<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<Civ4BuildInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<BuildInfos>
		<BuildInfo>
			<Type>BUILD_PATH</Type>
			<Description>TXT_KEY_BUILD_PATH</Description>
			<Help/>
			<PrereqTech/>
			<iTime>100</iTime>
			<iCost>2</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_PATH</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/BuildPfad.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_ROAD</Type>
			<Description>TXT_KEY_BUILD_ROAD</Description>
			<Help/>
			<PrereqTech>TECH_THE_WHEEL2</PrereqTech>
			<iTime>250</iTime>
			<iCost>8</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_ROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildRoad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_ROMAN_ROAD</Type>
			<Description>TXT_KEY_BUILD_ROMAN_ROAD</Description>
			<Help/>
			<PrereqTech>TECH_ROMAN_ROADS</PrereqTech>
			<iTime>400</iTime>
			<iCost>20</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_ROMAN_ROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildRailroad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PERSIAN_ROAD</Type>
			<Description>TXT_KEY_BUILD_PERSIAN_ROAD</Description>
			<Help/>
			<PrereqTech>TECH_PERSIAN_ROAD</PrereqTech>
			<iTime>400</iTime>
			<iCost>15</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_PERSIAN_ROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/Build_Persian_Road.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FISHING_BOATS</Type>
			<Description>TXT_KEY_BUILD_FISHING_BOATS</Description>
			<Help/>
			<PrereqTech>TECH_BOOTSBAU</PrereqTech>
			<iTime>1</iTime>
			<iCost>5</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFishingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PASTURE</Type>
			<Description>TXT_KEY_BUILD_PASTURE</Description>
			<Help/>
			<PrereqTech>TECH_FENCES</PrereqTech>
			<iTime>400</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPasture.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_HUNTING_CAMP</Type>
			<Description>TXT_KEY_BUILD_HUNTING_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<iTime>1</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_H</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Actions/button_camp_hunter.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_CAMP</Type>
			<Description>TXT_KEY_BUILD_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<iTime>200</iTime>
			<iCost>4</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_H</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCamp.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LUMBER_CAMP</Type>
			<Description>TXT_KEY_BUILD_LUMBER_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			<iTime>300</iTime>
			<iCost>6</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LUMBER_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_L</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_builds_holzlager.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FARM</Type>
			<Description>TXT_KEY_BUILD_FARM</Description>
			<Help/>
			<PrereqTech>TECH_PFLUG</PrereqTech>
			<iTime>400</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>40</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_I</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_TORF</Type>
			<Description>TXT_KEY_BUILD_TORF</Description>
			<Help/>
			<PrereqTech>TECH_KULTIVIERUNG</PrereqTech>
			<iTime>300</iTime>
			<iCost>8</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_TORF</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_torf.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_QUARRY</Type>
			<Description>TXT_KEY_BUILD_QUARRY</Description>
			<Help/>
			<PrereqTech>TECH_MINING</PrereqTech>
			<iTime>300</iTime>
			<iCost>15</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_Q</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildQuarry.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MINE</Type>
			<Description>TXT_KEY_BUILD_MINE</Description>
			<Help/>
			<PrereqTech>TECH_MINING</PrereqTech>
			<iTime>400</iTime>
			<iCost>25</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_M</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_SALTMINE</Type>
			<Description>TXT_KEY_BUILD_SALTMINE</Description>
			<Help/>
			<PrereqTech>TECH_MINING</PrereqTech>
			<iTime>400</iTime>
			<iCost>25</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_SALTMINE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_M</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_build_salzmine.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_ORE_CAMP</Type>
			<Description>TXT_KEY_BUILD_ORE_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_METAL_SMELTING</PrereqTech>
			<iTime>200</iTime>
			<iCost>4</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_ORE_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_O</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/TerrainImprovements/button_camp_ore.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WINERY</Type>
			<Description>TXT_KEY_BUILD_WINERY</Description>
			<Help/>
			<PrereqTech>TECH_WEINBAU</PrereqTech>
			<iTime>400</iTime>
			<iCost>15</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PLANTATION</Type>
			<Description>TXT_KEY_BUILD_PLANTATION</Description>
			<Help/>
			<PrereqTech>TECH_KULTIVIERUNG</PrereqTech>
			<iTime>500</iTime>
			<iCost>20</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_OLIVE_PRESS</Type>
			<Description>TXT_KEY_BUILD_OLIVE_PRESS</Description>
			<Help/>
			<PrereqTech>TECH_MOND</PrereqTech>
			<iTime>500</iTime>
			<iCost>15</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_OLIVE_PRESS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>0</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_O</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,1,13</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_BRUNNEN</Type>
			<Description>TXT_KEY_BUILD_BRUNNEN</Description>
			<Help/>
			<PrereqTech>TECH_IRRIGATION</PrereqTech>
			<iTime>400</iTime>
			<iCost>12</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_BRUNNEN</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_brunnen.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE</Type>
			<Description>TXT_KEY_BUILD_COTTAGE</Description>
			<Help>TXT_KEY_BUILD_COTTAGE_HELP</Help>
			<PrereqTech>TECH_STAATENBILDUNG</PrereqTech>
			<iTime>300</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE_HILL</Type>
			<Description>TXT_KEY_BUILD_COTTAGE_HILL</Description>
			<Help/>
			<PrereqTech>TECH_AGRICULTURE2</PrereqTech>
			<iTime>300</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE_HILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_imp_berghuette.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE2</Type>
			<Description>TXT_KEY_BUILD_COTTAGE</Description>
			<Help>TXT_KEY_BUILD_COTTAGE_HELP</Help>
			<PrereqTech>NONE</PrereqTech>
			<iTime>1</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE_HILL2</Type>
			<Description>TXT_KEY_BUILD_COTTAGE_HILL</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>1</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE_HILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_imp_berghuette.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LATIFUNDIUM</Type>
			<Description>TXT_KEY_BUILD_LATIFUNDIUM</Description>
			<Help/>
			<PrereqTech>TECH_RESERVISTEN</PrereqTech>
			<iTime>1</iTime>
			<iCost>25</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_LATIFUNDIUM3</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>1</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>1</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>1</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>1</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>1</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>1</iTime>
					<iProduction>40</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/latifundium/button_latifundium.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_KOLONAT</Type>
			<Description>TXT_KEY_BUILD_KOLONAT</Description>
			<Help/>
			<PrereqTech>TECH_KOLONAT</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_KOLONAT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>40</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_I</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/TerrainImprovements/button_latifundium_colonate.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_TURM_HUNTER</Type>
