Tech=TECH_MATHEMATICS
	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
	Tech=TECH_CONSTRUCTION
	Tech=TECH_MUENZEN
	Tech=TECH_PHALANX
	Tech=TECH_BUERGERSOLDATEN
	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
	Tech=TECH_ELEMENTARLEHRE
	Tech=TECH_BEWEIS
	Tech=TECH_ARISTOKRATIE
	Tech=TECH_PRIVATWIRTSCHAFT
	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_MEDICINE3
	Tech=TECH_LOGIK
	Tech=TECH_RUDERER3
	Tech=TECH_KRIEGERETHOS
	Tech=TECH_MANUFAKTUREN
	Tech=TECH_KARTEN
	Tech=TECH_PHALANX2
	Tech=TECH_WEHRTECHNIK
	Tech=TECH_HORSEBACK_RIDING_2
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	ContactWithTeam=0
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	TechTrading=1
	GoldTrading=1
	OpenBordersTrading=1
	DefensivePactTrading=1
	BridgeBuilding=1
	Irrigation=1
	WaterWork=1
EndTeam
BeginTeam
	TeamID=2
	Tech=TECH_MYSTICISM
	Tech=TECH_HUNTING
	Tech=TECH_BRUNNEN
	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_CLOSED_FORM
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
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	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
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	Tech=TECH_MOND
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	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
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EndTeam
BeginTeam
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	Tech=TECH_MYSTICISM
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	Tech=TECH_BRUNNEN
	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
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	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_CLOSED_FORM
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
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	Tech=TECH_KRYPTOGRAPHIE
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	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
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	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
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	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_MEDICINE3
	Tech=TECH_LOGIK
	Tech=TECH_RUDERER3
	Tech=TECH_KRIEGERETHOS
	Tech=TECH_MANUFAKTUREN
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	Tech=TECH_PHALANX2
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BeginTeam
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	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_CLOSED_FORM
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
	Tech=TECH_AGRICULTURE2
	Tech=TECH_SCHIFFSBAU
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
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	Tech=TECH_THE_WHEEL3
	Tech=TECH_RELIGION_GREEK
	Tech=TECH_MANTIK
	Tech=TECH_BEWAFFNUNG3
	Tech=TECH_MOND
	Tech=TECH_BLASEBALG
	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_BUENDNISSE
	Tech=TECH_SALINEN
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
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	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
	Tech=TECH_CONSTRUCTION
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	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
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	Tech=TECH_SALINEN
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
	Tech=TECH_LIBRARY
	Tech=TECH_MATHEMATICS
	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
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	Tech=TECH_MUENZEN
	Tech=TECH_BUERGERSOLDATEN
	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
	Tech=TECH_ELEMENTARLEHRE
	Tech=TECH_BEWEIS
	Tech=TECH_ARISTOKRATIE
	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_RUDERER3
	Tech=TECH_KRIEGERETHOS
	Tech=TECH_KARTEN
	Tech=TECH_PATRONAT
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	Tech=TECH_METAL_SMELTING
	Tech=TECH_TAUBENZUCHT
	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_GAERUNG
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
	Tech=TECH_AGRICULTURE2
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
	Tech=TECH_BUCHSTABEN
	Tech=TECH_IRRIGATION
	Tech=TECH_DEFENCES
	Tech=TECH_THE_WHEEL3
	Tech=TECH_RELIGION_GREEK
	Tech=TECH_MANTIK
	Tech=TECH_BEWAFFNUNG3
	Tech=TECH_MOND
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	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_ALPHABET
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	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
	Tech=TECH_LIBRARY
	Tech=TECH_MATHEMATICS
	Tech=TECH_ARMOR
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	Tech=TECH_MUENZEN
	Tech=TECH_BUERGERSOLDATEN
	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
	Tech=TECH_ELEMENTARLEHRE
	Tech=TECH_BEWEIS
	Tech=TECH_ARISTOKRATIE
	Tech=TECH_PRIVATWIRTSCHAFT
	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_KRIEGERETHOS
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	Tech=TECH_MASONRY2
	Tech=TECH_MESSING
	Tech=TECH_TAUBENPOST
	Tech=TECH_GUSS
	Tech=TECH_PIRACY
	Tech=TECH_SCHAMANISMUS
	Tech=TECH_FISHING
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_BOOTSBAU
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
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	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
	Tech=TECH_MINING
	Tech=TECH_CALENDAR
	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_TECH_INFO_1
	Tech=TECH_FRUCHTBARKEIT
	Tech=TECH_KLANGMUSIK
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
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	Tech=TECH_SCHIFFSBAU
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
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	Tech=TECH_IRRIGATION
	Tech=TECH_DEFENCES
	Tech=TECH_THE_WHEEL3
	Tech=TECH_RELIGION_GREEK
	Tech=TECH_MANTIK
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	Tech=TECH_MOND
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	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_ALPHABET
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	Tech=TECH_SALINEN
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
	Tech=TECH_LIBRARY
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	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
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	Tech=TECH_MUENZEN
	Tech=TECH_BUERGERSOLDATEN
	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
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	Tech=TECH_BEWEIS
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	Tech=TECH_TYRANNIS
	Tech=TECH_ALCHEMIE
	Tech=TECH_MEDICINE3
	Tech=TECH_RUDERER3
	Tech=TECH_KRIEGERETHOS
	Tech=TECH_MANUFAKTUREN
	Tech=TECH_KARTEN
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	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_FENCES
	Tech=TECH_AGRICULTURE
	Tech=TECH_POLYTHEISM
	Tech=TECH_ARCHERY
	Tech=TECH_PFLUG
	Tech=TECH_WEINBAU
	Tech=TECH_RELIGION_EGYPT
	Tech=TECH_METAL_CASTING
	Tech=TECH_POTTERY
	Tech=TECH_PRIESTHOOD
	Tech=TECH_BEWAFFNUNG
	Tech=TECH_SPEERSPITZEN
	Tech=TECH_THE_WHEEL
	Tech=TECH_STEINABBAU
	Tech=TECH_ASTRONOMIE
	Tech=TECH_WRITING
	Tech=TECH_LEADERSHIP
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	Tech=TECH_CEREMONIAL
	Tech=TECH_STAATENBILDUNG
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_MASONRY
	Tech=TECH_COLONIZATION
	Tech=TECH_ARCHERY2
	Tech=TECH_BEWAFFNUNG2
	Tech=TECH_SOELDNERTUM
	Tech=TECH_KULTIVIERUNG
	Tech=TECH_KONSERVIERUNG
	Tech=TECH_WARENHANDEL
	Tech=TECH_SCHMIEDEKUNST
	Tech=TECH_ENSLAVEMENT
	Tech=TECH_SKLAVENMARKT
	Tech=TECH_WEGZOLL
	Tech=TECH_TEMPELBAU
	Tech=TECH_BRIDGE_BUILDING
	Tech=TECH_HOLZWEHRANLAGEN
	Tech=TECH_THE_WHEEL2
	Tech=TECH_TEMPELWIRTSCHAFT
	Tech=TECH_CODEX
	Tech=TECH_AGRICULTURE2
	Tech=TECH_SCHIFFSBAU
	Tech=TECH_PFERDEZUCHT
	Tech=TECH_ASTROLOGIE
	Tech=TECH_BUCHSTABEN
	Tech=TECH_IRRIGATION
	Tech=TECH_DEFENCES
	Tech=TECH_THE_WHEEL3
	Tech=TECH_MANTIK
	Tech=TECH_BEWAFFNUNG3
	Tech=TECH_MOND
	Tech=TECH_BLASEBALG
	Tech=TECH_RENNOFEN
	Tech=TECH_BRANDSCHATZEN
	Tech=TECH_KRYPTOGRAPHIE
	Tech=TECH_IRON_WORKING
	Tech=TECH_THEOKRATIE
	Tech=TECH_BELAGERUNG
	Tech=TECH_COLONIZATION2
	Tech=TECH_SENSE
	Tech=TECH_MONOTHEISM
	Tech=TECH_ALPHABET
	Tech=TECH_BUENDNISSE
	Tech=TECH_HANDELSSCHIFFE
	Tech=TECH_GRAMMATIK
	Tech=TECH_VASALLENTUM
	Tech=TECH_MAGNETISM
	Tech=TECH_MATHEMATICS
	Tech=TECH_KARTOGRAPHIE
	Tech=TECH_ARMOR
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	Tech=TECH_MUENZEN
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	Tech=TECH_CURRENCY
	Tech=TECH_BEWAFFNUNG4
	Tech=TECH_RUDERER2
	Tech=TECH_DEMOCRACY
	Tech=TECH_BAUKUNST
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_DRAKON
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	Tech=TECH_ARISTOKRATIE
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	Tech=TECH_MEDICINE3
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	Tech=TECH_KRIEGERETHOS
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	WhiteFlag=0
	CivType=CIVILIZATION_ATHENS
	Color=PLAYERCOLOR_LIGHT_GRAY
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=59, StartingY=9
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_TYRANNIS
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_OLIGARCHIE
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_STANDRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_AMPHIKTIONIE
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_SOELDNERTUM
	AttitudePlayer=0, AttitudeExtra=-30
	AttitudePlayer=1, AttitudeExtra=1
	AttitudePlayer=4, AttitudeExtra=4
	AttitudePlayer=5, AttitudeExtra=1
	AttitudePlayer=6, AttitudeExtra=-15
	AttitudePlayer=8, AttitudeExtra=1
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=25
EndPlayer
BeginPlayer
	Team=3
	LeaderType=LEADER_PEISISTRATOS
	LeaderName=TXT_KEY_CIV_LEADER_AKRAGAS
	CivDesc=TXT_KEY_CIV_DESC_AKRAGAS
	CivShortDesc=TXT_KEY_CIV_SHORT_AKRAGAS
	CivAdjective=TXT_KEY_CIV_ADJ_AKRAGAS
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Athens_Owl.dds
	WhiteFlag=0
	CivType=CIVILIZATION_ATHENS
	Color=PLAYERCOLOR_BLUE_AND_WHITE
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=47, StartingY=13
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CODEX
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BUERGERHEER
	AttitudePlayer=0, AttitudeExtra=-30
	AttitudePlayer=4, AttitudeExtra=4
	AttitudePlayer=5, AttitudeExtra=5
	AttitudePlayer=6, AttitudeExtra=-30
	AttitudePlayer=9, AttitudeExtra=-1
	AttitudePlayer=10, AttitudeExtra=-2
	AttitudePlayer=11, AttitudeExtra=-2
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=50
EndPlayer
BeginPlayer
	Team=4
	LeaderType=LEADER_PYRRHOS
	LeaderName=TXT_KEY_CIV_LEADER_KAMARINA
	CivDesc=TXT_KEY_CIV_DESC_KAMARINA
	CivShortDesc=TXT_KEY_CIV_SHORT_KAMARINA
	CivAdjective=TXT_KEY_CIV_ADJ_KAMARINA
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Helmet.dds
	WhiteFlag=0
	CivType=CIVILIZATION_GREECE
	Color=PLAYERCOLOR_DARK_PURPLE
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=62, StartingY=5
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CODEX
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BUERGERHEER
	AttitudePlayer=0, AttitudeExtra=-15
	AttitudePlayer=1, AttitudeExtra=5
	AttitudePlayer=2, AttitudeExtra=5
	AttitudePlayer=8, AttitudeExtra=-1
	AttitudePlayer=9, AttitudeExtra=-1
	AttitudePlayer=10, AttitudeExtra=-7
	AttitudePlayer=11, AttitudeExtra=-2
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=50
EndPlayer
BeginPlayer
	Team=5
	LeaderType=LEADER_GORGO
	LeaderName=TXT_KEY_CIV_LEADER_SELINUS
	CivDesc=TXT_KEY_CIV_DESC_SELINUS
	CivShortDesc=TXT_KEY_CIV_SHORT_SELINUS
	CivAdjective=TXT_KEY_CIV_ADJ_SELINUS
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Sun.dds
	WhiteFlag=0
	CivType=CIVILIZATION_GREECE
	Color=PLAYERCOLOR_DARK_YELLOW
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=38, StartingY=18
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_STANDRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_PRIVATWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BUERGERHEER
	AttitudePlayer=1, AttitudeExtra=15
	AttitudePlayer=2, AttitudeExtra=1
	AttitudePlayer=3, AttitudeExtra=2
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=25
EndPlayer
BeginPlayer
	Team=6
	LeaderType=LEADER_KLEOMENES
	LeaderName=TXT_KEY_CIV_LEADER_HIMERA
	CivDesc=TXT_KEY_CIV_DESC_HIMERA
	CivShortDesc=TXT_KEY_CIV_SHORT_HIMERA
	CivAdjective=TXT_KEY_CIV_ADJ_HIMERA
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Greece_Vase.dds
	WhiteFlag=0
	CivType=CIVILIZATION_GREECE
	Color=PLAYERCOLOR_ASSUR
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=8, StartingY=16
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_STANDRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_HERRSCHERKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BUERGERHEER
	AttitudePlayer=0, AttitudeExtra=30
	AttitudePlayer=1, AttitudeExtra=14
	AttitudePlayer=2, AttitudeExtra=1
	AttitudePlayer=3, AttitudeExtra=-30
	AttitudePlayer=7, AttitudeExtra=8
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=50
EndPlayer
BeginPlayer
	Team=7
	LeaderType=LEADER_KREON
	LeaderName=TXT_KEY_CIV_LEADER_MESSANA
	CivDesc=TXT_KEY_CIV_MESSANA_SHORT_DESC
	CivShortDesc=TXT_KEY_CIV_DESC_MESSANA
	CivAdjective=TXT_KEY_CIV_ADJ_MESSANA
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Greece_HopliteHelmet.dds
	WhiteFlag=0
	CivType=CIVILIZATION_THEBAI
	Color=PLAYERCOLOR_THEBAI
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=8, StartingY=15
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CODEX
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_AMPHIKTIONIE
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_ZWANGSREKRUTIERUNG
	AttitudePlayer=0, AttitudeExtra=-1
	AttitudePlayer=8, AttitudeExtra=-30
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=50
EndPlayer
BeginPlayer
	Team=8
	LeaderType=LEADER_PAUSANIAS
	LeaderName=TXT_KEY_CIV_LEADER_RHEGION
	CivDesc=TXT_KEY_CITY_NAME_GREEK_98
	CivShortDesc=TXT_KEY_CIV_SHORT_RHEGION
	CivAdjective=TXT_KEY_CIV_ADJ_RHEGION
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Greece_Trireme.dds
	WhiteFlag=0
	CivType=CIVILIZATION_THEBAI
	Color=PLAYERCOLOR_DARK_RED
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=9, StartingY=21
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CODEX
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_TEMPELWIRTSCHAFT
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_AMPHIKTIONIE
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_ZWANGSREKRUTIERUNG
	AttitudePlayer=1, AttitudeExtra=4
	AttitudePlayer=2, AttitudeExtra=1
	AttitudePlayer=3, AttitudeExtra=6
	AttitudePlayer=7, AttitudeExtra=-30
	AttitudePlayer=9, AttitudeExtra=-4
	AttitudePlayer=10, AttitudeExtra=-4
	AttitudePlayer=11, AttitudeExtra=-4
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
	StateReligionBuilding=50
EndPlayer
BeginPlayer
	Team=9
	LeaderType=LEADER_SUPERBUS
	LeaderName=TXT_KEY_CIV_LEADER_SIKULER
	CivDesc=TXT_KEY_CIV_DESC_SIKULER
	CivShortDesc=TXT_KEY_CIV_SHORT_SIKULER
	CivAdjective=TXT_KEY_CIV_ADJ_SIKULER
	FlagDecal=Art/Interface/TeamColor/flagdecal_etruria.dds
	WhiteFlag=0
	CivType=CIVILIZATION_ETRUSCANS
	Color=PLAYERCOLOR_CAPRIBLUE
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=9, StartingY=19
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_TYRANNIS
