<?xml version="1.0" encoding="UTF-8"?>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FENCES</BuildingClass>
			<Type>BUILDING_FENCES</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FENCES</Description>
			<Civilopedia>TXT_KEY_TECH_FENCES_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FENCES</ArtDefineTag>
			<MovieDefineTag/>
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			<GlobalCorporationCommerce/>
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			<ObsoleteTech>TECH_DEFENCES</ObsoleteTech>
			<PrereqTech>TECH_FENCES</PrereqTech>
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			<PrereqBonuses/>
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			<HappinessTraits/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FENCES</BuildingClass>
			<Type>BUILDING_FENCES2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FENCES2</Description>
			<Civilopedia>TXT_KEY_TECH_FENCES_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra>ERA_BRONZE</MaxStartEra>
			<ObsoleteTech>TECH_DEFENCES</ObsoleteTech>
			<PrereqTech>TECH_FENCES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<bPrereqReligion>0</bPrereqReligion>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iYield>0</iYield>
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			<ObsoleteSafeCommerceChanges/>
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			<BuildingClassNeededs/>
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			<ImprovementFreeSpecialists/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALISADE</BuildingClass>
			<Type>BUILDING_PALISADE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PALISADE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALISADE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_PALISADE_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALISADE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HOLZWEHRANLAGEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<bPrereqReligion>0</bPrereqReligion>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
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			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
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			<GlobalCommerceModifiers/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
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				<BonusProductionModifier>
					<BonusType>BONUS_ZEDERNHOLZ</BonusType>
					<iProductonModifier>50</iProductonModifier>
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				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
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			</BonusProductionModifiers>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIGHT_WALLS</BuildingClass>
			<Type>BUILDING_LIGHT_WALLS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIGHT_WALLS</Description>
			<Civilopedia>TXT_KEY_BUILDING_WALLS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIGHT_WALLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>240</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>35</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>2.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
			<Type>BUILDING_WALLS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WALLS</Description>
			<Civilopedia>TXT_KEY_BUILDING_WALLS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WALLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>240</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>2.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIGHT_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STEINMETZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
			<Type>BUILDING_OPPIDUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_OPPIDUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_OPPIDUM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CELTIC_DUN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>2.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIGHT_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STEINMETZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIGH_WALLS</BuildingClass>
			<Type>BUILDING_HIGH_WALLS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HIGH_WALLS</Description>
			<Civilopedia>TXT_KEY_BUILDING_HIGH_WALLS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HIGH_WALLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>400</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>100</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>3.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIGH_WALLS</BuildingClass>
			<Type>BUILDING_CELTIC_DUN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CELTIC_DUN</Description>
			<Civilopedia>TXT_KEY_BUILDING_CELTIC_DUN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HIGH_WALLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_GUERILLA1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>75</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>3.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIGH_WALLS</BuildingClass>
			<Type>BUILDING_HIGH_WALLS_GRECO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HIGH_WALLS_GRECO</Description>
			<Civilopedia>TXT_KEY_BUILDING_HIGH_WALLS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRECO_WALLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>400</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>100</iDefense>
			<iBombardDefense>10</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>10</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>3.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<Type>BUILDING_FORT1</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORT1</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORT1</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<Type>BUILDING_FORT2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORT2</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORT2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<Type>BUILDING_FORT3</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORT3</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORT3</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<Type>BUILDING_FORT4</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORT4</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORT4</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<Type>BUILDING_FORT5</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORT5</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORT5</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_ACROPOLIS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ACROPOLIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_ACROPOLIS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ACROPOLIS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_ACROPOLIS_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ACROPOLIS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BAUKUNST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>260</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CASTLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GREEK_TEMPLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL2</BuildingClass>
			<Type>BUILDING_HAREM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HAREM</Description>
			<Civilopedia>TXT_KEY_BUILDING_HAREM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAREM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>150</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL2</BuildingClass>
			<Type>BUILDING_NECROPOLIS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NECROPOLIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_NECROPOLIS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NECROPOLIS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
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			<iAdvancedStartCost>150</iAdvancedStartCost>
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			<iConquestProb>100</iConquestProb>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_NECROPOLIS_EGYPT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NECROPOLIS_EGYPT</Description>
			<Civilopedia>TXT_KEY_BUILDING_NECROPOLIS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NECROPOLIS_EGYPT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bTeamShare>0</bTeamShare>
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			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SOELDNERPOSTEN</BuildingClass>
			<Type>BUILDING_SOELDNERPOSTEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SOELDNERPOSTEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SOELDNERPOSTEN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SOELDNERPOSTEN_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SOELDNERPOSTEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SOELDNERTUM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CHARISMATIC</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_LEADERSHIP</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<DiploVoteType/>
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			<bGovernmentCenter>1</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNukeImmune>1</bNukeImmune>
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			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>400</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iYield>0</iYield>
				<iYield>0</iYield>
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			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceFlexibles/>
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			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>50</iFlavor>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>50</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>50</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>50</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>50</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>50</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROVINZPALAST</BuildingClass>
			<Type>BUILDING_PROVINZPALAST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROVINZPALAST</Description>
			<Civilopedia>TXT_KEY_BUILDING_PROVINZPALAST_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROVINZPALAST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DOMINAT</ObsoleteTech>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<bGovernmentCenter>1</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<iNumBuildingNeeded>4</iNumBuildingNeeded>
				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DIOECESIS</BuildingClass>
			<Type>BUILDING_DIOECESIS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_DIOECESIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_DIOECESIS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DIOECESIS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DOMINAT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-25</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<iNumBuildingNeeded>3</iNumBuildingNeeded>
				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PRAEFECTUR</BuildingClass>
			<Type>BUILDING_PRAEFECTUR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PRAEFECTUR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PRAEFECTUR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PRAEFECTUR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DOMINAT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bAllowsNukes>0</bAllowsNukes>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
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			<iCost>200</iCost>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_DIOECESIS</BuildingClassType>
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			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DIOECESIS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BISCHOFSSITZ</BuildingClass>
			<Type>BUILDING_BISCHOFSSITZ</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BISCHOFSSITZ</Description>
			<Civilopedia>TXT_KEY_BUILDING_BISCHOFSSITZ_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BISCHOFSSITZ</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BISCHOFSTUM</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_BASILICA</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>-25</iMaintenanceModifier>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClassType>
					<iNumBuildingNeeded>3</iNumBuildingNeeded>
				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_WARFT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WARFT</Description>
			<Civilopedia>TXT_KEY_BUILDING_WARFT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WARFT_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WARFT_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WARFT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEICHBAU</PrereqTech>
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			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_TROGLODYTEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TROGLODYTEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_TROGLODYTEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TROGLODYTEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<FoundsCorporation/>
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			<FreeStartEra/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
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			<Bonus/>
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			<HappinessTraits/>
			<NoBonus/>
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		<BuildingInfo>
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			<Advisor>ADVISOR_MILITARY</Advisor>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STADION</BuildingClass>
			<Type>BUILDING_STADION</Type>
			<SpecialBuildingType>SPECIALBUILDING_STADION</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_STADION</Description>
			<Civilopedia>TXT_KEY_BUILDING_STADION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_OLYMPIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STADION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL5</ObsoleteTech>
			<PrereqTech>TECH_GLADIATOR</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>-25</iWarWearinessModifier>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VIVARIUM</BuildingClass>