			<Description>TXT_KEY_BUILD_TURM_HUNTER</Description>
			<Help>TXT_KEY_INFO_IMPROVEMENT_SENTRY</Help>
			<PrereqTech>TECH_HOLZWEHRANLAGEN</PrereqTech>
			<iTime>1</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_TURM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Actions/button_turm_hunter.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_TURM</Type>
			<Description>TXT_KEY_BUILD_TURM</Description>
			<Help>TXT_KEY_INFO_IMPROVEMENT_SENTRY</Help>
			<PrereqTech>TECH_HOLZWEHRANLAGEN</PrereqTech>
			<iTime>30</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_TURM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_turm.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_TURM2</Type>
			<Description>TXT_KEY_BUILD_TURM2</Description>
			<Help>TXT_KEY_BUILD_FORT_HELP</Help>
			<PrereqTech>TECH_BUERGERSOLDATEN</PrereqTech>
			<iTime>60</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_TURM2</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_turm2.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FORT</Type>
			<Description>TXT_KEY_BUILD_FORT</Description>
			<Help>TXT_KEY_BUILD_FORT_HELP</Help>
			<PrereqTech>TECH_DEFENCES</PrereqTech>
			<iTime>120</iTime>
			<iCost>20</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>1</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_fort.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FORT2</Type>
			<Description>TXT_KEY_BUILD_FORT2</Description>
			<Help>TXT_KEY_BUILD_FORT_HELP</Help>
			<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
			<iTime>180</iTime>
			<iCost>30</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FORT2</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_fort2.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_HANDELSPOSTEN</Type>
			<Description>TXT_KEY_BUILD_HANDELSPOSTEN</Description>
			<Help>TXT_KEY_BUILD_FORT_HELP</Help>
			<PrereqTech>TECH_KONSERVIERUNG</PrereqTech>
			<iTime>1</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_HANDELSPOSTEN</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_build_handelsposten.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_JUNGLE</Type>
			<Description>TXT_KEY_BUILD_REMOVE_JUNGLE</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_FOREST</Type>
			<Description>TXT_KEY_BUILD_REMOVE_FOREST</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>200</iTime>
					<iProduction>25</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_DENSE_FOREST</Type>
			<Description>TXT_KEY_BUILD_REMOVE_DENSE_FOREST</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>40</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_FOREST_BURNT</Type>
			<Description>TXT_KEY_BUILD_REMOVE_FOREST_BURNT</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Actions/button_remove_burntforest.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_KASTELL</Type>
			<Description>TXT_KEY_IMPROVEMENT_BUILD_KASTELL</Description>
			<Help>TXT_KEY_BUILD_FORT_HELP</Help>
			<PrereqTech>TECH_ROMAN_ROADS</PrereqTech>
			<iTime>500</iTime>
			<iCost>20</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_KASTELL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>5</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_FENCES</PrereqTech>
					<iTime>100</iTime>
					<iProduction>10</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>300</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_DICHTERWALD</FeatureType>
					<PrereqTech>TECH_BEWAFFNUNG</PrereqTech>
					<iTime>400</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Builds/button_kastell.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<!-- Wegen gc.getActionInfo(i).getMissionData() in MainInterface muss der Limes die letzte Modernisierung sein -->
			<Type>BUILD_LIMES1</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES1</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES1</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes1.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes2.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES3</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES3</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES3</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes3.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES4</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES4</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES4</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes4.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES5</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES5</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES5</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes5.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES6</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES6</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES6</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes6.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES7</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES7</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES7</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes7.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES8</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES8</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>100</iTime>
			<iCost>5</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES8</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes8.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES9</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES9</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>250</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES9</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes/button_limes9.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_1</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_1</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_1</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes1.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_2</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_2</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_2</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes2.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_3</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_3</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_3</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes3.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_4</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_4</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_4</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes4.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_5</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_5</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_5</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes5.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_6</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_6</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_6</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes6.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_7</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_7</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_7</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes7.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_8</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_8</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>200</iTime>
			<iCost>10</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_8</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes8.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LIMES2_9</Type>
			<Description>TXT_KEY_IMPROVEMENT_LIMES2_9</Description>
			<Help/>
			<PrereqTech>TECH_LIMES</PrereqTech>
			<iTime>350</iTime>
			<iCost>20</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LIMES2_9</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Structures/Improvements/limes2/button_limes9.dds</Button>
			<!-- Wegen gc.getActionInfo(i).getMissionData() in MainInterface muss der Limes die letzte Modernisierung sein -->
			<!-- Neue Modernisierungen müssen vor BUILD_LIMES1 sein -->
		</BuildInfo>
	</BuildInfos>
</Civ4BuildInfos>