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_OLIGARCHIE
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_BLUTRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_AUTARKIE
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BAUERNMILIZ
	AttitudePlayer=0, AttitudeExtra=9
	AttitudePlayer=4, AttitudeExtra=-5
	AttitudePlayer=5, AttitudeExtra=-2
	AttitudePlayer=6, AttitudeExtra=-4
	AttitudePlayer=8, AttitudeExtra=-3
	AttitudePlayer=10, AttitudeExtra=4
	AttitudePlayer=11, AttitudeExtra=5
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=10
	LeaderType=LEADER_SERVIUS_TULLIUS
	LeaderName=TXT_KEY_CIV_LEADER_SIKANER
	CivDesc=TXT_KEY_CITY_NAME_B45
	CivShortDesc=TXT_KEY_CITY_NAME_B45
	CivAdjective=TXT_KEY_CIV_ADJ_SIKANER
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Iberia_Horseman.dds
	WhiteFlag=0
	CivType=CIVILIZATION_IBERER
	Color=PLAYERCOLOR_PERSIA
	ArtStyle=ARTSTYLE_ANATOLIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=140
	StartingX=9, StartingY=18
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_TYRANNIS
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_OLIGARCHIE
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_BLUTRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_AUTARKIE
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BAUERNMILIZ
	AttitudePlayer=4, AttitudeExtra=-5
	AttitudePlayer=5, AttitudeExtra=-2
	AttitudePlayer=6, AttitudeExtra=-5
	AttitudePlayer=8, AttitudeExtra=-4
	AttitudePlayer=9, AttitudeExtra=4
	AttitudePlayer=11, AttitudeExtra=4
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=11
	LeaderType=LEADER_LARS_PORSENNA
	LeaderName=TXT_KEY_CIV_LEADER_ELMYRER
	CivDesc=TXT_KEY_CIV_DESC_ELMYRER
	CivShortDesc=TXT_KEY_CIV_SHORT_ELMYRER
	CivAdjective=TXT_KEY_CIV_ADJ_ELMYRER
	FlagDecal=Art/Interface/TeamColor/vBUpdate/FlagDECAL_Etruscan_Lion.dds
	WhiteFlag=0
	CivType=CIVILIZATION_ETRUSCANS
	Color=PLAYERCOLOR_VERYDARK_BLUE
	ArtStyle=ARTSTYLE_GRECO_ROMAN
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=150
	StartingX=9, StartingY=17
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_TYRANNIS
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_OLIGARCHIE
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CODEX
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_AUTARKIE
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_TOTENKULT
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_BAUERNMILIZ
	AttitudePlayer=0, AttitudeExtra=10
	AttitudePlayer=4, AttitudeExtra=-6
	AttitudePlayer=5, AttitudeExtra=-2
	AttitudePlayer=6, AttitudeExtra=15
	AttitudePlayer=8, AttitudeExtra=-1
	AttitudePlayer=9, AttitudeExtra=7
	AttitudePlayer=10, AttitudeExtra=6
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=12
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=13
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=14
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=15
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=16
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=17
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=18
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=19
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=20
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=21
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=22
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=23
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=24
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=25
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=26
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=27
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=28
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=29
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=30
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=31
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=32
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=33
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=34
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=35
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=36
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=37
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=38
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=39
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=40
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=41
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=42
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=43
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=44
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=45
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=46
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=47
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=48
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=49
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=50
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=51
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=52
	LeaderType=LEADER_BARBARIAN
	LeaderName=TXT_KEY_LEADER_BARBARIAN
	CivDesc=TXT_KEY_CIV_BARBARIAN_DESC
	CivShortDesc=TXT_KEY_CIV_BARBARIAN_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_BARBARIAN_ADJECTIVE
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Skull.dds
	WhiteFlag=0
	CivType=CIVILIZATION_BARBARIAN
	Color=PLAYERCOLOR_BLACK
	ArtStyle=ARTSTYLE_BARBARIAN
	PlayableCiv=0
	MinorNationStatus=0
	StartingGold=0
	StartingX=9, StartingY=20
	StartingEra=ERA_IRON
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ROYAL
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_THEOCRACY
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_BLUTRECHT
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_AUTARKIE
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_ANIMISM
	CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_STAMMESKRIEGER
	AttitudePlayer=52, AttitudeExtra=4
	Handicap=HANDICAP_SETTLER
	StateReligionBuilding=25
EndPlayer
BeginMap
	grid width=80
	grid height=40
	top latitude=90
	bottom latitude=0
	wrap X=0
	wrap Y=0
	world size=WORLDSIZE_STANDARD
	climate=CLIMATE_TEMPERATE
	sealevel=SEALEVEL_MEDIUM
	num plots written=3200
	num signs written=0
	Randomize Resources=false
EndMap

### Plot Info ###
BeginPlot
	x=0,y=0
	ScriptData=SICILY_500BC
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=2
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=4
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=5
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=6
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=7
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=8
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=9
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=0,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=0
		CityName=Utica
		CityPopulation=6
		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_KOENIGSGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_MONOLITH
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_TRAIT_MARITIME_GLOBAL
		BuildingType=BUILDING_TRAIT_CREATIVE_GLOBAL
		BuildingType=BUILDING_TRAIT_PHILOSOPHICAL_GLOBAL
		ReligionType=RELIGION_PHOEN
		HolyCityReligionType=RELIGION_PHOEN
		Player0Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=0,y=11
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=0,y=12
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=0,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=22
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=23
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=24
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=25
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=26
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=27
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=28
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=29
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=30
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=31
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=32
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=33
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=34
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=35
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=36
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=37
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=38
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=0,y=39
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=0
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=1,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=2
	BonusType=BONUS_DYE
	ImprovementType=IMPROVEMENT_PLANTATION
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=4
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=1,y=5
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=53
EndPlot
BeginPlot
	x=1,y=6
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=53
EndPlot
BeginPlot
	x=1,y=7
	BonusType=BONUS_HORSE
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=53
EndPlot
BeginPlot
	x=1,y=8
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=1,y=9
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=10
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=11
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=1,y=12
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
	x=1,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=1,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=22
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=23
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=24
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=25
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=26
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=27
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=28
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=29
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=30
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=31
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=32
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=33
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=34
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=35
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=36
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=37
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=38
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=1,y=39
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=2,y=0
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=2,y=1
	BonusType=BONUS_PIG
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=2,y=2
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=0
		CityName=Uthina
		CityPopulation=3
		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_KOENIGSGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_PHOEN
		Player0Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=2,y=3
	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=2,y=4
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=2,y=5
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
	x=2,y=6
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
	x=2,y=7
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
	x=2,y=8
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=53
EndPlot
BeginPlot
	x=2,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=2,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=2,y=11
	TerrainType=TERRAIN_RIVER_FORD
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
	x=2,y=12
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverWEDirection=1
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	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_VILLAGE
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	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
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		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_STABLE
		BuildingType=BUILDING_CURINGHUT
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		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_KOENIGSGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
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		BuildingType=BUILDING_SCHMIEDE_BRONZE
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		BuildingType=BUILDING_TAVERN
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		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=206
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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	PlotType=3
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=0
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_COTTAGE
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=3
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=3
	ImprovementType=IMPROVEMENT_HAMLET_HILL
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	BonusType=BONUS_SILVER
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	RiverNSDirection=0
	isWOfRiver
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	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=2
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EndPlot
BeginPlot
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	RiverWEDirection=1
	BonusType=BONUS_STONE
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	RiverWEDirection=3
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_KOENIGSGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	BonusType=BONUS_ROGGEN
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	RiverWEDirection=1
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_WINERY
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=14,y=35
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=14,y=36
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=14,y=37
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=14,y=38
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=14,y=39
	FeatureType=FEATURE_DARK_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=15,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=15,y=3
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=15,y=5
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=15,y=6
	isNOfRiver
	RiverWEDirection=1
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=15,y=7
	BonusType=BONUS_COAL
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=15,y=8
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=15,y=9
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=20
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=21
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=22
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=26
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=27
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=28
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=29
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=15,y=35
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=15,y=36
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=15,y=37
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=15,y=38
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=15,y=39
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=16,y=5