			<Type>BUILDING_VIVARIUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_VIVARIUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_VIVARIUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VIVARIUM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL3</ObsoleteTech>
			<PrereqTech>TECH_GLADIATOR3</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_LION</BonusType>
				<BonusType>BONUS_IVORY</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<iCost>100</iCost>
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			<iHealth>0</iHealth>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIRCUS</BuildingClass>
			<Type>BUILDING_CIRCUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CIRCUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_CIRCUS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CIRCUS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL5</ObsoleteTech>
			<PrereqTech>TECH_GLADIATOR4</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ROMAN</PrereqTech>
			</TechTypes>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_INDUSTRIOUS</ProductionTraitType>
					<iProductionTrait>50</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
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			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_CHARIOT</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIPPODROME</BuildingClass>
			<Type>BUILDING_HIPPODROME</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BYZANTINE_HIPPODROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_BYZANTINE_HIPPODROME_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HIPPODROME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HELLENISMUS2</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_CHARIOT</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARENA</BuildingClass>
			<Type>BUILDING_ARENA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ARENA</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARENA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARENA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL1</ObsoleteTech>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SLAVES</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARENA</BuildingClass>
			<Type>BUILDING_AMPHITHEATER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COLOSSEUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARENA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARENA_ROME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL1</ObsoleteTech>
			<PrereqTech>TECH_BETON</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SLAVES</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>240</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRADEPOST</BuildingClass>
			<Type>BUILDING_TRADEPOST</Type>
			<SpecialBuildingType>SPECIALBUILDING_TRADEPOST</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TRADEPOST</Description>
			<Civilopedia>TXT_KEY_BUILDING_TRADEPOST_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TRADEPOST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HANDELSZENTRUM</BuildingClass>
			<Type>BUILDING_HANDELSZENTRUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HANDELSZENTRUM</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_HANDELSZENTRUM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HANDELSZENTRUM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>400</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>100</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			<Type>BUILDING_STABLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STABLE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STABLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PFERDEZUCHT</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>80</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL2</BuildingClass>
			<Type>BUILDING_STABLE_GOTHS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STABLE_GOTHS</Description>
			<Civilopedia>TXT_KEY_BUILDING_STABLE_GOTHS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STABLE_GOTHS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HORSEBACK_RIDING_3</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>80</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELEPHANT_STABLE</BuildingClass>
			<Type>BUILDING_ELEPHANT_STABLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ELEPHANT_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ELEPHANT_STABLE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELEPHANT_STABLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ELEFANTENZUCHT</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_IVORY</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>80</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CAMEL_STABLE</BuildingClass>
			<Type>BUILDING_CAMEL_STABLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CAMEL_STABLE</Description>
			<Civilopedia>TXT_KEY_TECH_KAMELZUCHT_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CAMEL_STABLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KAMELZUCHT</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_CAMEL</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>80</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_POTTERY</BuildingClass>
			<Type>BUILDING_POTTERY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_POTTERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_POTTERY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_POTTERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_IRON</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_POTTERY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>30</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CURINGHUT</BuildingClass>
			<Type>BUILDING_CURINGHUT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CURINGHUT</Description>
			<Civilopedia>TXT_KEY_BUILDING_CURINGHUT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CURINGHUT_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CURINGHUT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_IRON</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KONSERVIERUNG</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>30</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>15</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
			<Type>BUILDING_GRANARY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GRANARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_GRANARY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GRANARY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRANARY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_POTTERY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>30</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>20</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GRANARY2</BuildingClass>
			<Type>BUILDING_GRANARY2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GRANARY2</Description>
			<Civilopedia>TXT_KEY_BONUS_RICE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GRANARY2_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRANARY2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PFLUG</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_RICE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>30</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>20</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
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			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAUBENSCHLAG</BuildingClass>
			<Type>BUILDING_TAUBENSCHLAG</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TAUBENSCHLAG</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAUBENSCHLAG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAUBENSCHLAG</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_IRON</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TAUBENZUCHT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PROTECTIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iYield>1</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LAGERHAUS</BuildingClass>
			<Type>BUILDING_LAGERHAUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LAGERHAUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_LAGERHAUS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_LAGERHAUS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LAGERHAUS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BASILICA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iCost>120</iCost>
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			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>30</iFoodKept>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LAGERHAUS</BuildingClass>
			<Type>BUILDING_LAGERHAUS_ASSYRIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LAGERHAUS_ASSYRIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_LAGERHAUS_ASSYRIA_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_LAGERHAUS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LAGERHAUS_ASSYRIA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>30</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BROTMANUFAKTUR</BuildingClass>
			<Type>BUILDING_BROTMANUFAKTUR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BROTMANUFAKTUR</Description>
			<Civilopedia>TXT_KEY_BUILDING_MANUFAKTUR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BROTMANUFAKTUR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WASSERRAD</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>1</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
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			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>25</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GRANARY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GARUM</BuildingClass>
			<Type>BUILDING_GARUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GARUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_GARUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GARUM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_RESERVISTEN</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_PHARMAZIE</PrereqTech>
				<PrereqTech>TECH_ROMAN</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_FISH</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_GARUM</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
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			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAllCityDefense>0</iAllCityDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>5</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
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			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_SALINE</BuildingClassType>
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				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
			</Flavors>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL7</BuildingClass>
			<Type>BUILDING_SANITATION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SANITATION</Description>
			<Civilopedia>TXT_KEY_BUILDING_SANITATION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SANITATION_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_SANITATION_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SANITATION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes/>
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			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<DomainProductionModifiers/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
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			<BonusYieldModifiers/>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FELSENGRAB</Description>
			<Civilopedia>TXT_KEY_BUILDING_FELSENGRAB_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FELSENGRAB</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
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			<Civilopedia>TXT_KEY_BUILDING_THOLOS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<FoundsCorporation/>
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			<GlobalCorporationCommerce/>
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				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
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			<HappinessTraits/>
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			<DiploVoteType/>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_TUMULUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TUMULUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_GRABHUEGEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DOLMEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_MASTABA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MASTABA</Description>
			<Civilopedia>TXT_KEY_BUILDING_MASTABA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MASTABA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_ELEKTRON</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL5</BuildingClass>
			<Type>BUILDING_NUBIAN_PYRAMID</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NUBIAN_PYRAMID</Description>
			<Civilopedia>TXT_KEY_BUILDING_NUBIAN_PYRAMID_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NUBIAN_PYRAMID</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_ELEKTRON</BonusType>
			</PrereqBonuses>
		<ProductionTraits>
			<ProductionTrait>
				<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
				<iProductionTrait>100</iProductionTrait>
			</ProductionTrait>
		</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_STEINGRAB</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STEINGRAB</Description>
			<Civilopedia>TXT_KEY_BUILDING_FELSENGRAB_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STEINGRAB</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_URNENFELDER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_URNENFELDER</Description>
			<Civilopedia>TXT_KEY_BUILDING_URNENFELDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_URNENFELDER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_CEREMONIAL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bNukeImmune>0</bNukeImmune>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_CAIRN</Type>
			<SpecialBuildingType/>
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			<Civilopedia>TXT_KEY_BUILDING_CAIRN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CAIRN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_CEREMONIAL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_KURGANE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_KURGANE</Description>
