<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- edited with UEStudio '05 Development Environment Version 05.004b+4 (http://www.ultraedit.com) by Robert Thomas (Consultant) -->
<!-- Sid Meier's Civilization 4: Beyond the Sword -->
<!-- Copyright Firaxis Games 2006 -->
<!-- edited by Thorgal and Pie -->
<!-- Event Trigger Infos -->
<Civ4EventTriggerInfos xmlns="x-schema:CIV4EventSchema.xml">
	<EventTriggerInfos>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FOREST_FIRE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FOREST_FIRE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FOREST_FIRE_1</Event>
				<Event>EVENT_FOREST_FIRE_2</Event>
				<Event>EVENT_FOREST_FIRE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>setForestFire</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CITY_RUINS_ANCIENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_RUINS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_BRONZE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_IRON</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_CITY_RUINS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CITY_RUINS_1</Event>
				<Event>EVENT_CITY_RUINS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRANDSCHATZEN</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HAPPY_HUNTING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HAPPY_HUNTING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>-1</iAngry>
			<iUnhealthy>-1</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HAPPY_HUNTING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MOTHER_LODE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MOTHER_LODE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MOTHER_LODE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GOLD</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MOTHER_LODE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MUENZEN</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AT_THE_SWORD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AT_THE_SWORD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AT_THE_SWORD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_SCHILDTRAEGER</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>1</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AT_THE_SWORD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BEWAFFNUNG4</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INSPIRED_MISSION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INSPIRED_MISSION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INSPIRED_MISSION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>2</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INSPIRED_MISSION_1</Event>
				<Event>EVENT_INSPIRED_MISSION_2</Event>
				<Event>EVENT_INSPIRED_MISSION_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HYMNS_AND_SCULPTURES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HYMNS_AND_SCULPTURES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HYMNS_AND_SCULPTURES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HYMNS_AND_SCULPTURES_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_EGYPT_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CELTIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_NORDIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_GREEK_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ROME_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_PHOEN_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_SUMER_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ZORO_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>10</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HYMNS_AND_SCULPTURES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CARELESS_APPRENTICE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CARELESS_APPRENTICE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CARELESS_APPRENTICE_1</Event>
				<Event>EVENT_CARELESS_APPRENTICE_2</Event>
				<Event>EVENT_CARELESS_APPRENTICE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAMINE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAMINE_1</Event>
				<Event>EVENT_FAMINE_2</Event>
				<Event>EVENT_FAMINE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>1</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SLAVE_REVOLT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SLAVE_REVOLT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>4</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SKLAVENMARKT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SLAVE_REVOLT_1</Event>
				<Event>EVENT_SLAVE_REVOLT_2</Event>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENSLAVEMENT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SLAVE_REVOLT_AGAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SLAVE_REVOLT_AGAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_AGAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_AGAIN_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SLAVE_REVOLT_1</Event>
				<Event>EVENT_SLAVE_REVOLT_2</Event>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_BANDITS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_BANDITS_1</Event>
				<Event>EVENT_FARM_BANDITS_2</Event>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_BANDITS_AGAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS_AGAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_BANDITS_1</Event>
				<Event>EVENT_FARM_BANDITS_2</Event>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ORACLE2</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>0</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountain</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOLY_MOUNTAIN_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountainDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN_REVEALED</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_REVEALED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_REVEALED_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountainRevealed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORTICULTURE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORTICULTURE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
				<FeatureType>FEATURE_SAVANNA</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORTICULTURE_1</Event>
				<Event>EVENT_HORTICULTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MEDICINE3</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FUGITIVE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FUGITIVE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FUGITIVE_1</Event>
				<Event>EVENT_FUGITIVE_2</Event>
				<Event>EVENT_FUGITIVE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_VASALLENTUM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PESTILENCE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PESTILENCE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PESTILENCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PESTILENCE_2</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PESTILENCE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_4</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_5</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PESTILENCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MARATHON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MARATHON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MARATHON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MARATHON_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BELAGERUNG</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMarathon</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAUX_PAS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FAUX_PAS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAUX_PAS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAUX_PAS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JOYOUS_WEDDING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JOYOUS_WEDDING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
					<Era>ERA_BRONZE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
					<Era>ERA_IRON</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_2</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JOYOUS_WEDDING_1</Event>
				<Event>EVENT_JOYOUS_WEDDING_2</Event>
				<Event>EVENT_JOYOUS_WEDDING_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WEDDING_FEUD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WEDDING_FEUD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
					<Era>ERA_BRONZE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
					<Era>ERA_IRON</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_2</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WEDDING_FEUD_1</Event>
				<Event>EVENT_WEDDING_FEUD_2</Event>
				<Event>EVENT_WEDDING_FEUD_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>1</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LEFT_AT_ALTAR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LEFT_AT_ALTAR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
					<Era>ERA_BRONZE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
					<Era>ERA_IRON</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_2</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LEFT_AT_ALTAR_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPICY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPICY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPICY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPICY_1</Event>
				<Event>EVENT_SPICY_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHARMAZIE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSpicy</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BABY_BOOM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BABY_BOOM_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BABY_BOOM_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BABY_BOOM_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BABY_BOOM_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBabyBoom</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BARDS_TALE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BARDS_TALE_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BARDS_TALE_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BARDS_TALE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BARDS_TALE_1</Event>
				<Event>EVENT_BARDS_TALE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_KUNST</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LOOTERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LOOTERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>1</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LOOTERS_1</Event>