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
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		CityName=Aspis
		CityPopulation=4
		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_KOENIGSGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_WINERY
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_PHOEN
		Player0Culture=20
		ExtraHappiness=-3
		ExtraHealth=-5
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=16,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=16,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=16,y=36
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=16,y=37
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=16,y=38
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=20
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=21
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=22
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=26
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=27
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=28
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=29
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=17,y=35
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=17,y=36
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=17,y=37
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PROPHET, UnitOwner=BARBARIAN
		UnitName=Moses
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		FacingDirection=4
		UnitAIType=UNITAI_PROPHET
	EndUnit
	BeginCity
		CityOwner=BARBARIAN
		CityName=Atlantis
		CityPopulation=6
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SAUNA
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_GLASHUETTE
		BuildingType=BUILDING_ACADEMY_3
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_LEPRAKOLONIE
		BuildingType=BUILDING_JURTE
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_HINDU_SHRINE
		BuildingType=BUILDING_PHOEN_SHRINE
		BuildingType=BUILDING_NORDIC_SHRINE
		BuildingType=BUILDING_CELTIC_SHRINE
		BuildingType=BUILDING_SUMER_SHRINE
		BuildingType=BUILDING_ROMAN_SHRINE
		BuildingType=BUILDING_BUDDHIST_SHRINE
		BuildingType=BUILDING_JEWISH_TEMPLE
		BuildingType=BUILDING_JEWISH_SHRINE
		BuildingType=BUILDING_CHRISTIAN_SHRINE
		BuildingType=BUILDING_DAMM_MARIB
		BuildingType=BUILDING_ARGE_BAM
		BuildingType=BUILDING_BABYLON_WALLS
		BuildingType=BUILDING_PETRA
		BuildingType=BUILDING_HORUS_TEMPEL
		BuildingType=BUILDING_ISHTAR_GATE
		BuildingType=BUILDING_BABEL
		BuildingType=BUILDING_10GEBOTE
		BuildingType=BUILDING_TETRABIBLOS
		BuildingType=BUILDING_ABU_SIMBEL
		BuildingType=BUILDING_THE_SPHINX
		BuildingType=BUILDING_LABYRINTH
		BuildingType=BUILDING_CIRCUS_MAXIMUS
		BuildingType=BUILDING_THE_COLOSSEUM
		BuildingType=BUILDING_FORUM_ROMANUM
		BuildingType=BUILDING_LUXOR
		BuildingType=BUILDING_LIBRARY_OF_NINEVEH
		BuildingType=BUILDING_GONDESHAPUR
		BuildingType=BUILDING_BAALBEK
		BuildingType=BUILDING_BAALTEMPEL
		BuildingType=BUILDING_HAGIA_SOPHIA
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_CORPORATION_9
		ReligionType=RELIGION_JUDAISM
		CorporationType=CORPORATION_4
		ExtraHealth=4
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=17,y=38
	BonusType=BONUS_GOLD
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=17,y=39
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=18,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=11
	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=18,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	BonusType=BONUS_GOLD
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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EndPlot
BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	BonusType=BONUS_PEARL
	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		FacingDirection=4
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	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=3
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=26,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=26,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=26,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	BonusType=BONUS_FISH
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=28,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=29,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=29,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=29,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=29,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=24
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=29,y=25
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=30,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=30,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
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		UnitAIType=UNITAI_ASSAULT_SEA
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_GAULOS, UnitOwner=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_GAULOS, UnitOwner=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=30,y=24
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=25
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=30,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=31,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=31,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=31,y=21
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=0
		UnitName=Cosmas
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		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
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		CityName=Lilybaion
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		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PROVINZPALAST
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_STEINBECKEN
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_PHOEN
		Player0Culture=20
		ExtraHappiness=1
		ExtraHealth=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=31,y=22
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
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		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
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		UnitAIType=UNITAI_ASSAULT_SEA
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		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_FALCATA_IBERIA, UnitOwner=0
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		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
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		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
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		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FALCATA_IBERIA, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FALCATA_IBERIA, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FALCATA_IBERIA, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FALCATA_IBERIA, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_COMBAT3
		PromotionType=PROMOTION_COVER1
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=31,y=24
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=31,y=25
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=31,y=26
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=31,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=31,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=2
EndPlot
BeginPlot
	x=31,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=11
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=31,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=31,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=32,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=32,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=32,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=32,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=32,y=20
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=32,y=21
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CARTH_SACRED_BAND_OFFICER, UnitOwner=0
		UnitName=Hamilkar
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_RANG_CARTHAGE_1
		PromotionType=PROMOTION_RANG_CARTHAGE_2
		PromotionType=PROMOTION_RANG_CARTHAGE_3
		PromotionType=PROMOTION_RANG_CARTHAGE_4
		PromotionType=PROMOTION_RANG_CARTHAGE_5
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_MEDIC1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_EDLE_RUESTUNG
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=32,y=22
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	BonusType=BONUS_GERSTE
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=32,y=23
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_WOODSMAN1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_GUERILLA1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_PARADE_SWORD1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_PARADE_SPEAR1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_PARADE_SKIRM1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COVER1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=32,y=24
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=32,y=25
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=32,y=26
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=11
		CityName=Drepana
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player11Culture=20
		ExtraHappiness=-2
		ExtraHealth=-4
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=32,y=27
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=106
EndPlot
BeginPlot
	x=32,y=28
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=55
EndPlot
BeginPlot
	x=32,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=11
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=32,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=11
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=32,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=32,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=33,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=33,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=33,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=33,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=33,y=21
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=33,y=22
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_PARADE_SPEAR1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_PARADE_SKIRM1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=33,y=23
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=33,y=25
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=33,y=26
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=33,y=27
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=11
		UnitName=Porsenna
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=106
EndPlot
BeginPlot
	x=33,y=28
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=11
		UnitName=Pytheas
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=11
		CityName=Eryx
		CityPopulation=7
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_SCHMIEDE_MESSING
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		Player11Culture=20
		ExtraHappiness=6
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=55
EndPlot
BeginPlot
	x=33,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=33,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=33,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=33,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=34,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=34,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=34,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=34,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=19
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=20
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=23
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=25
	BonusType=BONUS_ELEKTRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=34,y=26
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=2
EndPlot
BeginPlot
	x=34,y=27
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=11
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=55
EndPlot
BeginPlot
	x=34,y=28
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=34,y=29
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=34,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=34,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=34,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=35,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=35,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=35,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=35,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=19
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=22
	BonusType=BONUS_COW
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=24
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=25
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=26
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=27
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=28
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=29
	BonusType=BONUS_ZINK
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=35,y=30
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=35,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=36,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=36,y=19
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=36,y=20
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=22
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=36,y=24
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=36,y=25
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=36,y=26
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=36,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=36,y=28
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=36,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=37,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=37,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=37,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=37,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=37,y=18
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=5
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=37,y=19
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=37,y=20
	BonusType=BONUS_HORSE
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=37,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=37,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=37,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=37,y=24
	ImprovementType=IMPROVEMENT_TOWN
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=54
EndPlot
BeginPlot
	x=37,y=25
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=11
		UnitName=Ame-Hotan
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=11
		CityName=Segesta
		CityPopulation=5
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player11Culture=20
		ExtraHappiness=2
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=54
EndPlot
BeginPlot
	x=37,y=26
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=37,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=37,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=37,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=38,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=38,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=38,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=38,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=5