			<Civilopedia>TXT_KEY_BUILDING_KURGANE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_KURGANE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_CEREMONIAL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_HORSE</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
		<ProductionTraits>
			<ProductionTrait>
				<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
				<iProductionTrait>100</iProductionTrait>
			</ProductionTrait>
		</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_KOENIGSGRAB</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_KOENIGSGRAB</Description>
			<Civilopedia>TXT_KEY_BUILDING_KOENIGSGRAB_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_KOENIGSGRAB</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
		<ProductionTraits>
			<ProductionTrait>
				<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
				<iProductionTrait>100</iProductionTrait>
			</ProductionTrait>
		</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
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			<SpecialBuildingType/>
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			<Civilopedia>TXT_KEY_BUILDING_DOLMEN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DOLMEN</ArtDefineTag>
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			<HolyCity/>
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			<StateReligion/>
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			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_CEREMONIAL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<SpecialistYieldChanges/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINGRAB</BuildingClass>
			<Type>BUILDING_GRABHUEGEL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GRABHUEGEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_GRABHUEGEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KULTUR_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DOLMEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
			<PrereqTech>TECH_CEREMONIAL</PrereqTech>
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			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
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			<HappinessTraits/>
			<NoBonus/>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
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		<BuildingInfo>
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			<Civilopedia>TXT_KEY_BUILDING_AQUEDUCT_PEDIA</Civilopedia>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_INDUSTRIOUS</ProductionTraitType>
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			<NoBonus/>
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			<RiverPlotYieldChanges/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BADEHAUS</BuildingClass>
			<Type>BUILDING_BADEHAUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BADEHAUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BADEHAUS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OTTOMAN_HAMMAM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_KUPPEL</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_SEIFE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iConquestProb>100</iConquestProb>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>20</iMaintenanceModifier>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LEVEE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BADEHAUS</BuildingClass>
			<Type>BUILDING_THERME</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_THERME</Description>
			<Civilopedia>TXT_KEY_BUILDING_THERME_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THERME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_HEILKUNDE</PrereqTech>
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			<Bonus>BONUS_SCULPTURE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iCommerce>0</iCommerce>
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			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
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			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
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			<BonusHappinessChanges/>
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				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
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				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_AQUEDUCT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
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		<BuildingInfo>
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			<Civilopedia>TXT_KEY_BUILDING_ASKLEPIEION_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ASKLEPIEION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
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			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<DiploVoteType/>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
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			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
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				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
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				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<BuildingHappinessChanges/>
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				<BuildingClassNeeded>
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				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ZISTERNE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BADEHAUS</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_DAMPFBAD</Description>
			<Civilopedia>TXT_KEY_BUILDING_DAMPFBAD_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DAMPFBAD</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<GlobalReligionCommerce/>
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			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
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			<ProductionTraits/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
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			<DomainProductionModifiers/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BADEHAUS</BuildingClass>
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			<Description>TXT_KEY_BUILDING_SAUNA</Description>
			<Civilopedia>TXT_KEY_BUILDING_SAUNA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
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		<BuildingInfo>
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			<Help>TXT_KEY_BUILDING_BRUNNEN_HELP</Help>
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			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ZISTERNE</BuildingClass>
			<Type>BUILDING_ZISTERNE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ZISTERNE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ZISTERNE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ZISTERNE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_CLASSICAL</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_AGRICULTURE2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>5</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
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			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEICH</BuildingClass>
			<Type>BUILDING_TEICH</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TEICH</Description>
			<Civilopedia>TXT_KEY_TECH_TEICH_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEICH</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEICH</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
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			<Description>TXT_KEY_BUILDING_HOSPITAL_ROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_HOSPITAL_ROME_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL_ROME</ArtDefineTag>
			<MovieDefineTag/>
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			<PrereqTech>TECH_LIMES</PrereqTech>
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			<GlobalSeaPlotYieldChanges/>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<BuildingClassNeededs/>
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			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass>
			<Type>BUILDING_HOSPITAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HOSPITAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_HOSPITAL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TOLERANZ</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>20</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GROCER</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIGHTHOUSE</BuildingClass>
			<Type>BUILDING_LIGHTHOUSE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIGHTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIGHTHOUSE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIGHTHOUSE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_LIGHTHOUSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<iYield>1</iYield>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_LIGHTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR2</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SALINE</BuildingClass>
			<Type>BUILDING_SALINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SALINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SALINE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SALINE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_CLASSICAL</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SALINEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_SALT</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.6</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>2</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_RIVERDOCK</BuildingClass>
			<Type>BUILDING_RIVERDOCK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_RIVERDOCK</Description>
			<Civilopedia>TXT_KEY_BUILDING_RIVERDOCK_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_RIVERDOCK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BOOTSBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>1</bRiver>
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			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.8</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			<Type>BUILDING_HARBOR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HARBOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_HARBOR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HARBOR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.8</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			<Type>BUILDING_CARTHAGE_COTHON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CARTHAGE_COTHON</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARTHAGE_COTHON_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CARTHAGE_COTHON</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
			</Flavors>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR2</BuildingClass>
			<Type>BUILDING_HARBOR2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HARBOR2</Description>
			<Civilopedia>TXT_KEY_BUILDING_HARBOR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HARBOR2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KUESTE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR2</BuildingClass>
			<Type>BUILDING_VIKING_TRADING_POST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_VIKING_TRADING_POST</Description>
			<Civilopedia>TXT_KEY_BUILDING_VIKING_TRADING_POST_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VIKING_TRADING_POST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KUESTE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_NAVIGATION1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>1</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_LIGHTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WERFT</BuildingClass>
			<Type>BUILDING_WERFT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WERFT</Description>
			<Civilopedia>TXT_KEY_BUILDING_WERFT_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WERFT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MECHANIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>220</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TROCKENDOCK</BuildingClass>
			<Type>BUILDING_TROCKENDOCK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TROCKENDOCK</Description>
			<Civilopedia>TXT_KEY_BUILDING_TROCKENDOCK_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TROCKENDOCK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEICHBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MARITIME</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>260</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR2</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WERFT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FURRIER</BuildingClass>
			<Type>BUILDING_FURRIER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FURRIER</Description>
			<Civilopedia>TXT_KEY_BUILDING_FURRIER_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FURRIER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_FUR</BonusType>
				<BonusType>BONUS_WALRUS</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_FUR</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>2</iYield>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GERBEREI</BuildingClass>
			<Type>BUILDING_GERBEREI</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GERBEREI</Description>
			<Civilopedia>TXT_KEY_BUILDING_GERBEREI_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GERBEREI</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COW</BonusType>
				<BonusType>BONUS_SHEEP</BonusType>
				<BonusType>BONUS_PIG</BonusType>
				<BonusType>BONUS_ESEL</BonusType>
				<BonusType>BONUS_HORSE</BonusType>
				<BonusType>BONUS_CAMEL</BonusType>
				<BonusType>BONUS_DEER</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>30</iCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>-1</iHealth>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>4</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
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				<iYield>1</iYield>
				<iYield>2</iYield>
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			<YieldModifiers>
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				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WERKSTATT</BuildingClass>