				<Event>EVENT_LOOTERS_2</Event>
				<Event>EVENT_LOOTERS_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BROTHERS_IN_NEED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BROTHERS_IN_NEED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BROTHERS_IN_NEED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BROTHERS_IN_NEED_1</Event>
				<Event>EVENT_BROTHERS_IN_NEED_2</Event>
				<Event>EVENT_BROTHERS_IN_NEED_3</Event>
				<Event>EVENT_BROTHERS_IN_NEED_4</Event>
				<Event>EVENT_BROTHERS_IN_NEED_5</Event>
				<Event>EVENT_BROTHERS_IN_NEED_6</Event>
				<Event>EVENT_BROTHERS_IN_NEED_7</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBrothersInNeed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CITY_FIRE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_FIRE_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_FIRE_2</Text>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_FIRE_3</Text>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_FIRE_4</Text>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_FIRE_5</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_4</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_5</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>3</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HURRICANE_1</Event>
				<Event>EVENT_HURRICANE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerCityFire</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback>setCityFire</PythonCallback>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CITY_FIRE_CRISIS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_4</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_FIRE_5</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>0</iPercentGamesActive>
			<iWeight>0</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CITY_FIRE_1</Event>
				<Event>EVENT_CITY_FIRE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HURRICANE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HURRICANE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HURRICANE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HURRICANE_1</Event>
				<Event>EVENT_HURRICANE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerHurricaneCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CYCLONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CYCLONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CYCLONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CYCLONE_1</Event>
				<Event>EVENT_CYCLONE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerCycloneCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MONSOON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MONSOON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MONSOON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MONSOON_1</Event>
				<Event>EVENT_MONSOON_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerMonsoonCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PARROTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PARROTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PARROTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_JUNGLE</FeatureType>
				<FeatureType>FEATURE_SAVANNA</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PARROTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JADE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JADE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JADE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_IRON</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JADE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLACK_PEARLS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BLACK_PEARLS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLACK_PEARLS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CLAM</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLACK_PEARLS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TRUFFLES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TRUFFLES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TRUFFLES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>20</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TRUFFLES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SEA_TURTLES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SEA_TURTLES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SEA_TURTLES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>20</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SEA_TURTLES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_ZINN</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TIN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PRAIRIE_DOGS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PRAIRIE_DOGS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PRAIRIE_DOGS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PRAIRIE_DOGS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ICE_SCULPTURE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ICE_SCULPTURE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ICE_SCULPTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ICE_SCULPTURE_1</Event>
				<Event>EVENT_ICE_SCULPTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MINING_ACCIDENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MINING_ACCIDENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MINING_ACCIDENT_1</Event>
				<Event>EVENT_MINING_ACCIDENT_2</Event>
				<Event>EVENT_MINING_ACCIDENT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback>setCityRuins</PythonCallback>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BREAKTHROUGH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BREAKTHROUGH_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BREAKTHROUGH_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BREAKTHROUGH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BREAKTHROUGH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SETBACK</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SETBACK_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_SETBACK_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SETBACK_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>30</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SETBACK_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RUNNING_BULLS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RUNNING_BULLS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_RUNNING_BULLS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RUNNING_BULLS_1</Event>
				<Event>EVENT_RUNNING_BULLS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_VASALLENTUM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PATRON_OF_KNOWLEDGE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_PATRON_OF_KNOWLEDGE_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PATRON_OF_KNOWLEDGE_1</Event>
				<Event>EVENT_PATRON_OF_KNOWLEDGE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_SMITH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MASTER_SMITH</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_SMITH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_SMITH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RURAL_FARMERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RURAL_FARMERS_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_RURAL_FARMERS_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_RURAL_FARMERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RURAL_FARMERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BOWYER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BOWYER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BOWYER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BOWYER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ARCHERY3</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSESHOE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORSESHOE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSESHOE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSESHOE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HUFEISEN</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSESHOE2</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORSESHOE2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSESHOE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSESHOE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HORSEBACK_RIDING_3</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CHAMPION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CHAMPION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CHAMPION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>1</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CHAMPION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_LEADERSHIP</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerChampion</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit>canTriggerChampionUnit</PythonCanDoUnit>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GOLD_RUSH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GOLD_RUSH_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_GOLD_RUSH_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GOLD_RUSH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GOLD_RUSH_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>5</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GOLD_RUSH_1</Event>
				<Event>EVENT_GOLD_RUSH_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGoldRush</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INFLUENZA</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INFLUENZA</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INFLUENZA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>6</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INFLUENZA_1</Event>
				<Event>EVENT_INFLUENZA_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerInfluenza</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANTELOPE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANTELOPE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANTELOPE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANTELOPE_1</Event>
				<Event>EVENT_ANTELOPE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerAntelope</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HIYOSILVER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HIYOSILVER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HIYOSILVER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HIYOSILVER_1</Event>