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=38,y=18
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=5
		UnitName=Ageladas von Argos
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=5
		UnitName=Drusus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=5
		CityName=Selinus
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_STABLE
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_DAMPFBAD
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_TRAIT_CREATIVE_LOCAL
		BuildingType=BUILDING_TRAIT_CREATIVE_GLOBAL
		ReligionType=RELIGION_GREEK
		HolyCityReligionType=RELIGION_GREEK
		Player5Culture=20
		ExtraHappiness=6
		ExtraHealth=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=38,y=19
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=38,y=20
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=5
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=5
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=5
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=5
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=38,y=21
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=38,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=38,y=23
	RiverNSDirection=0
	isWOfRiver
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=38,y=24
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=54
EndPlot
BeginPlot
	x=38,y=25
	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_TOWN
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=54
EndPlot
BeginPlot
	x=38,y=26
	RiverNSDirection=0
	isWOfRiver
	BonusType=BONUS_GERSTE
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=54
EndPlot
BeginPlot
	x=38,y=27
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=38,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=38,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=16
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=5
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=39,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=39,y=18
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=39,y=19
	BonusType=BONUS_ROGGEN
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=39,y=20
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=39,y=21
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=39,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=39,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=39,y=26
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=10
EndPlot
BeginPlot
	x=39,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=39,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=40,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=40,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=40,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=40,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HOPLIT, UnitOwner=5
		UnitName=Gorgos
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_RANG_GREEK_1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=40,y=19
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=40,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=40,y=22
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=40,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=40,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=11
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=40,y=25
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=1
EndPlot
BeginPlot
	x=40,y=26
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=50
EndPlot
BeginPlot
	x=40,y=27
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=29
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=30
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=31
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=40,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=41,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=41,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=41,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=41,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=41,y=17
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=5
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=5
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=41,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=19
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_HANDELSPOSTEN
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=21
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_HANDELSPOSTEN
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=41,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
	Player11Culture=1
EndPlot
BeginPlot
	x=41,y=23
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
	Player11Culture=54
EndPlot
BeginPlot
	x=41,y=24
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
	Player11Culture=54
EndPlot
BeginPlot
	x=41,y=25
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player11Culture=54
EndPlot
BeginPlot
	x=41,y=26
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=41,y=27
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=29
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=41,y=30
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=41,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=41,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=41,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=42,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=42,y=16
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=42,y=17
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=42,y=18
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=42,y=19
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=20
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=42,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
	Player11Culture=1
EndPlot
BeginPlot
	x=42,y=23
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
	Player11Culture=54
EndPlot
BeginPlot
	x=42,y=24
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=11
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=11
		UnitName=Alypos
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=11
		CityName=Entella
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_STABLE
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player11Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
	Player11Culture=54
EndPlot
BeginPlot
	x=42,y=25
	BonusType=BONUS_HORSE
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
	Player11Culture=54
EndPlot
BeginPlot
	x=42,y=26
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=42,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=42,y=29
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=42,y=30
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=42,y=31
	BonusType=BONUS_PEARL
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=42,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=42,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=43,y=15
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=43,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=5
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=5
		CityName=Herakleia Minoa
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_TRAIT_CREATIVE_LOCAL
		ReligionType=RELIGION_GREEK
		Player5Culture=20
		ExtraHappiness=2
		ExtraHealth=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=43,y=17
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=43,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=20
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=43,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
	Player11Culture=1
EndPlot
BeginPlot
	x=43,y=23
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
	Player11Culture=54
EndPlot
BeginPlot
	x=43,y=24
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
	Player11Culture=54
EndPlot
BeginPlot
	x=43,y=25
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
	Player11Culture=54
EndPlot
BeginPlot
	x=43,y=26
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player11Culture=1
EndPlot
BeginPlot
	x=43,y=27
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=43,y=29
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=43,y=30
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=0
		UnitName=Agathon
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=0
		CityName=Panormus
		CityPopulation=4
		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_PHOEN
		Player0Culture=20
		ExtraHappiness=2
		ExtraHealth=4
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=43,y=31
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=43,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=43,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=43,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=44,y=15
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_COTTAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=44,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=44,y=17
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=54
EndPlot
BeginPlot
	x=44,y=18
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player5Culture=1
EndPlot
BeginPlot
	x=44,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=44,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=44,y=21
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	BonusType=BONUS_SILVER
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=44,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
	Player11Culture=1
EndPlot
BeginPlot
	x=44,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
	Player11Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
	Player11Culture=1
EndPlot
BeginPlot
	x=44,y=26
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=44,y=27
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_WINERY
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=44,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=44,y=29
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=55
EndPlot
BeginPlot
	x=44,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=44,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=44,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=45,y=13
	BonusType=BONUS_PEARL
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=45,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=45,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=45,y=16
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player5Culture=1
EndPlot
BeginPlot
	x=45,y=17
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player5Culture=1
EndPlot
BeginPlot
	x=45,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=45,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=45,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=45,y=21
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=45,y=22
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=2
EndPlot
BeginPlot
	x=45,y=23
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=2
EndPlot
BeginPlot
	x=45,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=2
EndPlot
BeginPlot
	x=45,y=25
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=26
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=45,y=27
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=45,y=28
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=45,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_NAVIGATION1
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=55
EndPlot
BeginPlot
	x=45,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=2
EndPlot
BeginPlot
	x=45,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=45,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=45,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=46,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=46,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=46,y=14
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=46,y=15
	BonusType=BONUS_PIG
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=46,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=17
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=46,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=46,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=46,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=46,y=21
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=46,y=22
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=46,y=23
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=46,y=24
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=46,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=46,y=28
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
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		CityName=Soloeis
		CityPopulation=3
		ProductionProcess=PROCESS_RESEARCH
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_CARTHAGE_COTHON
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_WINERY
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_PHOEN_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_PHOEN
		Player0Culture=20
		ExtraHappiness=1
		ExtraHealth=2
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=46,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=0
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=46,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=46,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=46,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=47,y=12
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=3
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=47,y=13
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=3
		UnitName=Demetrios
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=3
		UnitName=Boidas
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=3
		CityName=Akragas
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_MILITARY_ACADEMY_SPARTA
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_TRAIT_MARITIME_GLOBAL
		BuildingType=BUILDING_TRAIT_CREATIVE_LOCAL
		BuildingType=BUILDING_TRAIT_CREATIVE_GLOBAL
		ReligionType=RELIGION_GREEK
		Player3Culture=20
		ExtraHappiness=-1
		ExtraHealth=-4
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=47,y=14
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=47,y=15
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=47,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=17
	isNOfRiver
	RiverWEDirection=3
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=47,y=18
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_HANDELSPOSTEN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=47,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=47,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=47,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=47,y=22
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=47,y=23
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=10
		UnitName=Alexas
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=10
		CityName=Hippana
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_STEINKREIS
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_NURAGHE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player10Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=47,y=24