			<Type>BUILDING_WERKSTATT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WERKSTATT</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WERKSTATT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_IRON</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>30</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_IVORY2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_BERNSTEIN</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GEMS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_ELEKTRON</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_COAL</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_ZINN</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_ZINK</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_BRONZE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WINDOFEN</BuildingClass>
			<Type>BUILDING_WINDOFEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WINDOFEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_WINDOFEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WINDOFEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra>ERA_BRONZE</MaxStartEra>
			<ObsoleteTech>TECH_BLASEBALG</ObsoleteTech>
			<PrereqTech>TECH_METAL_SMELTING</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WINDOFEN_NATIONAL</BuildingClass>
			<Type>BUILDING_WINDOFEN_NATIONAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WINDOFEN_NATIONAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_COPPER_HUB</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WINDOFEN_NATIONAL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GUSS_COPPER</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra>ERA_BRONZE</MaxStartEra>
			<ObsoleteTech>TECH_SCHMIEDEKUNST</ObsoleteTech>
			<PrereqTech>TECH_METAL_SMELTING</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>75</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_WINDOFEN</BuildingClassType>
					<iNumBuildingNeeded>2</iNumBuildingNeeded>
				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WINDOFEN</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>20</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>20</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>20</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BLASEBALG</BuildingClass>
			<Type>BUILDING_BLASEBALG</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BLASEBALG</Description>
			<Civilopedia>TXT_KEY_TECH_BLASEBALG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BLASEBALG</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra>ERA_IRON</MaxStartEra>
			<ObsoleteTech>TECH_RENNOFEN</ObsoleteTech>
			<PrereqTech>TECH_BLASEBALG</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>-1</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_POTTERY</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_BRONZE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<Type>BUILDING_FORGE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_LATE_ANTIQUITY</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_RENNOFEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<GlobalCommerceModifiers/>
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			<DomainProductionModifiers/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE_WEAPONS</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORGE_WEAPONS</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORGE_WEAPONS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SCHMIEDE_WEAPONS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BEWAFFNUNG2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_IRON2</BonusType>
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			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WERKSTATT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_BRONZE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAILOR</BuildingClass>
			<Type>BUILDING_TAILOR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TAILOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAILOR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAILOR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ARMOR</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_LAND</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WERKSTATT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GERBEREI</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE_ARMOR</BuildingClass>
			<Type>BUILDING_FORGE_ARMOR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORGE_ARMOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORGE_ARMOR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KETTENPANZER</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_LAND</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FORGE_WEAPONS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE_HORSE</BuildingClass>
			<Type>BUILDING_FORGE_HORSE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORGE_HORSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORGE_HORSE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HUFEISEN</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>1</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WERKSTATT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MILIT_LAGER_ISLAM</BuildingClass>
			<Type>BUILDING_MILIT_LAGER_ISLAM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MILIT_LAGER_ISLAM</Description>
			<Civilopedia>TXT_KEY_BUILDING_MILIT_LAGER_ISLAM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MILIT_LAGER_ISLAM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_ISLAM</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_ISLAM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_EXPANSION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_LAND</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUSS_IRON</BuildingClass>
			<Type>BUILDING_GUSS_IRON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GUSS_IRON</Description>
			<Civilopedia>TXT_KEY_TECH_IRON_WORKING_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_GUSS_IRON_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GUSS_IRON</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SCHMIEDE_IRON</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GUSS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_IRON</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_IRON2</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>2</iYield>
				<iYield>2</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_POTTERY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUSS_BLEI</BuildingClass>
			<Type>BUILDING_GUSS_BLEI</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GUSS_BLEI</Description>
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GUSS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GUSS_BLEI</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GUSS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_COAL</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_COAL</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iYield>0</iYield>
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			<ObsoleteSafeCommerceChanges/>
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			<GlobalCommerceModifiers/>
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			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_POTTERY</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUSS_COPPER</BuildingClass>
			<Type>BUILDING_GUSS_COPPER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GUSS_COPPER</Description>
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GUSS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GUSS_COPPER</ArtDefineTag>
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			<FreeStartEra/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_GUSS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_COPPER</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus>BONUS_COPPER</FreeBonus>
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				<Flavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUSS_ZINN</BuildingClass>
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			<Description>TXT_KEY_BUILDING_GUSS_ZINN</Description>
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_PEDIA</Civilopedia>
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			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUSS_ZINK</BuildingClass>
			<Type>BUILDING_GUSS_ZINK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GUSS_ZINK</Description>
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GUSS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GUSS_ZINK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GUSS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_ZINK</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_ZINK</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>4</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_POTTERY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass>
			<Type>BUILDING_WATERMILL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WATERMILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_WATERMILL_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_RIVER_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WATERMILL</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WASSERRAD</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<bWater>0</bWater>
			<bRiver>1</bRiver>
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			<DiploVoteType/>
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			<bGoldenAge>0</bGoldenAge>
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			<iAsset>4</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<YieldModifiers>
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				<iYield>20</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
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			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
			</Flavors>
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			<bAltDown>0</bAltDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHMIEDE_BRONZE</BuildingClass>
			<Type>BUILDING_SCHMIEDE_BRONZE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHMIEDE_BRONZE</Description>
			<Civilopedia>TXT_KEY_BONUS_BRONZE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_SCHMIEDE_BRONZE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BRONZESCHMIEDE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SCHMIEDE_BRONZE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_COPPER</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_ZINN</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_BRONZE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
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			<FreePromotion/>
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			<DiploVoteType/>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iAllCityDefense>0</iAllCityDefense>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<YieldModifiers>
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				<iYield>20</iYield>
				<iYield>0</iYield>
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			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
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			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_POTTERY</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_COAL</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>20</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_ZINN</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>20</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHMIEDE_MESSING</BuildingClass>
			<Type>BUILDING_SCHMIEDE_MESSING</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHMIEDE_MESSING</Description>
			<Civilopedia>TXT_KEY_BONUS_MESSING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SCHMIEDE_MESSING_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_SCHMIEDE_MESSING_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHMIEDE_MESSING</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MESSING</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_COPPER</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_ZINK</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_MESSING</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
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			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
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			<iFreeSpecialist>0</iFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GLASHUETTE</BuildingClass>
			<Type>BUILDING_GLASHUETTE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GLASHUETTE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GLASHUETTE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GLASHUETTE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GLAS1</PrereqTech>
			<TechTypes/>
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			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_GLAS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<GlobalSeaPlotYieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
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			<DomainProductionModifiers/>
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				<BuildingClassNeeded>
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			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GOLDSCHMIED</BuildingClass>
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			<SpecialBuildingType/>
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			<Civilopedia>TXT_KEY_BUILDING_GOLDSCHMIED_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_GOLDSCHMIED_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GOLDSCHMIED</ArtDefineTag>
			<MovieDefineTag/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SCHMIEDEKUNST</PrereqTech>
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			<PrereqBonuses>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
				<BonusType>BONUS_PEARL</BonusType>
				<BonusType>BONUS_GEMS</BonusType>
				<BonusType>BONUS_BERNSTEIN</BonusType>
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			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus>BONUS_SCHMUCK</FreeBonus>
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			<FreePromotion/>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>2</iYield>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_ELEKTRON</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_OREICHALKOS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_JUWELIER</BuildingClass>
			<Type>BUILDING_JUWELIER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_JUWELIER</Description>
