<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- edited by Pierre Voak (pie), Austria -->
<!-- EraInfo - This structure describes the name and soundtracks for each era. -->
<!-- -->
<!-- MODDERS: Removing ERA's can cause problems if you are not careful. If you must remove them, you need to do the following: -->
<!-- 1. Clean up the references to the ERA's in CIV4BuildingInfos -->
<!-- 2. Clean up the references to the ERA's in CIV4TechInfos -->
<!-- 3. Clean up the references to the ERA's in CIV4LeaderHeadInfos -->
<!-- 4. Clean up the references to the ERA's in CIV4CityLSystem -->
<!-- 5. Clean up the references to the ERA's in CIV4PlotLSystem -->
<!-- Good luck! -->
<!-- PAE: when PAE Soundtracks listed twice: shall be played twice as often -->
<Civ4EraInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<EraInfos>
		<EraInfo>
			<Type>ERA_ANCIENT</Type>
			<Description>TXT_KEY_ERA_ANCIENT</Description>
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>600</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X22</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X27</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X28</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GOODYMUSIC</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GOODYMUSIC2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DIPLO_CATHERINE_EARLY</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_21</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_BRONZE</Type>
			<Description>TXT_KEY_ERA_BRONZE</Description>
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>9</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>75</iAnarchyPercent>
			<iEventChancePerTurn>6</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X27</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X28</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X29</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X30</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_AMERICA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_MID_EAST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_MID_ORIENTAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_AFRICA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_AMERICAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_ME_EARLY_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_ME_LATE_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_NA_EARLY_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_NA_EARLY_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_NA_LATE_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_NA_LATE_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_20</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_30</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_20</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_30</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_IRON</Type>
			<Description>TXT_KEY_ERA_IRON</Description>
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>24</iStartPercent>
			<iGrowthPercent>90</iGrowthPercent>
			<iTrainPercent>90</iTrainPercent>
			<iConstructPercent>90</iConstructPercent>
			<iCreatePercent>90</iCreatePercent>
			<iResearchPercent>90</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>90</iGreatPeoplePercent>
			<iCulturePercent>90</iCulturePercent>
			<iAnarchyPercent>100</iAnarchyPercent>
			<iEventChancePerTurn>8</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OPENING_MENU_VANILLA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OPENING_MENU_WARLORDS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X14</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X15</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X16</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X27</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X28</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X29</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X30</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_22</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_23</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_29</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_30</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_31</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_32</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_34</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_35</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_CLASSICAL</Type>
			<Description>TXT_KEY_ERA_CLASSICAL</Description>
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>38</iStartPercent>
			<iGrowthPercent>80</iGrowthPercent>
			<iTrainPercent>80</iTrainPercent>
			<iConstructPercent>80</iConstructPercent>
			<iCreatePercent>80</iCreatePercent>
			<iResearchPercent>75</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>80</iGreatPeoplePercent>
			<iCulturePercent>80</iCulturePercent>
			<iAnarchyPercent>100</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_BARBARIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_MID_EAST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_GENGHIS_KHAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X15</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X20</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_8</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_14</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_16</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_18</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_22</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_23</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_27</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_28</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_29</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_30</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_31</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_32</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_34</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_35</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_LATE_ANTIQUITY</Type>
			<Description>TXT_KEY_ERA_LATE_ANTIQUITY</Description>
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>75</iStartPercent>
			<iGrowthPercent>75</iGrowthPercent>
			<iTrainPercent>75</iTrainPercent>
			<iConstructPercent>75</iConstructPercent>
			<iCreatePercent>75</iCreatePercent>
			<iResearchPercent>50</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>75</iGreatPeoplePercent>
			<iCulturePercent>75</iCulturePercent>
			<iAnarchyPercent>100</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_MID_EAST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X15</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X20</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X23</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_8</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_14</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_15</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_17</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_18</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_22</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_23</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_25</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_26</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_27</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_28</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_33</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_34</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_35</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_MEDIEVAL</Type>
			<Description>TXT_KEY_ERA_MEDIEVAL</Description>
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>90</iStartPercent>
			<iGrowthPercent>150</iGrowthPercent>
			<iTrainPercent>150</iTrainPercent>
			<iConstructPercent>150</iConstructPercent>
			<iCreatePercent>150</iCreatePercent>
			<iResearchPercent>150</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>150</iGreatPeoplePercent>
			<iCulturePercent>150</iCulturePercent>
			<iAnarchyPercent>150</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X13</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X19</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X20</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X21</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X23</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_X24</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_15</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_17</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_18</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_33</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MUSIC_PAE_MOD_34</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_RENAISSANCE</Type>
			<Description>TXT_KEY_ERA_RENAISSANCE</Description>
			<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1800</iAdvancedStartPoints>
			<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iStartingGold>25</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>25</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>80</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>40</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_INDUSTRIAL</Type>
			<Description>TXT_KEY_ERA_INDUSTRIAL</Description>
			<Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>4000</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>100</iStartingGold>
			<iFreePopulation>2</iFreePopulation>
			<iStartPercent>50</iStartPercent>
			<iGrowthPercent>80</iGrowthPercent>
			<iTrainPercent>80</iTrainPercent>
			<iConstructPercent>80</iConstructPercent>
			<iCreatePercent>80</iCreatePercent>
			<iResearchPercent>60</iResearchPercent>
			<iBuildPercent>80</iBuildPercent>
			<iImprovementPercent>80</iImprovementPercent>
			<iGreatPeoplePercent>80</iGreatPeoplePercent>
			<iCulturePercent>80</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>120</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_5_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_6_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_6_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_16</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_9_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_AMERICAN_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SAINT_SAENS_ALLEGRETTO</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_MODERN</Type>
			<Description>TXT_KEY_ERA_MODERN</Description>
			<Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>5500</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>200</iStartingGold>
			<iFreePopulation>3</iFreePopulation>
			<iStartPercent>65</iStartPercent>
			<iGrowthPercent>70</iGrowthPercent>
			<iTrainPercent>70</iTrainPercent>
			<iConstructPercent>70</iConstructPercent>
			<iCreatePercent>70</iCreatePercent>
			<iResearchPercent>50</iResearchPercent>
			<iBuildPercent>70</iBuildPercent>
			<iImprovementPercent>70</iImprovementPercent>
			<iGreatPeoplePercent>70</iGreatPeoplePercent>
			<iCulturePercent>70</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>80</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_FUTURE</Type>
			<Description>TXT_KEY_ERA_FUTURE</Description>
			<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>7000</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>3</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>400</iStartingGold>
			<iFreePopulation>4</iFreePopulation>
			<iStartPercent>80</iStartPercent>
			<iGrowthPercent>60</iGrowthPercent>
			<iTrainPercent>60</iTrainPercent>
			<iConstructPercent>60</iConstructPercent>
			<iCreatePercent>60</iCreatePercent>
			<iResearchPercent>40</iResearchPercent>
			<iBuildPercent>60</iBuildPercent>
			<iImprovementPercent>60</iImprovementPercent>
			<iGreatPeoplePercent>60</iGreatPeoplePercent>
			<iCulturePercent>60</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>40</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
		</EraInfo>
	</EraInfos>
</Civ4EraInfos>