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=47,y=25
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=47,y=26
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=47,y=27
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=47,y=28
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=47,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=54
EndPlot
BeginPlot
	x=47,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=47,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=47,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=48,y=12
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=48,y=13
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=48,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HOPLIT, UnitOwner=3
		UnitName=Theron
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_RANG_GREEK_1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=3
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=48,y=15
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=3
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=48,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=48,y=17
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=48,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=48,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=48,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=48,y=21
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=48,y=22
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=48,y=23
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=48,y=24
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=48,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
	Player10Culture=1
EndPlot
BeginPlot
	x=48,y=26
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=48,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
	Player6Culture=1
EndPlot
BeginPlot
	x=48,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=48,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player0Culture=1
EndPlot
BeginPlot
	x=48,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=48,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=12
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=3
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=49,y=13
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=49,y=14
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player3Culture=1
EndPlot
BeginPlot
	x=49,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=17
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=18
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=19
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=20
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=21
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=49,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=49,y=23
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=49,y=24
	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_SWAMP
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
	Player10Culture=1
EndPlot
BeginPlot
	x=49,y=25
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=49,y=26
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=49,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=6
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=49,y=28
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=6
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=49,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=49,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=50,y=11
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=50,y=12
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=50,y=13
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=50,y=15
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=50,y=16
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=50,y=17
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=50,y=18
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_SWAMP
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=50,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=50,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=50,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=50,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=23
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=24
	BonusType=BONUS_COAL
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=50,y=25
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	BonusType=BONUS_GERSTE
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPARTA_2, UnitOwner=6
		UnitName=Terillos
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		PromotionType=PROMOTION_RANG_SPARTA_1
		PromotionType=PROMOTION_RANG_SPARTA_2
		PromotionType=PROMOTION_RANG_SPARTA_3
		PromotionType=PROMOTION_RANG_SPARTA_4
		PromotionType=PROMOTION_RANG_SPARTA_5
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=6
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=50,y=26
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=6
		UnitName=Medamus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=6
		UnitName=Sopatros
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
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	BeginCity
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		CityName=Himera
		CityPopulation=7
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_DAMPFBAD
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player6Culture=20
		ExtraHappiness=1
		ExtraHealth=-3
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=50,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=50,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=50,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=51,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=51,y=11
	ImprovementType=IMPROVEMENT_VILLAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=51,y=12
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=51,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=51,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=51,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=BARBARIAN
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=BARBARIAN
		UnitName=Treverus Rufus
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=BARBARIAN
		CityName=Motyon
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_SAUNA
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_JURTE
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=51,y=17
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=51,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_AXEMAN2, UnitOwner=10
		UnitName=Servius
		Level=3, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_GUERILLA1
		PromotionType=PROMOTION_WOODSMAN1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=10
		Level=1, Experience=0
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=51,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=10
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=10
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=51,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=51,y=25
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=51,y=26
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_PLANTATION
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=51,y=27
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=51,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=51,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=51,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=51,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=51,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=51,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=3
EndPlot
BeginPlot
	x=52,y=10
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=3
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=52,y=11
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=3
		CityName=Phintias
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_TRAIT_CREATIVE_LOCAL
		ReligionType=RELIGION_GREEK
		Player3Culture=20
		ExtraHappiness=3
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=52,y=12
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=52,y=13
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=52,y=14
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=15
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=52,y=16
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=52,y=17
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=2
EndPlot
BeginPlot
	x=52,y=18
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=52,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=52,y=20
	BonusType=BONUS_PIG
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=52,y=21
	ImprovementType=IMPROVEMENT_VILLAGE_HILL
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=52,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=52,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=52,y=26
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=52,y=27
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=6
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=52,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=52,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=52,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=0
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=1
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=2
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=3
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=4
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=5
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=6
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=3
EndPlot
BeginPlot
	x=53,y=10
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=53,y=11
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=53,y=12
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=54
EndPlot
BeginPlot
	x=53,y=13
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=15
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
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	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=53,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
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		UnitName=Hanno
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		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=10
		CityName=Sikana Regia
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_STEINKREIS
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_NURAGHE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		Player10Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=53,y=22
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=53,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=26
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=53,y=27
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=53,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=53,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=53,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=53,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=0
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=1
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=2
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=3
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=4
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=5
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=2
EndPlot
BeginPlot
	x=54,y=10
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=3
EndPlot
BeginPlot
	x=54,y=11
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=3
EndPlot
BeginPlot
	x=54,y=12
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player3Culture=1
EndPlot
BeginPlot
	x=54,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=14
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=15
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=16
	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=17
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=54,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=54,y=20
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=54,y=21
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=54,y=22
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=54,y=23
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=25
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=54,y=26
	ImprovementType=IMPROVEMENT_COTTAGE_HILL
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=54,y=27
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=54,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=54,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=54,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=54,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=54,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=3
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=5
	FeatureType=FEATURE_NEBEL, FeatureVariety=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=11
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=12
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=55,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=55,y=16
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=55,y=17
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=18
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=19
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=55,y=20
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=55,y=21
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=55,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=55,y=26
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=55,y=27
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=6
		CityName=Halesa
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player6Culture=20
		ExtraHappiness=7
		ExtraHealth=8
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=55,y=28
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=55,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=55,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=55,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=55,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=11
	BonusType=BONUS_WHEAT
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=12
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=13
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=56,y=14
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=56,y=15
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=56,y=16
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=56,y=17
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=56,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=56,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=56,y=22
	BonusType=BONUS_MAGNETIT
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=56,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=56,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=56,y=27
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=56,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=56,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=56,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=56,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=57,y=9