			<Civilopedia>TXT_KEY_BUILDING_JUWELIER_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_JUWELIER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SCHMUCK</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GOLDSCHMIED</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_GEMS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_PEARL</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_MESSING</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_OREICHALKOS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_BERNSTEIN</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STEINMETZ</BuildingClass>
			<Type>BUILDING_STEINMETZ</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STEINMETZ</Description>
			<Civilopedia>TXT_KEY_BUILDING_STEINMETZ_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STEINMETZ</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_STONE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MARMOR_WERKSTATT</BuildingClass>
			<Type>BUILDING_MARMOR_WERKSTATT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MARMOR_WERKSTATT</Description>
			<Civilopedia>TXT_KEY_TECH_STEINABBAU_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MARMOR_WERKSTATT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BAUKUNST</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_MARBLE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>10</iYield>
				<iYield>10</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>5</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BILDHAUER</BuildingClass>
			<Type>BUILDING_BILDHAUER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BILDHAUER</Description>
			<Civilopedia>TXT_KEY_BUILDING_BILDHAUER_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BILDHAUER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_SCULPTURE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_STONE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON2</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_CRAFT_CENTER</BuildingClass>
			<Type>BUILDING_NATIONAL_CRAFT_CENTER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NATIONAL_CRAFT_CENTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_CRAFT_CENTER_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_CRAFT_CENTER</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_NATIONAL_CRAFT_CENTER</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra>ERA_BRONZE</MaxStartEra>
			<ObsoleteTech/>
			<PrereqTech>TECH_HOLZWEHRANLAGEN</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_WARENHANDEL</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_GLAS</BonusType>
				<BonusType>BONUS_BERNSTEIN</BonusType>
				<BonusType>BONUS_PEARL</BonusType>
				<BonusType>BONUS_IVORY2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>100</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_PIRATENNEST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PIRATENNEST</Description>
			<Civilopedia>TXT_KEY_BUILDING_PIRATENNEST_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_PIRATENNEST_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PIRATENNEST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PIRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>1</bWater>
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			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>140</iCost>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_DRYDOCK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_SEA</DomainType>
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				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MONOLITH</BuildingClass>
			<Type>BUILDING_MONOLITH</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MONOLITH</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONOLITH_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MONOLITH</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra>ERA_IRON</MaxStartEra>
			<ObsoleteTech>TECH_DENKMAL</ObsoleteTech>
			<PrereqTech>TECH_SCHAMANISMUS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<GlobalSeaPlotYieldChanges/>
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			<CommerceFlexibles/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SIEGESDENKMAL</Description>
			<Civilopedia>TXT_KEY_NEW_BUILDING_MONUMENT_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
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			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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				</Flavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SIEGESSTELE</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SIEGESSTELE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONUMENT2_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_MONUMENT_STELE_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GEIERSTELE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<FreeBuilding/>
			<FreePromotion/>
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			<Description>TXT_KEY_BUILDING_SIEGESTEMPEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT2_PEDIA</Civilopedia>
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			<Help>TXT_KEY_BUILDING_MONUMENT_TEMPEL_HELP</Help>
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			<BuildingClass>BUILDINGCLASS_SIEGESSAEULE</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SIEGESSAEULE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONUMENT2_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SAEULE2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BETON</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>90</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>4</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_OBELISK</BuildingClass>
			<Type>BUILDING_OBELISK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_OBELISK</Description>
			<Civilopedia>TXT_KEY_BUILDING_EGYPTIAN_OBELISK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONUMENT2_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_EGYPTIAN_OBELISK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_EGYPT</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>90</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_ELEKTRON</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEHEN</BuildingClass>
			<Type>BUILDING_TEHEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TEHEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONUMENT2_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEHEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_EGYPT</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_VASALLENTUM</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_STONE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iCost>100</iCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELEPHANTMONUMENT</BuildingClass>
			<Type>BUILDING_ELEPHANTMONUMENT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ELEPHANTMONUMENT</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONUMENT2_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELEPHANTMONUMENT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ELEFANTENZUCHT</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_IVORY</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRIUMPH</BuildingClass>
			<Type>BUILDING_TRIUMPH</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TRIUMPH</Description>
			<Civilopedia>TXT_KEY_BUILDING_TRIUMPH_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TRIUMPH</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PROZESSION</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ROMAN</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THING_CITY</BuildingClass>
			<Type>BUILDING_THING_CITY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_THING_CITY</Description>
			<Civilopedia>TXT_KEY_BUILDING_THING_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_THING_CITY_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THING_CITY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
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			<bNeverCapture>0</bNeverCapture>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<ObsoleteSafeCommerceChanges>
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			<CommerceFlexibles/>
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			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_OLYMPIONIKE</BuildingClass>
			<Type>BUILDING_OLYMPIONIKE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_OLYMPIONIKE</Description>
			<Civilopedia>TXT_KEY_BUILDING_OLYMPIC_GAMES_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_OLYMPIONIKE_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OLYMPIONIKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL2</ObsoleteTech>
			<PrereqTech>TECH_GLADIATOR</PrereqTech>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<FreePromotion/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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				</Flavor>
			</Flavors>
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			<bShiftDown>0</bShiftDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MARTYRION</BuildingClass>
			<Type>BUILDING_MARTYRION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MARTYRION</Description>
			<Civilopedia>TXT_KEY_BUILDING_MARTYRION_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MARTYRION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MARTYRIUM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<CommerceFlexibles/>
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			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
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			<Flavors>
				<Flavor>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ANCIENT_OBSERVATORY</BuildingClass>
			<Type>BUILDING_STEINKREIS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STEINKREIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_STEINKREIS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STEINKREIS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
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			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech>TECH_WELTBILD</ObsoleteTech>
			<PrereqTech>TECH_ASTRONOMIE</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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				<Flavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARCHIVE</BuildingClass>
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			<SpecialBuildingType/>
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			<Civilopedia>TXT_KEY_BUILDING_ARCHIVE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARCHIVE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<ObsoleteTech>TECH_PARKANLAGEN</ObsoleteTech>
			<PrereqTech>TECH_ZAHLENSYSTEME</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
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			<NoBonus/>
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			<CivicOption/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ANCIENT_OBSERVATORY</BuildingClass>
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			<Civilopedia>TXT_KEY_BUILDING_ANCIENT_OBSERVATORY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
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			<ObsoleteTech>TECH_WELTBILD</ObsoleteTech>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ACADEMY_1</BuildingClass>
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			<Description>TXT_KEY_BUILDING_ACADEMY_1</Description>
			<Civilopedia>TXT_KEY_BUILDING_ACADEMY_1_PEDIA</Civilopedia>
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			<Advisor>ADVISOR_SCIENCE</Advisor>
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			<MovieDefineTag>ART_DEF_MOVIE_ACADEMY_1</MovieDefineTag>
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		<BuildingInfo>
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			<Advisor>ADVISOR_SCIENCE</Advisor>
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			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_WELTBILD</ObsoleteTech>
			<PrereqTech>TECH_BEWEIS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
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			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bPrereqReligion>0</bPrereqReligion>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ACADEMY_6</BuildingClass>
			<Type>BUILDING_ACADEMY_6</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ACADEMY_6</Description>
			<Civilopedia>TXT_KEY_TECH_NEOPLATON_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ACADEMY_6</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL4</ObsoleteTech>
			<PrereqTech>TECH_NEOPLATON</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<DiploVoteType/>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
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			<iAIWeight>0</iAIWeight>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes/>
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				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY3</BuildingClass>
			<Type>BUILDING_LIBRARY3</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIBRARY3</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIBRARY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY3</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_LIBRARY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
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			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<SeaPlotYieldChanges/>
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			<GlobalSeaPlotYieldChanges/>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
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			<GlobalCommerceModifiers/>
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				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
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				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
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				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
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					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			<Type>BUILDING_LIBRARY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIBRARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIBRARY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FOR_SLAVES_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_BISCHOFSTUM</ObsoleteTech>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_LIBRARY</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY2</BuildingClass>