				<Event>EVENT_HIYOSILVER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHiyoSilver</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WININGMONKS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WININGMONKS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WININGMONKS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_EGYPT_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CELTIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_NORDIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_GREEK_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ROME_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_PHOEN_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_SUMER_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ZORO_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_WINE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WININGMONKS_1</Event>
				<Event>EVENT_WININGMONKS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_TEMPELWIRTSCHAFT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWiningMonks</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANCIENTOLYMPICS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANCIENTOLYMPICS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANCIENTOLYMPICS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_GREEK</ReligionType>
				<ReligionType>RELIGION_ROME</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANCIENTOLYMPICS_1</Event>
				<Event>EVENT_ANCIENTOLYMPICS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GLADIATOR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AXE_HAFT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AXE_HAFT_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AXE_HAFT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AXE_HAFT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DEFENCES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOWER_SHIELD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOWER_SHIELD_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TOWER_SHIELD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOWER_SHIELD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BELAGERUNG</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_REINFORCED_HULL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_REINFORCED_HULL_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_REINFORCED_HULL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_REINFORCED_HULL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_RUDERER3</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_WARSHIPS2</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CIGARETTE_SMOKER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CIGARETTE_SMOKER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CIGARETTE_SMOKER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CIGARETTE_SMOKER_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CORP8</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CIGARETTE_SMOKER_1</Event>
				<Event>EVENT_CIGARETTE_SMOKER_2</Event>
				<Event>EVENT_CIGARETTE_SMOKER_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HEROIC_GESTURE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HEROIC_GESTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HEROIC_GESTURE_1</Event>
				<Event>EVENT_HEROIC_GESTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHeroicGesture</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_MEDIATOR</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREAT_MEDIATOR_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_MEDIATOR_1</Event>
				<Event>EVENT_GREAT_MEDIATOR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreatMediator</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FORTY_THIEVES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FORTY_THIEVES_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FORTY_THIEVES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>180</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_DESERT</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FORTY_THIEVES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANCIENT_TEXTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANCIENT_TEXTS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANCIENT_TEXTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_DESERT</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANCIENT_TEXTS_1</Event>
				<Event>EVENT_ANCIENT_TEXTS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DIVINE_RIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_HUNS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_HUNS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_HUNS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_HUNS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheHuns</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_VANDALS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_VANDALS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_VANDALS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_VANDALS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheVandals</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_GOTHS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_GOTHS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_GOTHS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_GOTHS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheGoths</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_PHILISTINES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_PHILISTINES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_PHILISTINES</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_PHILISTINES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerThePhilistines</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_VEDIC_ARYANS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_VEDIC_ARYANS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_VEDIC_ARYANS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_VEDIC_ARYANS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheVedicAryans</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_RITUAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOLY_RITUAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_RITUAL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_EGYPT_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CELTIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_NORDIC_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_GREEK_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ROME_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_PHOEN_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_SUMER_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ZORO_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_DESERT</TerrainType>
				<TerrainType>TERRAIN_SNOW</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_INCENSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_RITUAL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SECURITY_TAX</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SECURITY_TAX</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SECURITY_TAX_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SECURITY_TAX_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSecurityTax</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LITERACY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LITERACY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LITERACY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LITERACY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_LITERATURE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerLiteracy</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_PLOWS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_PLOWS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_PLOWS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_IRON</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_PLOWS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_STAINED_GLASS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_STAINED_GLASS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_STAINED_GLASS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GLASHUETTE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_STAINED_GLASS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GLAS2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MARBLE_STATUES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MARBLE_STATUES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MARBLE_STATUES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_MARBLE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MARBLE_STATUES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRAB_CAKES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CRAB_CAKES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRAB_CAKES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CRAB</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRAB_CAKES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THOROUGHBRED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THOROUGHBRED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_THOROUGHBRED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THOROUGHBRED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GIRLS_BEST_FRIEND</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GIRLS_BEST_FRIEND</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GIRLS_BEST_FRIEND_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GEMS</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_ROMAN_ROAD</RouteType>
				<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GIRLS_BEST_FRIEND_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSE_WHISPERING</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSE_WHISPERING</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSE_WHISPERING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HORSE_ARCHER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHorseWhispering</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSE_WHISPERING_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORSE_WHISPERING_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSE_WHISPERING_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSE_WHISPERING_DONE_1</Event>
				<Event>EVENT_HORSE_WHISPERING_DONE_2</Event>