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=57,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=57,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=12
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=13
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=57,y=14
	ImprovementType=IMPROVEMENT_COTTAGE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
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		CityName=Herbessos
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_GREEK
		Player2Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=57,y=16
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=57,y=17
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=57,y=18
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=57,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=57,y=21
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=57,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=57,y=23
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=57,y=24
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=2
EndPlot
BeginPlot
	x=57,y=27
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=6
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=2
EndPlot
BeginPlot
	x=57,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=2
EndPlot
BeginPlot
	x=57,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=57,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=2
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=58,y=8
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=58,y=9
	isNOfRiver
	RiverWEDirection=1
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=58,y=10
	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=2
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=2
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=58,y=11
	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=58,y=12
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=13
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=58,y=14
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=58,y=15
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=58,y=16
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=54
EndPlot
BeginPlot
	x=58,y=17
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=58,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=58,y=20
	BonusType=BONUS_HORSE
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=58,y=21
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=10
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=10
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=10
		UnitName=Likinnios
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=10
		CityName=Henna
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_STABLE
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_OBELISK
		BuildingType=BUILDING_STEINKREIS
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_NURAGHE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player10Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=58,y=22
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=58,y=23
	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=58,y=24
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=58,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=58,y=27
	BonusType=BONUS_GERSTE
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=58,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=58,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=58,y=30
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=31
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=58,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=7
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=59,y=8
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=59,y=9
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=Gela
		CityPopulation=7
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player2Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=59,y=10
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=59,y=11
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=59,y=12
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=14
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=59,y=15
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=59,y=16
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=1
EndPlot
BeginPlot
	x=59,y=17
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=18
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=59,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=10
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=59,y=21
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=54
EndPlot
BeginPlot
	x=59,y=22
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=54
EndPlot
BeginPlot
	x=59,y=23
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player10Culture=1
EndPlot
BeginPlot
	x=59,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=59,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=59,y=27
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=6
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=6
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=6
		CityName=Kalakta
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_GREEK
		Player6Culture=20
		ExtraHappiness=2
		ExtraHealth=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=59,y=28
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=54
EndPlot
BeginPlot
	x=59,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=59,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=59,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=60,y=5
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=60,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=60,y=7
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=60,y=8
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=60,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=2
		UnitName=Dameas
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=2
		UnitName=Indikopleustes
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=60,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HOPLIT, UnitOwner=2
		UnitName=Gelon
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_RANG_GREEK_1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=2
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=156
EndPlot
BeginPlot
	x=60,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=2
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=60,y=12
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=13
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=14
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=15
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
	x=60,y=16
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=60,y=17
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=60,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=19
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=20
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=60,y=21
	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=60,y=22
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player10Culture=1
EndPlot
BeginPlot
	x=60,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=60,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=60,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player6Culture=1
EndPlot
BeginPlot
	x=60,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=60,y=27
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=60,y=28
	ImprovementType=IMPROVEMENT_VILLAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=54
EndPlot
BeginPlot
	x=60,y=29
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=60,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=60,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=32
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=60,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=61,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=61,y=5
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=61,y=6
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=61,y=7
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=4
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=61,y=8
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=61,y=9
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=2
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=2
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=2
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=2
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player2Culture=3
EndPlot
BeginPlot
	x=61,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=2
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player2Culture=3
EndPlot
BeginPlot
	x=61,y=11
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=12
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
	x=61,y=15
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=54
EndPlot
BeginPlot
	x=61,y=16
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=61,y=17
	ImprovementType=IMPROVEMENT_COTTAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=61,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=61,y=19
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=21
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=23
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=24
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=61,y=27
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=61,y=28
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player6Culture=1
EndPlot
BeginPlot
	x=61,y=29
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=61,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=61,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=62,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=4
		UnitName=Aspasios
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=4
		UnitName=Firmus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=4
		CityName=Kamariana
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_MILITARY_ACADEMY_SPARTA
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_TRAIT_MARITIME_GLOBAL
		ReligionType=RELIGION_GREEK
		Player4Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=62,y=6
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=62,y=7
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=62,y=8
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=9
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=10
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=62,y=12
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=62,y=13
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=62,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
	x=62,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=54
EndPlot
BeginPlot
	x=62,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=9
		CityName=Morgantina
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player9Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=54
EndPlot
BeginPlot
	x=62,y=17
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_GERSTE
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=62,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=62,y=19
	BonusType=BONUS_DEER
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
	x=62,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=29
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=62,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=33
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=62,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=3
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=4
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=63,y=4
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=63,y=5
	BonusType=BONUS_PIG
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=63,y=6
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=63,y=7
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=63,y=8
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_HANDELSPOSTEN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=63,y=9
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=63,y=10
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=63,y=11
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=55
EndPlot
BeginPlot
	x=63,y=12
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=55
EndPlot
BeginPlot
	x=63,y=13
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=55
EndPlot
BeginPlot
	x=63,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
	Player52Culture=1
EndPlot
BeginPlot
	x=63,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=54
EndPlot
BeginPlot
	x=63,y=16
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=63,y=17
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=54
EndPlot
BeginPlot
	x=63,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
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	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=63,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=63,y=21
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player9Culture=1
EndPlot
BeginPlot
	x=63,y=22
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=63,y=23
	ImprovementType=IMPROVEMENT_VILLAGE_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=63,y=30
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=63,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=64,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=64,y=4
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=64,y=5
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SACRED_BAND, UnitOwner=4
		UnitName=Pyrrhos
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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BeginPlot
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	RouteType=ROUTE_ROAD
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EndPlot
BeginPlot
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	RiverNSDirection=2
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	RiverWEDirection=3
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
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EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=1
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=55
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
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		UnitName=Onatas
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		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
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		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SAUNA
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_ARCHIVE
		BuildingType=BUILDING_ANCIENT_OBSERVATORY
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_JURTE
		BuildingType=BUILDING_BORDELL
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		Player52Culture=21
		ExtraHappiness=2
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
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		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
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	BeginUnit
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		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