			<Type>BUILDING_LIBRARY2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIBRARY2</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIBRARY2_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BISCHOFSTUM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BISCHOFSSITZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALMBLATT</BuildingClass>
			<Type>BUILDING_PALMBLATT</Type>
			<SpecialBuildingType>SPECIALBUILDING_PALMBLATT</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALMBLATT</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALMBLATT_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALMBLATT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_HINDUISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_LIBRARY</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>200</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HOCHSCHULE_ROME</BuildingClass>
			<Type>BUILDING_HOCHSCHULE_ROME</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HOCHSCHULE_ROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_HOCHSCHULE_ROME_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HOCHSCHULE_ROME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_7</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ARTES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL3</BuildingClass>
			<Type>BUILDING_GYMNASION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GYMNASION</Description>
			<Civilopedia>TXT_KEY_BUILDING_GYMNASION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_OLYMPIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GYMNASION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KUNST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL3</BuildingClass>
			<Type>BUILDING_GYMNASIUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GYMNASIUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_GYMNASION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_OLYMPIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GYMNASION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SCULPTURE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>1</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_HELLE</BuildingClass>
			<Type>BUILDING_SCHULE_HELLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_HELLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_HELLE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_HELLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_7</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KLOSTERSCHULEN</ObsoleteTech>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE</BuildingClass>
			<Type>BUILDING_SCHULE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FOR_SLAVES_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
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			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
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			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE</BuildingClass>
			<Type>BUILDING_SCHULE_SUMER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_SUMER</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_SUMER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GEOMETRIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE</BuildingClass>
			<Type>BUILDING_SCHULE_EGYPT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_EGYPT</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_EGYPT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELWIRTSCHAFT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE</BuildingClass>
			<Type>BUILDING_SCHULE_GREEK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_GREEK</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_GREEK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
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			<CommerceChangeDoubleTimes/>
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				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
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				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE</BuildingClass>
			<Type>BUILDING_SCHULE_ROME</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_ROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_ROME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
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			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
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			<DiploVoteType/>
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			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_BUDDHISM</BuildingClass>
			<Type>BUILDING_SCHULE_BUDDHISM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_BUDDHISM</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_BUDDHISM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_BUDDHISM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_BUDDHISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KONZIL_BUDDHA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>15</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_ZORO</BuildingClass>
			<Type>BUILDING_SCHULE_ZORO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_ZORO</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_ZORO_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_ZORO</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ZORO</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ALCHEMIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>15</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>15</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_CHRISTEN</BuildingClass>
			<Type>BUILDING_SCHULE_CHRISTEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_CHRISTEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_CHRISTEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_CHRISTEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KLOSTERSCHULEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_CHRISTEN</BuildingClass>
			<Type>BUILDING_SCHULE_ARIAN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_ARIAN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_ARIAN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_ARIAN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KONZIL1</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_JUDEN</BuildingClass>
			<Type>BUILDING_SCHULE_JUDEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_JUDEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_JUDEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_JUDEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_JEWISH_TORA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
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			<iAsset>4</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
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			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCHULE_ISLAM</BuildingClass>
			<Type>BUILDING_SCHULE_ISLAM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SCHULE_ISLAM</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHULE_ISLAM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCHULE_ISLAM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ISLAM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_COUNCIL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP8</BuildingClass>
			<Type>BUILDING_GREEK_ODEON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREEK_ODEON</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREEK_ODEON_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREEK_ODEON</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_DIONYSOS</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_MUSIC</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PARK</BuildingClass>
			<Type>BUILDING_PARK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PARKANLAGEN</Description>
			<Civilopedia>TXT_KEY_TECH_PARKANLAGEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PARK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SCULPTURE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LATRINE</BuildingClass>
			<Type>BUILDING_LATRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LATRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LATRINE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LATRINE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PARKANLAGEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL3</BuildingClass>
			<Type>BUILDING_GARDEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BABYLON_GARDEN</Description>
			<Civilopedia>TXT_KEY_BONUS_HERBS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABYLON_GARDEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_PHARMAZIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_HERBS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>240</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BRAUSTAETTE</BuildingClass>
			<Type>BUILDING_BRAUSTAETTE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BRAUSTAETTE</Description>
			<Civilopedia>TXT_KEY_BONUS_BIER_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BRAUSTAETTE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GAERUNG</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_GERSTE</BonusType>
				<BonusType>BONUS_HAFER</BonusType>
				<BonusType>BONUS_ROGGEN</BonusType>
				<BonusType>BONUS_HIRSE</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iConquestProb>75</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WINERY</BuildingClass>
			<Type>BUILDING_WINERY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WINERY</Description>
			<Civilopedia>TXT_KEY_BONUS_WINE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WINERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KULTIVIERUNG</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_WEINBAU</PrereqTech>
			</TechTypes>
			<Bonus>BONUS_GRAPES</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_WINE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>8</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_IVORY_MARKET</BuildingClass>
			<Type>BUILDING_IVORY_MARKET</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_IVORY_MARKET</Description>
			<Civilopedia>TXT_KEY_BONUS_IVORY2_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_IVORY_MARKET_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_IVORY_MARKET</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SCHMIEDEKUNST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_IVORY</BonusType>
				<BonusType>BONUS_WALRUS</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				 <ProductionTrait>
						<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
						<iProductionTrait>100</iProductionTrait>
				 </ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_IVORY2</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_IVORY</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>8</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_WALRUS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>8</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			<Type>BUILDING_MARKET</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MARKET</Description>
			<Civilopedia>TXT_KEY_BUILDING_MARKET_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_SILK</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_DYE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_FUR</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SPICES</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_TERRACOTTA</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SCULPTURE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BANK</BuildingClass>
			<Type>BUILDING_BANK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BANK</Description>
			<Civilopedia>TXT_KEY_TECH_BANKWESEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BANKWESEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
				<BonusType>BONUS_COPPER</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>50</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILVER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>5</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MARKTHALLE</BuildingClass>
			<Type>BUILDING_MARKTHALLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MARKTHALLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MARKTHALLE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MARKTHALLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BASILICA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
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			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LEPRAKOLONIE</BuildingClass>
			<Type>BUILDING_LEPRAKOLONIE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LEPRAKOLONIE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LEPRAKOLONIE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_LEPRAKOLONIE_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LEPRAKOLONIE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MEDICINE3</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.8</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_PLAGUE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL5</BuildingClass>
			<Type>BUILDING_NYMPHAION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NYMPHAION</Description>
			<Civilopedia>TXT_KEY_BUILDING_NYMPHAEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NYMPHAION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ELEMENTARLEHRE</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SCULPTURE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.8</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL5</BuildingClass>
			<Type>BUILDING_NYMPHAEUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NYMPHAEUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_NYMPHAEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NYMPHAEUM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_HEILKUNDE</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SCULPTURE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<GlobalSeaPlotYieldChanges/>
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			<CommerceFlexibles/>
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			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