				<Event>EVENT_HORSE_WHISPERING_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HORSE_WHISPERING_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHorseWhisperingDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CLASSIC_LITERATURE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CLASSIC_LITERATURE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CLASSIC_LITERATURE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_LIBRARY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerClassicLiterature</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CLASSIC_LITERATURE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CLASSIC_LITERATURE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CLASSIC_LITERATURE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_1</Event>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_2</Event>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_CLASSIC_LITERATURE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerClassicLiteratureDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_BLACKSMITH</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_BLACKSMITH</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_BLACKSMITH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DEFENCES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMasterBlacksmith</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_BLACKSMITH_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MASTER_BLACKSMITH_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_BLACKSMITH_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_1</Event>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_2</Event>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_MASTER_BLACKSMITH_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMasterBlacksmithDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPORTS_LEAGUE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPORTS_LEAGUE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_GREEK</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPORTS_LEAGUE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GLADIATOR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSportsLeague</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPORTS_LEAGUE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPORTS_LEAGUE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPORTS_LEAGUE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPORTS_LEAGUE_DONE_1</Event>
				<Event>EVENT_SPORTS_LEAGUE_DONE_2</Event>
				<Event>EVENT_SPORTS_LEAGUE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_SPORTS_LEAGUE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSportsLeagueDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ESTEEMED_PLAYWRIGHT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CORP8</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ESTEEMED_PLAYWRIGHT_1</Event>
				<Event>EVENT_ESTEEMED_PLAYWRIGHT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAVORITE_SON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FAVORITE_SON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAVORITE_SON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ARENA</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAVORITE_SON_1</Event>
				<Event>EVENT_FAVORITE_SON_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BETON</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SECRET_KNOWLEDGE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SECRET_KNOWLEDGE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SECRET_KNOWLEDGE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SECRET_KNOWLEDGE_1</Event>
				<Event>EVENT_SECRET_KNOWLEDGE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HIGH_WARLORD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HIGH_WARLORD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HIGH_WARLORD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HIGH_WALLS</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HIGH_WARLORD_1</Event>
				<Event>EVENT_HIGH_WARLORD_2</Event>
				<Event>EVENT_HIGH_WARLORD_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPOILED_GRAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPOILED_GRAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPOILED_GRAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPOILED_GRAIN_1</Event>
				<Event>EVENT_SPOILED_GRAIN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_EXPERIENCED_CAPTAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_EXPERIENCED_CAPTAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_EXPERIENCED_CAPTAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_LIBURNE</UnitClass>
				<UnitClass>UNITCLASS_TRIREME</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>1</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TROCKENDOCK</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_EXPERIENCED_CAPTAIN_1</Event>
				<Event>EVENT_EXPERIENCED_CAPTAIN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerExperiencedCaptain</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HERESY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HERESY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HERESY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HERESY_1</Event>
				<Event>EVENT_HERESY_2</Event>
				<Event>EVENT_HERESY_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NEW_DYNASTY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NEW_DYNASTY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NEW_DYNASTY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_ROYAL</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NEW_DYNASTY_1</Event>
				<Event>EVENT_NEW_DYNASTY_2</Event>
				<Event>EVENT_NEW_DYNASTY_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRISIS_IN_THE_SENATE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CRISIS_IN_THE_SENATE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRISIS_IN_THE_SENATE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_OLIGARCHIE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PROVINZPALAST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRISIS_IN_THE_SENATE_1</Event>
				<Event>EVENT_CRISIS_IN_THE_SENATE_2</Event>
				<Event>EVENT_CRISIS_IN_THE_SENATE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOO_CLOSE_TO_CALL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOO_CLOSE_TO_CALL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TOO_CLOSE_TO_CALL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_ARISTOKRATIE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOO_CLOSE_TO_CALL_1</Event>
				<Event>EVENT_TOO_CLOSE_TO_CALL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CHARISMATIC</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CHARISMATIC</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CHARISMATIC_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_IMPERATOR</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CHARISMATIC_1</Event>
				<Event>EVENT_CHARISMATIC_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FRIENDLY_LOCALS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_2</Text>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_3</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FRIENDLY_LOCALS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>1</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FRIENDLY_LOCALS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREED</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>800</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREED_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREED_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREED_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREED_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_GREED_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreedDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WAR_CHARIOTS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WAR_CHARIOTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WAR_CHARIOTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_THE_WHEEL3</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarChariots</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WAR_CHARIOTS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WAR_CHARIOTS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WAR_CHARIOTS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WAR_CHARIOTS_DONE_1</Event>
				<Event>EVENT_WAR_CHARIOTS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_WAR_CHARIOTS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarChariotsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELITE_SWORDS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELITE_SWORDS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELITE_SWORDS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BEWAFFNUNG2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELITE_SWORDS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ELITE_SWORDS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELITE_SWORDS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELITE_SWORDS_DONE_1</Event>
				<Event>EVENT_ELITE_SWORDS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ELITE_SWORDS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerEliteSwordsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WARSHIPS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WARSHIPS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WARSHIPS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARSHIPS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_WARSHIPS2</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarships</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WARSHIPS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WARSHIPS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WARSHIPS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WARSHIPS_DONE_1</Event>
				<Event>EVENT_WARSHIPS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_WARSHIPS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarshipsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_IMMIGRANTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_IMMIGRANTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_IMMIGRANTS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_IMMIGRANTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerImmigrantCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HEALING_PLANT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HEALING_PLANT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_HEALING_PLANT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>120</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HEALING_PLANT_1</Event>
				<Event>EVENT_HEALING_PLANT_2</Event>