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	Player52Culture=55
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
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		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
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		UnitAIType=UNITAI_ANIMAL
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		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_HORSE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	TerrainType=TERRAIN_SWAMP
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_PIG
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
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		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
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EndPlot
BeginPlot
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
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EndPlot
BeginPlot
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EndPlot
BeginPlot
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	RiverNSDirection=2
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EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_QUARRY
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_COTTAGE_HILL
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	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	BonusType=BONUS_ZINK
	ImprovementType=IMPROVEMENT_MINE
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=30
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=31
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=7
		Level=1, Experience=0
		FacingDirection=7
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=65,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=66,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=66,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=66,y=4
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=66,y=5
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=66,y=6
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=66,y=7
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=66,y=8
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=54
EndPlot
BeginPlot
	x=66,y=9
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_VILLAGE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=54
EndPlot
BeginPlot
	x=66,y=10
	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_STONE
	ImprovementType=IMPROVEMENT_QUARRY
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=1
EndPlot
BeginPlot
	x=66,y=11
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=BARBARIAN
		Level=1, Experience=0
		PromotionType=PROMOTION_WILDLIFE
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=66,y=12
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=66,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player52Culture=1
EndPlot
BeginPlot
	x=66,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=66,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=66,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=66,y=17
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_SWAMP
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=18
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_SWAMP
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=19
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=21
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=66,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=66,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=66,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=26
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=29
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=66,y=30
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=66,y=31
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=66,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=66,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=67,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=67,y=3
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=4
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=4
		CityName=Hereum
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_WINERY
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_GREEK
		Player4Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=67,y=4
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=67,y=5
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_WINERY
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=67,y=6
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=7
	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=8
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Acrae
		CityPopulation=4
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_TRAIT_MARITIME_GLOBAL
		BuildingType=BUILDING_TRAIT_PHILOSOPHICAL_GLOBAL
		ReligionType=RELIGION_GREEK
		Player1Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=9
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=10
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=11
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=67,y=12
	BonusType=BONUS_COAL
	ImprovementType=IMPROVEMENT_HANDELSPOSTEN
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_GUERILLA1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=67,y=13
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
	Player1Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=17
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=18
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_HASTA, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=67,y=20
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=67,y=21
	BonusType=BONUS_COAL
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=67,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=24
	FeatureType=FEATURE_VOLCANO, FeatureVariety=0
	TerrainType=TERRAIN_DEEP_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=26
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=29
	BonusType=BONUS_ELEKTRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=30
	BonusType=BONUS_COW
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=31
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=67,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=67,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=67,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=68,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=68,y=3
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=68,y=4
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=54
EndPlot
BeginPlot
	x=68,y=5
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=68,y=6
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPARTA_2, UnitOwner=1
		UnitName=Dionysios I.
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_RANG_SPARTA_1
		PromotionType=PROMOTION_RANG_SPARTA_2
		PromotionType=PROMOTION_RANG_SPARTA_3
		PromotionType=PROMOTION_RANG_SPARTA_4
		PromotionType=PROMOTION_RANG_SPARTA_5
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		PromotionType=PROMOTION_RHETORIK
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=7
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=8
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=1
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=1
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=9
	ImprovementType=IMPROVEMENT_COTTAGE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_MERC_HORSEMAN, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_MERCENARY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=10
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=11
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=12
	RiverNSDirection=2
	isWOfRiver
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=13
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=14
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=18
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_ACCURACY1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=68,y=19
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_PELTIST_ROME, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_BARRAGE1
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=68,y=20
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=68,y=21
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_WINERY
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=68,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=68,y=23
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=24
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=25
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=26
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=28
	BonusType=BONUS_DEER
	ImprovementType=IMPROVEMENT_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=29
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=30
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Tyndaris
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player1Culture=20
		ExtraHappiness=2
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=68,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=68,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=68,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=68,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=68,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=68,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=2
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=4
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=69,y=3
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=69,y=4
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player4Culture=1
EndPlot
BeginPlot
	x=69,y=5
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=6
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=7
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=69,y=8
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=69,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_ACCURACY1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=69,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=12
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=69,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=69,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Megara Hyblaia
		CityPopulation=4
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		ReligionType=RELIGION_GREEK
		Player1Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=69,y=15
	BonusType=BONUS_PEARL
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=69,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=69,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=18
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=69,y=19
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=9
		UnitName=Duketios
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_EDLE_RUESTUNG
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CELERES, UnitOwner=9
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
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		CityName=Katane
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_SCHMIEDE_MESSING
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_WINERY
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		Player9Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=69,y=30
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=69,y=35
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=69,y=36
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=69,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=8
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=9
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=10
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=11
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=12
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=13
	ImprovementType=IMPROVEMENT_VILLAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=70,y=14
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=70,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=70,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=70,y=19
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=21
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=9
		UnitName=Jakobus Festus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=9
		UnitName=Verencundus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=22
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=70,y=23
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=70,y=24
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANT, UnitOwner=9
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=25
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_HAFER
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=26
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=70,y=27
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=70,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=29
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=30
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=31
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=70,y=32
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=70,y=33
	ImprovementType=IMPROVEMENT_VILLAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=70,y=34
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=7
		CityName=Mylae
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player7Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=70,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=70,y=36
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=70,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=70,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=7
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=71,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=71,y=9
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=1
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=71,y=10
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=71,y=11
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_HORSE
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=71,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=71,y=14
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=71,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=71,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=71,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=71,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=71,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=71,y=24
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=71,y=25
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=9
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_AGGRESSIVE
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=9
		CityName=Tauromenion
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_SCHMIEDE_MESSING
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_LEVEE
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player9Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=71,y=26
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=71,y=27
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=71,y=28
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=29
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=30