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			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<SpecialistYieldChanges/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL5</BuildingClass>
			<Type>BUILDING_STEINBECKEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STEINBECKEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_NYMPHAEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STEINBECKEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
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			<FreeStartEra/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_IRRIGATION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBuilding/>
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			<DiploVoteType/>
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			<bPrereqReligion>0</bPrereqReligion>
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			<GlobalSeaPlotYieldChanges/>
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			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LEVEE</BuildingClassType>
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			<BonusYieldModifiers/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL5</BuildingClass>
			<Type>BUILDING_STUFENBRUNNEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STUFENBRUNNEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_NYMPHAEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STUFENBRUNNEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HEILKUNDE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.8</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL6</BuildingClass>
			<Type>BUILDING_ROMAN_FORUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ROMAN_FORUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_ROMAN_FORUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AGORA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MARKTRECHT</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ROME_TEMPLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL6</BuildingClass>
			<Type>BUILDING_AGORA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_AGORA</Description>
			<Civilopedia>TXT_KEY_BUILDING_AGORA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AGORA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MARKTRECHT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GREEK_TEMPLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_APOTHEKE</BuildingClass>
			<Type>BUILDING_APOTHEKE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_APOTHEKE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PERSIAN_GROCER_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_APOTHEKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KUPPEL</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_HEILKUNDE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_OLIVES</BonusType>
				<BonusType>BONUS_SPICES</BonusType>
				<BonusType>BONUS_HERBS</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
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			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GROCER</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_OLIVES</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SPICES</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_HERBS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HERBARY</BuildingClass>
			<Type>BUILDING_HERBARY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HERBARY</Description>
			<Civilopedia>TXT_KEY_BONUS_HERBS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HERBARY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_PHARMAZIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_HERBS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<GlobalSeaPlotYieldChanges/>
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			<DomainProductionModifiers/>
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			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAUBENPOST</BuildingClass>
			<Type>BUILDING_TAUBENPOST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TAUBENPOST</Description>
			<Civilopedia>TXT_KEY_TECH_TAUBENPOST_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAUBENPOST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TAUBENPOST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
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			<CivicOption/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
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			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TAUBENSCHLAG</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_VERSAMMLUNG</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG_GREEK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BULE</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG_GREEK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG_SPARTA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SKIAS</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG_GREEK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG_MESO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_VERSAMMLUNGSHALLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG_MESO</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG_ROME</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CURIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG_ROME</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<iAsset>4</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
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			<GlobalCommerceModifiers/>
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			<FreeSpecialistCounts/>
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			<CommerceChangeOriginalOwners/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_THING</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THING</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_DEMOCRACY</PrereqTech>
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			<Bonus/>
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			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bPrereqReligion>0</bPrereqReligion>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_VERSAMMLUNG</BuildingClass>
			<Type>BUILDING_VERSAMMLUNG_ARABIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_VERSAMMLUNG_ARABIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAMMLUNG_ARABIA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_ARISTOKRATIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
			<Type>BUILDING_COURTHOUSE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COURTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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				<BuildingClassNeeded>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COURTHOUSE_GREEK</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_PEDIA</Civilopedia>
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			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE</ArtDefineTag>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
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			<HappinessTraits/>
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			<RiverPlotYieldChanges/>
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			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
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			<BonusHappinessChanges/>
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			<DomainProductionModifiers/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
			<Type>BUILDING_JURTE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MONGOL_GER</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONGOL_GER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MONGOL_GER_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MONGOL_GER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE_CHRISTEN</BuildingClass>
			<Type>BUILDING_COURTHOUSE_CHRISTEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COURTHOUSE_CHRISTEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_CHRISTEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE_CHRISTEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DIVINE_RIGHT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE_JUDEN</BuildingClass>
			<Type>BUILDING_COURTHOUSE_JUDEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COURTHOUSE_JUDEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_JUDEN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE_JUDEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_JEWISH_LAW</PrereqTech>
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			<Bonus/>
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			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
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			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
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			<DomainProductionModifiers/>
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			<BuildingClassNeededs/>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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					<FlavorType>FLAVOR_GOLD</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE_ISLAM</BuildingClass>
			<Type>BUILDING_COURTHOUSE_ISLAM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COURTHOUSE_ISLAM</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_ISLAM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE_ISLAM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ISLAM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_LAW</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-50</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL6</BuildingClass>
			<Type>BUILDING_ZIGGURAT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT</Description>
			<Civilopedia>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SUMERIAN_ZIGGURAT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GEOMETRIE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL6</BuildingClass>
			<Type>BUILDING_NUBIAN_DEFFUFA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NUBIAN_DEFFUFA</Description>
			<Civilopedia>TXT_KEY_BUILDING_NUBIAN_DEFFUFA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NUBIAN_DEFFUFA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_NURAGHE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NURAGHE</Description>
			<Civilopedia>TXT_KEY_BUILDING_NURAGHE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NURAGHE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
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			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAVERN</BuildingClass>
			<Type>BUILDING_TAVERN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TAVERN</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAVERN_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAVERN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_WEINBAU</PrereqTech>
				<PrereqTech>TECH_GAERUNG</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAVERN</BuildingClass>
			<Type>BUILDING_GLUECKSSPIELHAUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GLUECKSSPIELHAUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_GLUECKSSPIELHAUS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GLUECKSSPIELHAUS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<PrereqTech>TECH_CURRENCY</PrereqTech>
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			<HappinessTraits/>
			<NoBonus/>
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			<FreeBuilding/>
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			<DiploVoteType/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
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			<GlobalCommerceModifiers/>
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			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_WINE</BonusType>
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						<iYield>0</iYield>
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			<ImprovementFreeSpecialists/>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BORDELL</BuildingClass>
			<Type>BUILDING_BORDELL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BORDELL</Description>
			<Civilopedia>TXT_KEY_BUILDING_BORDELL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BORDELL_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FREUDENHAUS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SYNKRETISMUS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>110</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_SILPHIUM</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PUBLIC_EXECUTION</BuildingClass>
			<Type>BUILDING_PUBLIC_EXECUTION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PUBLIC_EXECUTION</Description>
			<Civilopedia>TXT_KEY_BUILDING_PUBLIC_EXECUTION_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_EXECUTION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DRAKON</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-10</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>20</iEspionageDefense>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
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			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
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				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LEVEE</BuildingClass>
			<Type>BUILDING_LEVEE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LEVEE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LEVEE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_LEVEE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LEVEE1</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL6</ObsoleteTech>
			<PrereqTech>TECH_IRRIGATION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>1</bRiver>
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			<bDirtyPower>0</bDirtyPower>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LEVEE</BuildingClass>
			<Type>BUILDING_QANAT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_QANAT</Description>
			<Civilopedia>TXT_KEY_BUILDING_LEVEE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_LEVEE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LEVEE1</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL6</ObsoleteTech>
			<PrereqTech>TECH_IRRIGATION</PrereqTech>
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			<Bonus/>
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			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