				<Event>EVENT_HEALING_PLANT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_MEDICINE3</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_BEAST</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GREAT_BEAST</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_BEAST_1</Event>
				<Event>EVENT_GREAT_BEAST_2</Event>
				<Event>EVENT_GREAT_BEAST_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_HERRSCHERKULT</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Event>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Event>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_HELLENISMUS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerControversialPhilosopherCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DEFECTING_AGENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DEFECTING_AGENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_DEFECTING_AGENT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>120</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PUBLIC_EXECUTION</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>8</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DEFECTING_AGENT_1</Event>
				<Event>EVENT_DEFECTING_AGENT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BROKEN_DAM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BROKEN_DAM</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_BROKEN_DAM</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SPECIAL7</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BROKEN_DAM_1</Event>
				<Event>EVENT_BROKEN_DAM_2</Event>
				<Event>EVENT_BROKEN_DAM_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RABBI</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RABBI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_RABBI</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_JUDAISM</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RABBI_1</Event>
				<Event>EVENT_RABBI_2</Event>
				<Event>EVENT_RABBI_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_PAPER2</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PREACHING_RESEARCHER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PREACHING_RESEARCHER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PREACHING_RESEARCHER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PREACHING_RESEARCHER_1</Event>
				<Event>EVENT_PREACHING_RESEARCHER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerPreachingResearcherCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DISSIDENT_PRIEST</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DISSIDENT_PRIEST</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_DISSIDENT_PRIEST</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DISSIDENT_PRIEST_1</Event>
				<Event>EVENT_DISSIDENT_PRIEST_2</Event>
				<Event>EVENT_DISSIDENT_PRIEST_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerDissidentPriestCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PASTURE_BUILT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PASTURE_BUILT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PASTURE_BUILT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>0</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
				<BonusType>BONUS_PIG</BonusType>
				<BonusType>BONUS_HORSE</BonusType>
				<BonusType>BONUS_SHEEP</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PASTURE_BUILT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ROME_RELIGION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ROME_RELIGION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ROME_RELIGION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>700</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ROME_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_ROME</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>1</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ROME_RELIGION_1</Event>
				<Event>EVENT_ROME_RELIGION_2</Event>
				<Event>EVENT_ROME_RELIGION_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ZORO</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ZORO</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ZORO_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>700</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ZORO_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_ZORO</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>1</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ZORO_1</Event>
				<Event>EVENT_ZORO_2</Event>
				<Event>EVENT_ZORO_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ALPHABET</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ABRAHAM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ABRAHAM</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ABRAHAM_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ABRAHAM_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerAbraham</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AQUEDUCT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AQUEDUCT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AQUEDUCT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>10</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AQUEDUCT_1</Event>
				<Event>EVENT_AQUEDUCT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BIBBRAND</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BIBBRAND</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BIBBRAND</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BIBBRAND_1</Event>
				<Event>EVENT_BIBBRAND_2</Event>
				<Event>EVENT_BIBBRAND_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FISCH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FISCH</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FISCH</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>3</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FISCH_1</Event>
				<Event>EVENT_FISCH_2</Event>
				<Event>EVENT_FISCH_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COLONIZATION2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_KUESTE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FISCHERBECKEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FISCHERBECKEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FISCHERBECKEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>10</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_FISH</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FISCHERBECKEN_1</Event>
				<Event>EVENT_FISCHERBECKEN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_KUESTE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GRABRAUB</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GRABRAUB</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GRABRAUB_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>6</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GRABRAUB_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENSLAVEMENT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GRABRAUB_2</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GRABRAUB_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GRABRAUB_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_KURZSCHWERT</UnitClass>
				<UnitClass>UNITCLASS_SCHILDTRAEGER</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GRABRAUB_2</Event>
				<Event>EVENT_GRABRAUB_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_GRABRAUB_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENSLAVEMENT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GROSSES_AQUEDUCT</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_GROSSES_AQUEDUCT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_STONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GROSSES_AQUEDUCT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GEOMETRIE2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGrossesAqueduct</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GROSSES_AQUEDUCT_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GROSSES_AQUEDUCT_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GROSSES_AQUEDUCT_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GROSSES_AQUEDUCT_DONE_1</Event>
				<Event>EVENT_GROSSES_AQUEDUCT_DONE_2</Event>
				<Event>EVENT_GROSSES_AQUEDUCT_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_GROSSES_AQUEDUCT_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGrossesAqueductDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HUNTER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HUNTER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_HUNTER</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HUNTER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_BEWAFFNUNG4</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit>canTriggerHunterUnit</PythonCanDoUnit>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KILIKIEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KILIKIEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KILIKIEN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HARBOR2</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KILIKIEN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKilikien</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LEPRAKOLO</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEPRAKOLO</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LEPRAKOLONIE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_SPICES</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LEPRAKOLO_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHARMAZIE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerLeprakolo</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LEPRAKOLO_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LEPRAKOLO_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEPRAKOLO_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LEPRAKOLONIE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LEPRAKOLO_DONE_1</Event>
				<Event>EVENT_LEPRAKOLO_DONE_2</Event>
				<Event>EVENT_LEPRAKOLO_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_LEPRAKOLO_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerLeprakoloDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MOOR</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MOOR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>10</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_SWAMP</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MOOR</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMoor</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MOORPROMO</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MOORPROMO</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>10</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_SWAMP</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MOORPROMO</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_MOOR</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMoorPromo</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit>canTriggerMoorPromoUnit</PythonCanDoUnit>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NILSCHWEMME</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NILSCHWEMME</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NILSCHWEMME_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NILSCHWEMME_1</Event>