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=31
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=32
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=71,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=71,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=71,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=71,y=36
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=71,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=71,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=72,y=9
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=1
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=1
		UnitName=Titus Pomponius Atticus
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		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=1
		UnitName=Metellus
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Syrakus
		CityPopulation=9
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_STABLE
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_LEPRAKOLONIE
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player1Culture=20
		ExtraHappiness=4
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=72,y=10
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=1
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=72,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=72,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=72,y=24
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=9
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=9
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=72,y=26
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=9
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=54
EndPlot
BeginPlot
	x=72,y=27
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=72,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=30
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=31
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=72,y=32
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=2
EndPlot
BeginPlot
	x=72,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=72,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=72,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=73,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=73,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=73,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=1
		Level=1, Experience=2
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=54
EndPlot
BeginPlot
	x=73,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
	x=73,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=24
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=73,y=25
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=73,y=26
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player9Culture=1
EndPlot
BeginPlot
	x=73,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=29
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=30
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=73,y=31
	BonusType=BONUS_OLIVES
	ImprovementType=IMPROVEMENT_OLIVE_PRESS
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=73,y=32
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
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		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	BeginUnit
		UnitType=UNIT_PELTIST, UnitOwner=7
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=73,y=33
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=73,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=73,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=1
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player1Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=74,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
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	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=74,y=31
	BonusType=BONUS_ELEKTRON
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=74,y=32
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=7
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=7
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=7
		UnitName=Kallimachos
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		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
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		CityName=Messana
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_PEARL_OF_HELLAS
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		BuildingType=BUILDING_TRAIT_MARITIME_GLOBAL
		ReligionType=RELIGION_GREEK
		Player7Culture=20
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=74,y=33
	ImprovementType=IMPROVEMENT_TOWN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
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		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
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	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=7
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=74,y=34
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=74,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=74,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=74,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=74,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=75,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
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		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
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	BeginUnit
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		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=75,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=75,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=26
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=75,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=75,y=30
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=7
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
	Player8Culture=1
EndPlot
BeginPlot
	x=75,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=7
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
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	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=7
		Level=1, Experience=0
		PromotionType=PROMOTION_TRAIT_MARITIME
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=75,y=33
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SACRED_BAND, UnitOwner=7
		UnitName=Kreon
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=7
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=54
EndPlot
BeginPlot
	x=75,y=34
	BonusType=BONUS_CRAB
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
EndPlot
BeginPlot
	x=75,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=75,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=76,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=76,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=76,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=76,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=76,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=26
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=27
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=76,y=28
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_TRADE_MERCHANTMAN, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=76,y=29
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=76,y=30
	BonusType=BONUS_CLAM
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	BeginUnit
		UnitType=UNIT_TRIREME, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=76,y=31
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
	Player8Culture=1
EndPlot
BeginPlot
	x=76,y=32
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
	Player8Culture=1
EndPlot
BeginPlot
	x=76,y=33
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player7Culture=1
	Player8Culture=1
EndPlot
BeginPlot
	x=76,y=34
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=76,y=35
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=76,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=0
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=3
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=26
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=27
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=77,y=28
	BonusType=BONUS_ZINN
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=29
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=8
		UnitName=Antignotos
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginUnit
		UnitType=UNIT_MERCHANT, UnitOwner=8
		UnitName=Sobekpanefer
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_MERCHANT
	EndUnit
	BeginCity
		CityOwner=8
		CityName=Rhegion
		CityPopulation=6
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_LIGHT_WALLS
		BuildingType=BUILDING_WALLS
		BuildingType=BUILDING_ACROPOLIS
		BuildingType=BUILDING_SOELDNERPOSTEN
		BuildingType=BUILDING_PALACE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_SANITATION
		BuildingType=BUILDING_STEINGRAB
		BuildingType=BUILDING_AQUEDUCT
		BuildingType=BUILDING_DAMPFBAD
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_BRAUSTAETTE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_LEPRAKOLONIE
		BuildingType=BUILDING_NYMPHAION
		BuildingType=BUILDING_COURTHOUSE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_PUBLIC_EXECUTION
		BuildingType=BUILDING_GREEK_TEMPLE
		BuildingType=BUILDING_ORACLE2
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		BuildingType=BUILDING_STADT
		ReligionType=RELIGION_GREEK
		Player8Culture=20
		ExtraHappiness=1
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=30
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SACRED_BAND, UnitOwner=8
		UnitName=Anaxilas
		Level=2, Experience=5
		PromotionType=PROMOTION_LOYALITAT
		PromotionType=PROMOTION_WARCRY
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_LEADER
		PromotionType=PROMOTION_LEADERSHIP
		PromotionType=PROMOTION_RHETORIK
		PromotionType=PROMOTION_FLUCHT1
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_EDLE_RUESTUNG
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLY_WAGON, UnitOwner=8
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=31
	isNOfRiver
	RiverWEDirection=3
	ImprovementType=IMPROVEMENT_TOWN
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_BARRAGE1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
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	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=2
EndPlot
BeginPlot
	x=77,y=32
	BonusType=BONUS_SHEEP
	ImprovementType=IMPROVEMENT_PASTURE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=33
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=34
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=77,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=77,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=77,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=77,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=1
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=78,y=2
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=78,y=5
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=26
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=27
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_RAM, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=78,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_SPEARMAN, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=29
	BonusType=BONUS_GRAPES
	ImprovementType=IMPROVEMENT_PLANTATION
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=30
	BonusType=BONUS_COPPER
	ImprovementType=IMPROVEMENT_MINE
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=31
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	ImprovementType=IMPROVEMENT_HAMLET_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=8
		Level=1, Experience=2
		PromotionType=PROMOTION_CITY_RAIDER1
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=2
EndPlot
BeginPlot
	x=78,y=32
	ImprovementType=IMPROVEMENT_VILLAGE_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=33
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=8
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=8
		CityName=Scylla
		CityPopulation=3
		BuildingType=BUILDING_PALISADE
		BuildingType=BUILDING_TRADEPOST
		BuildingType=BUILDING_CURINGHUT
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_TUMULUS
		BuildingType=BUILDING_POTTERY
		BuildingType=BUILDING_TAUBENSCHLAG
		BuildingType=BUILDING_FORGE_WEAPONS
		BuildingType=BUILDING_ZISTERNE
		BuildingType=BUILDING_SALINE
		BuildingType=BUILDING_HARBOR
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_SCHMIEDE_BRONZE
		BuildingType=BUILDING_TAVERN
		BuildingType=BUILDING_SIEDLUNG
		BuildingType=BUILDING_KOLONIE
		BuildingType=BUILDING_BRUNNEN
		BuildingType=BUILDING_WERKSTATT
		Player8Culture=20
	EndCity
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=34
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=78,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=78,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=78,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
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	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
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EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=79,y=4
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
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	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=24
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=25
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=26
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=27
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=28
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_CHARIOT, UnitOwner=8
		Level=1, Experience=2
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=79,y=29
	ImprovementType=IMPROVEMENT_VILLAGE_HILL
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=79,y=30
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=79,y=31
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=79,y=32
	isNOfRiver
	RiverWEDirection=3
	ImprovementType=IMPROVEMENT_LUMBER_CAMP
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=79,y=33
	FeatureType=FEATURE_SAVANNA, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=79,y=34
	BonusType=BONUS_FISH
	ImprovementType=IMPROVEMENT_FISHING_BOATS
	TerrainType=TERRAIN_RIVER
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=54
EndPlot
BeginPlot
	x=79,y=35
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
	Player8Culture=1
EndPlot
BeginPlot
	x=79,y=36
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=37
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,
EndPlot
BeginPlot
	x=79,y=38
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot
BeginPlot
	x=79,y=39
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_BIREME, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ASSAULT_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SCHILDTRAEGER, UnitOwner=BARBARIAN
		Level=1, Experience=0
		FacingDirection=4
		Sleep
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,1,2,3,4,5,6,7,8,9,10,11,52,
EndPlot

### Sign Info ###