				<Event>EVENT_NILSCHWEMME_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NORDIC_MOOR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NORDIC_MOOR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NORDIC_MOOR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>120</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>2</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_SWAMP</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_CELTIC</ReligionType>
				<ReligionType>RELIGION_NORDIC</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NORDIC_MOOR_1</Event>
				<Event>EVENT_NORDIC_MOOR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PIRATEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PIRATEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PIRATEN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>160</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SALINE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PIRATEN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerPiraten</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SAVANNE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SAVANNE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SAVANNE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_SAVANNA</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SAVANNE_1</Event>
				<Event>EVENT_SAVANNE_2</Event>
				<Event>EVENT_SAVANNE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPARTACUS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPARTACUS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPARTCUS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPARTACUS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSpartacus</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TROJA</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TROJA</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TROJA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TROJA_2</Event>
				<Event>EVENT_TROJA_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BELAGERUNG</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>1</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_VERSKLAVUNG</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_VERSKLAVUNG</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_VERSKLAVUNG</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>5</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>2</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_SUMER</ReligionType>
				<ReligionType>RELIGION_EGYPT</ReligionType>
				<ReligionType>RELIGION_PHOEN</ReligionType>
				<ReligionType>RELIGION_ZORO</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_VERSKLAVUNG_1</Event>
				<Event>EVENT_VERSKLAVUNG_2</Event>
				<Event>EVENT_VERSKLAVUNG_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENSLAVEMENT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ZAUBERTRANK</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ZAUBERTRANK</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ZAUBERTRANK_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_SPECIAL1</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>5</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ZAUBERTRANK_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ALCHEMIE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerZaubertrank</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KRAUT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KRAUT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KRAUT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_SCOUT</UnitClass>
				<UnitClass>UNITCLASS_MOUNTED_SCOUT</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_SPICES</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KRAUT_1</Event>
				<Event>EVENT_KRAUT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_PHARMAZIE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
				<Type>EVENTTRIGGER_OREICHALKOS</Type>
				<WorldNewsTexts/>
				<TriggerTexts>
								<TriggerText>
												<Text>TXT_KEY_EVENT_TRIGGER_OREICHALKOS_1</Text>
												<Era>NONE</Era>
								</TriggerText>
				</TriggerTexts>
				<bSinglePlayer>0</bSinglePlayer>
				<iPercentGamesActive>50</iPercentGamesActive>
				<iWeight>200</iWeight>
				<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
				<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
				<Civic>NONE</Civic>
				<iMinTreasury>0</iMinTreasury>
				<iMinPopulation>0</iMinPopulation>
				<iMaxPopulation>0</iMaxPopulation>
				<iMinMapLandmass>0</iMinMapLandmass>
				<iMinOurLandmass>0</iMinOurLandmass>
				<iMaxOurLandmass>-1</iMaxOurLandmass>
				<MinDifficulty>NONE</MinDifficulty>
				<iAngry>0</iAngry>
				<iUnhealthy>0</iUnhealthy>
				<UnitsRequired/>
				<iNumUnits>0</iNumUnits>
				<iNumUnitsGlobal>0</iNumUnitsGlobal>
				<iUnitDamagedWeight>0</iUnitDamagedWeight>
				<iUnitDistanceWeight>0</iUnitDistanceWeight>
				<iUnitExperienceWeight>0</iUnitExperienceWeight>
				<bUnitsOnPlot>0</bUnitsOnPlot>
				<BuildingsRequired>
								<BuildingClass>BUILDINGCLASS_SCHMIEDE_BRONZE</BuildingClass>
				</BuildingsRequired>
				<iNumBuildings>0</iNumBuildings>
				<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
				<iNumPlotsRequired>1</iNumPlotsRequired>
				<bOwnPlot>1</bOwnPlot>
				<iPlotType>1</iPlotType>
				<FeaturesRequired>
								<FeatureType>FEATURE_FOREST</FeatureType>
								<FeatureType>FEATURE_SAVANNA</FeatureType>
				</FeaturesRequired>
				<TerrainsRequired>
								<TerrainType>TERRAIN_PLAINS</TerrainType>
								<TerrainType>TERRAIN_GRASS</TerrainType>
				</TerrainsRequired>
				<ImprovementsRequired/>
				<BonusesRequired/>
				<RoutesRequired/>
				<ReligionsRequired/>
				<iNumReligions>0</iNumReligions>
				<CorporationsRequired/>
				<iNumCorporations>0</iNumCorporations>
				<bPickReligion>0</bPickReligion>
				<bStateReligion>0</bStateReligion>
				<bHolyCity>0</bHolyCity>
				<bPickCorporation>0</bPickCorporation>
				<bHeadquarters>0</bHeadquarters>
				<Events>
								<Event>EVENT_OREICHALKOS_1</Event>
								<Event>EVENT_OREICHALKOS_2</Event>
				</Events>
				<PrereqEvents/>
				<bPrereqEventPlot>0</bPrereqEventPlot>
				<OrPreReqs/>
				<AndPreReqs>
								<PrereqTech>TECH_IRON_WORKING</PrereqTech>
								<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
				</AndPreReqs>
				<ObsoleteTechs/>
				<bRecurring>0</bRecurring>
				<bTeam>0</bTeam>
				<bGlobal>1</bGlobal>
				<bPickPlayer>0</bPickPlayer>
				<bOtherPlayerWar>0</bOtherPlayerWar>
				<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
				<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
				<bOtherPlayerAI>0</bOtherPlayerAI>
				<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
				<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
				<bPickCity>1</bPickCity>
				<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
				<bShowPlot>1</bShowPlot>
				<iCityFoodWeight>0</iCityFoodWeight>
				<PythonCanDo>canTriggerOreichalkos</PythonCanDo>
				<PythonCanDoCity/>
				<PythonCanDoUnit/>
				<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
				<Type>EVENTTRIGGER_MAGNETIT</Type>
				<WorldNewsTexts/>
				<TriggerTexts>
								<TriggerText>
												<Text>TXT_KEY_EVENT_TRIGGER_MAGNETIT_1</Text>
												<Era>NONE</Era>
								</TriggerText>
				</TriggerTexts>
				<bSinglePlayer>0</bSinglePlayer>
				<iPercentGamesActive>50</iPercentGamesActive>
				<iWeight>200</iWeight>
				<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
				<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
				<Civic>NONE</Civic>
				<iMinTreasury>0</iMinTreasury>
				<iMinPopulation>0</iMinPopulation>
				<iMaxPopulation>0</iMaxPopulation>
				<iMinMapLandmass>0</iMinMapLandmass>
				<iMinOurLandmass>0</iMinOurLandmass>
				<iMaxOurLandmass>-1</iMaxOurLandmass>
				<MinDifficulty>NONE</MinDifficulty>
				<iAngry>0</iAngry>
				<iUnhealthy>0</iUnhealthy>
				<UnitsRequired/>
				<iNumUnits>0</iNumUnits>
				<iNumUnitsGlobal>0</iNumUnitsGlobal>
				<iUnitDamagedWeight>0</iUnitDamagedWeight>
				<iUnitDistanceWeight>0</iUnitDistanceWeight>
				<iUnitExperienceWeight>0</iUnitExperienceWeight>
				<bUnitsOnPlot>0</bUnitsOnPlot>
				<BuildingsRequired>
								<BuildingClass>BUILDINGCLASS_SCHMIEDE_BRONZE</BuildingClass>
				</BuildingsRequired>
				<iNumBuildings>0</iNumBuildings>
				<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
				<iNumPlotsRequired>1</iNumPlotsRequired>
				<bOwnPlot>1</bOwnPlot>
				<iPlotType>1</iPlotType>
				<FeaturesRequired>
								<FeatureType>FEATURE_FOREST</FeatureType>
								<FeatureType>FEATURE_SAVANNA</FeatureType>
				</FeaturesRequired>
				<TerrainsRequired>
								<TerrainType>TERRAIN_PLAINS</TerrainType>
								<TerrainType>TERRAIN_GRASS</TerrainType>
				</TerrainsRequired>
				<ImprovementsRequired/>
				<BonusesRequired/>
				<RoutesRequired/>
				<ReligionsRequired/>
				<iNumReligions>0</iNumReligions>
				<CorporationsRequired/>
				<iNumCorporations>0</iNumCorporations>
				<bPickReligion>0</bPickReligion>
				<bStateReligion>0</bStateReligion>
				<bHolyCity>0</bHolyCity>
				<bPickCorporation>0</bPickCorporation>
				<bHeadquarters>0</bHeadquarters>
				<Events>
								<Event>EVENT_MAGNETIT_1</Event>
								<Event>EVENT_MAGNETIT_2</Event>
				</Events>
				<PrereqEvents/>
				<bPrereqEventPlot>0</bPrereqEventPlot>
				<OrPreReqs/>
				<AndPreReqs>
								<PrereqTech>TECH_MAGNETISM</PrereqTech>
								<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
				</AndPreReqs>
				<ObsoleteTechs/>
				<bRecurring>0</bRecurring>
				<bTeam>0</bTeam>
				<bGlobal>1</bGlobal>
				<bPickPlayer>0</bPickPlayer>
				<bOtherPlayerWar>0</bOtherPlayerWar>
				<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
				<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
				<bOtherPlayerAI>0</bOtherPlayerAI>
				<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
				<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
				<bPickCity>1</bPickCity>
				<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
				<bShowPlot>1</bShowPlot>
				<iCityFoodWeight>0</iCityFoodWeight>
				<PythonCanDo>canTriggerMagnetit</PythonCanDo>
				<PythonCanDoCity/>
				<PythonCanDoUnit/>
				<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PFERDE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PFERDE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PFERDE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PFERDE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_REGEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_REGEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_REGEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_REGEN_1</Event>
				<Event>EVENT_REGEN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_FRAUENHAAR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_FRAUENHAAR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_FRAUENHAAR_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_FRAUENHAAR_1</Event>
				<Event>EVENT_HANDEL_FRAUENHAAR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerFrauenhaar</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_SALZ</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_SALZ</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_SALZ_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SALINE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_SALZ_1</Event>
				<Event>EVENT_HANDEL_SALZ_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_POEKEL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_POEKEL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_POEKEL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CURINGHUT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_POEKEL_1</Event>
				<Event>EVENT_HANDEL_POEKEL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_GLAS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_GLAS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_GLAS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GLASHUETTE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_GLAS_1</Event>
				<Event>EVENT_HANDEL_GLAS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_TON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_TON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_TON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CORP3</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_TON_1</Event>
				<Event>EVENT_HANDEL_TON_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_SKLAVEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_SKLAVEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_SKLAVEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>600</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SKLAVENMARKT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_SKLAVEN_1</Event>
				<Event>EVENT_HANDEL_SKLAVEN_2</Event>
				<Event>EVENT_HANDEL_SKLAVEN_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENSLAVEMENT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_OLIVEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_OLIVEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_OLIVEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_OLIVES</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_OLIVEN_1</Event>
				<Event>EVENT_HANDEL_OLIVEN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_SCHAFSMILCH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_SCHAFSMILCH</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_SCHAFSMILCH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_SHEEP</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_SCHAFSMILCH_1</Event>
				<Event>EVENT_HANDEL_SCHAFSMILCH_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_GARUM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_GARUM</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_GARUM_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GARUM</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_FISH</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_GARUM_1</Event>
				<Event>EVENT_HANDEL_GARUM_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_FELL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_FELL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_FELL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_DEER</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_FELL_1</Event>
				<Event>EVENT_HANDEL_FELL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_WEIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_WEIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_WEIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_WINERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_WEIN_1</Event>
				<Event>EVENT_HANDEL_WEIN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COLONIZATION2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HANDEL_GRANTAPFEL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HANDEL_GRANTAPFEL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HANDEL_GRANTAPFEL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_OASIS</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HANDEL_GRANTAPFEL_1</Event>
				<Event>EVENT_HANDEL_GRANTAPFEL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ARCHER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ARCHER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_REFLEX_ARCHER</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ARCHER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ALCHEMIE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ARCHER_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ARCHER_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ARCHER_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ARCHER_DONE_1</Event>
				<Event>EVENT_ARCHER_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ARCHER_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerArcherDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELEFANTEN</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELEFANTEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ELEPHANT_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELEFANTEN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ELEFANTENZUCHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELEFANTEN_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ELEFANTEN_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELEFANTEN_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELEFANTEN_DONE_1</Event>
				<Event>EVENT_ELEFANTEN_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ELEFANTEN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerElefantenDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PROVINZHS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PROVINZHS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PROVINZHS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_VASALLENTUM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerProvinzHS</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PROVINZHS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PROVINZHS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PROVINZHS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PROVINZHS_DONE_1</Event>
				<Event>EVENT_PROVINZHS_DONE_2</Event>
				<Event>EVENT_PROVINZHS_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_PROVINZHS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerProvinzHSDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KASTELL</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KASTELL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KASTELL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ROMAN_ROADS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKastell</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KASTELL_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KASTELL_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KASTELL_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KASTELL_DONE_1</Event>
				<Event>EVENT_KASTELL_DONE_2</Event>
				<Event>EVENT_KASTELL_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_KASTELL_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKastellDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ISIS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ISIS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LUXOR</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_1</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ISIS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerIsis</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ISIS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ISIS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ISIS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_1</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ISIS_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ISIS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerIsisDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MITHRAS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MITHRAS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CORPORATION_4</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_4</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MITHRAS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMithras</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MITHRAS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MITHRAS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MITHRAS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_4</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MITHRAS_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_MITHRAS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMithrasDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HELLE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HELLE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CORPORATION_7</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_7</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HELLE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHelle</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HELLE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HELLE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HELLE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired>
				<CorporationType>CORPORATION_7</CorporationType>
			</CorporationsRequired>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HELLE_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HELLE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHelleDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MEUTEREI_1</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MEUTEREI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MEUTEREI_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_TRIREME</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>3</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MEUTEREI_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMeuterei</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MEUTEREI_2</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MEUTEREI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MEUTEREI_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_QUADRIREME</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>3</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MEUTEREI_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMeuterei</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MEUTEREI_3</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MEUTEREI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MEUTEREI_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_QUINQUEREME</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>3</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MEUTEREI_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMeuterei</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MEUTEREI_4</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MEUTEREI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MEUTEREI_4</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_LIBURNE</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>3</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MEUTEREI_4</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMeuterei</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KARAWANE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KARAWANE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KARAWANE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_OASIS</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KARAWANE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_KAMELZUCHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BALEAREN</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BALEAREN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_BALEAREN</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BALEAREN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SCHIFFSBAU</PrereqTech>
				<PrereqTech>TECH_COLONIZATION2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_WEHRTECHNIK</ObsoleteTech>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBalearen</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BALEAREN_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BALEAREN_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_BALEAREN_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_BALEAREN</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BALEAREN_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_BALEAREN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBalearenDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KRETA</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KRETA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_KRETA</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KRETA_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SCHIFFSBAU</PrereqTech>
				<PrereqTech>TECH_COLONIZATION2</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_WEHRTECHNIK</ObsoleteTech>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBalearen</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KRETA_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KRETA_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_KRETA_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_KRETA</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KRETA_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_KRETA_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBalearenDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANTHOSS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANTHOSS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANTHOSS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANTHOSS_1</Event>
				<Event>EVENT_ANTHOSS_2</Event>
				<Event>EVENT_ANTHOSS_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PIE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PIE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PIE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ACADEMY_2</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PIE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THORGAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THORGAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_THORGAL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
				<FeatureType>FEATURE_SAVANNA</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THORGAL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_BERUFSSOLDATEN</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPEER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPEER_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPEER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPEER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BUERGERSOLDATEN</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPAEHER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPAEHER_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPAEHER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPAEHER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DEFENCES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SCHULE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SCHULE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SCHULE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_SPECIAL3</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SCHULE_1</Event>
				<Event>EVENT_SCHULE_2</Event>
				<Event>EVENT_SCHULE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SOLD</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SOLD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_TEUTONEN</UnitClass>
				<UnitClass>UNITCLASS_THRAKIEN_WARRIOR</UnitClass>
				<UnitClass>UNITCLASS_MARS</UnitClass>
				<UnitClass>UNITCLASS_ARCHER_KRETA</UnitClass>
				<UnitClass>UNITCLASS_BALEAREN</UnitClass>
				<UnitClass>UNITCLASS_BAKTRIEN</UnitClass>
				<UnitClass>UNITCLASS_KILIKIEN</UnitClass>
			</UnitsRequired>
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SOLD_1</Event>
				<Event>EVENT_SOLD_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BEDUINEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BEDUINEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_BEDUINEN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BEDUINEN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBeduinen</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BIER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BIER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BIER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBier</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KAMEL</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KAMEL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CAMEL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KAMEL</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKamel</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_REFLEX</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_REFLEX_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_REFLEX_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MILIT_STRAT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerReflex</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KEIN_WEIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KEIN_WEIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KEIN_WEIN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PROVINZPALAST</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KEIN_WEIN_1</Event>
				<Event>EVENT_KEIN_WEIN_2</Event>
				<Event>EVENT_KEIN_WEIN_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKeinWein</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KEINE_OLIVEN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_KEINE_OLIVEN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KEINE_OLIVEN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BADEHAUS</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KEINE_OLIVEN_1</Event>
				<Event>EVENT_KEINE_OLIVEN_2</Event>
				<Event>EVENT_KEINE_OLIVEN_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKeineOliven</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLEI</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLEI</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLEI</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBlei</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_KUPFER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KUPFER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KUPFER</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerKupfer</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NO_WAR</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NO_WAR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>3</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>HANDICAP_WARLORD</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NO_WAR_1</Event>
				<Event>EVENT_NO_WAR_2</Event>
				<Event>EVENT_NO_WAR_3</Event>
				<Event>EVENT_NO_WAR_4</Event>
				<Event>EVENT_NO_WAR_5</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerNoWar</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BORDELL</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_3</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_4</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_5</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_6</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_7</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_8</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_9</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BORDELL_10</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>30</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>6</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BORDELL</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_SYNKRETISMUS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerBordell</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
	</EventTriggerInfos>
</Civ4EventTriggerInfos>