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			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LEVEE</BuildingClass>
			<Type>BUILDING_LEVEE2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LEVEE2</Description>
			<Civilopedia>TXT_KEY_BUILDING_LEVEE2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SANITATION_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_LEVEE2_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LEVEE2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech>TECH_KONZIL6</ObsoleteTech>
			<PrereqTech>TECH_DEICHBAU</PrereqTech>
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			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FEUERWEHR</BuildingClass>
			<Type>BUILDING_FEUERWEHR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FEUERWEHR</Description>
			<Civilopedia>TXT_KEY_TECH_FEUERWEHR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FEUERWEHR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_FEUERWEHR_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FEUERWEHR</ArtDefineTag>
			<MovieDefineTag/>
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			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_FEUERWEHR</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BOGEN</BuildingClass>
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			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<PrereqTech>TECH_ARCHERY2</PrereqTech>
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			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>10</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
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			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
					<BuildingClassNeeded>
					 <BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					 <bNeededInCity>1</bNeededInCity>
					</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARCHERY</BuildingClass>
			<Type>BUILDING_ARCHERY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ARCHERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARCHERY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARCHERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CROSSBOW</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_COPPER</BonusType>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_IRON2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>2</iPower>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_SCHWERT</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_SCHWERT</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_SCHWERT</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_SCHWERT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus>BONUS_IRON2</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<ReligionChanges/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_SPEER</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_SPEER</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_SPEER</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_SPEER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus>BONUS_IRON2</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
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			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>20</iMaintenanceModifier>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_AXT</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_AXT</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_AXT</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_AXT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus>BONUS_IRON2</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
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			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_BOGEN</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_BOGEN</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_BOGEN</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_BOGEN</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus>BONUS_IRON2</Bonus>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType>
					<iProductionTrait>50</iProductionTrait>
				</ProductionTrait>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EROBERER</ProductionTraitType>
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				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<DomainProductionModifiers/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_SIEGE</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_SIEGE</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SIEGE_WORKSHOP</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_SIEGE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
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			<FoundsCorporation/>
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			<ObsoleteTech/>
			<PrereqTech/>
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			<Bonus>BONUS_IRON2</Bonus>
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				<ProductionTrait>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_EROBERER</ProductionTraitType>
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			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
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			<FreePromotion/>
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			<DiploVoteType/>
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			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WAFFENMANUFAKTUR_HORSE</BuildingClass>
			<Type>BUILDING_WAFFENMANUFAKTUR_HORSE</Type>
			<SpecialBuildingType>SPECIALBUILDING_WAFFENMANUFAKTUR</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_HORSE</Description>
			<Civilopedia>TXT_KEY_TECH_MANUFAKTUREN2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_WAFFENMANUFAKTUR_STRATEGY</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WAFFENMANUFAKTUR_HORSE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus>BONUS_IRON2</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_HORSE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType>
					<iProductionTrait>50</iProductionTrait>
				</ProductionTrait>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EROBERER</ProductionTraitType>
					<iProductionTrait>50</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HINDU_TEMPLE</BuildingClass>
			<Type>BUILDING_HINDU_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HINDU_MANDIR</Description>
			<Civilopedia>TXT_KEY_BUILDING_MANDIR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HINDU_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HINDU_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_HINDUISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_HINDUISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>20</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
					<iCommerce>0</iCommerce>
					<iCommerce>0</iCommerce>
					<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
					<iCommerce>0</iCommerce>
					<iCommerce>0</iCommerce>
					<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
					<SpecialistCount>
							<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
							<iSpecialistCount>1</iSpecialistCount>
					</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
					<Flavor>
							<FlavorType>FLAVOR_SCIENCE</FlavorType>
							<iFlavor>10</iFlavor>
					</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HINDU_MONASTERY</BuildingClass>
			<Type>BUILDING_HINDU_MONASTERY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HINDU_ASHRAM</Description>
			<Civilopedia>TXT_KEY_BUILDING_HINDU_MONASTERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HINDU_MONASTERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HINDU_MONASTERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_HINDUISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_HINDUISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOENCHTUM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
					<iCommerce>0</iCommerce>
					<iCommerce>0</iCommerce>
					<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
					<iCommerce>0</iCommerce>
					<iCommerce>0</iCommerce>
					<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
					<iCommerce>0</iCommerce>
					<iCommerce>25</iCommerce>
					<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
					<SpecialistCount>
							<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
							<iSpecialistCount>1</iSpecialistCount>
					</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges>
					<BonusHappinessChange>
							<BonusType>BONUS_INCENSE</BonusType>
							<iHappinessChange>1</iHappinessChange>
					</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
					<BuildingClassNeeded>
					 <BuildingClassType>BUILDINGCLASS_HINDU_TEMPLE</BuildingClassType>
					 <bNeededInCity>1</bNeededInCity>
					</BuildingClassNeeded>
					<BuildingClassNeeded>
					 <BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					 <bNeededInCity>1</bNeededInCity>
					</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
					<Flavor>
							<FlavorType>FLAVOR_SCIENCE</FlavorType>
							<iFlavor>10</iFlavor>
					</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HINDU_SHRINE</BuildingClass>
			<Type>BUILDING_HINDU_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HINDU_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HINDU_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HINDU_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HINDU_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SHRINE_HINDU</MovieDefineTag>
			<HolyCity>RELIGION_HINDUISM</HolyCity>
			<ReligionType>RELIGION_HINDUISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SYNKRETISMUS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_HINDUISM</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PHOEN_SHRINE</BuildingClass>
			<Type>BUILDING_PHOEN_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PHOEN_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PHOEN_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PHOEN_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PHOEN_SHRINE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity>RELIGION_PHOEN</HolyCity>
			<ReligionType>RELIGION_PHOEN</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNeverCapture>0</bNeverCapture>
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			<iCost>-1</iCost>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_PHOEN</ReligionType>
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				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
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			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NORDIC_SHRINE</BuildingClass>
			<Type>BUILDING_NORDIC_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_OAK</Description>
			<Civilopedia>TXT_KEY_BUILDING_OAK_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OAK</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_OAK</MovieDefineTag>
			<HolyCity>RELIGION_NORDIC</HolyCity>
			<ReligionType>RELIGION_NORDIC</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HEILIGER_ORT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
																<ReligionChange>
																				<ReligionType>RELIGION_NORDIC</ReligionType>
																				<iReligionChange>1</iReligionChange>
																</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CELTIC_SHRINE</BuildingClass>
			<Type>BUILDING_CELTIC_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CELTIC_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_CELTIC_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CELTIC_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CELTIC_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SACREDGROVE</MovieDefineTag>
			<HolyCity>RELIGION_CELTIC</HolyCity>
			<ReligionType>RELIGION_CELTIC</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HEILIGER_ORT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
																<ReligionChange>
																				<ReligionType>RELIGION_CELTIC</ReligionType>
																				<iReligionChange>1</iReligionChange>
																</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SUMER_SHRINE</BuildingClass>
			<Type>BUILDING_SUMER_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TEMPEL_ENLIL</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPEL_ENLIL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPEL_ENLIL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TEMPEL_ENLIL2</MovieDefineTag>
			<HolyCity>RELIGION_SUMER</HolyCity>
			<ReligionType>RELIGION_SUMER</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GEOMETRIE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
																<ReligionChange>
																				<ReligionType>RELIGION_SUMER</ReligionType>
																				<iReligionChange>1</iReligionChange>
																</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ROMAN_SHRINE</BuildingClass>
			<Type>BUILDING_ROMAN_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ROMAN_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ROMAN_SHRINE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ROMAN_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TEMPEL_MARS</MovieDefineTag>
			<HolyCity>RELIGION_ROME</HolyCity>
			<ReligionType>RELIGION_ROME</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KRIEGERETHOS</PrereqTech>
			<TechTypes>
				 <PrereqTech>TECH_BAUKUNST</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>1</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
																<ReligionChange>
																				<ReligionType>RELIGION_ROME</ReligionType>
																				<iReligionChange>1</iReligionChange>
																</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_OBELISK</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClass>
												<Type>BUILDING_BUDDHIST_TEMPLE</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_BUILDING_BUDDHIST_STUPA</Description>
												<Civilopedia>TXT_KEY_BUILDING_BUDDHIST_TEMPLE_PEDIA</Civilopedia>
												<Strategy>TXT_KEY_BUILDING_BUDDHIST_TEMPLE_STRATEGY</Strategy>
												<Advisor>ADVISOR_RELIGION</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_BUDDHIST_TEMPLE</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType>RELIGION_BUDDHISM</ReligionType>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion>RELIGION_BUDDHISM</PrereqReligion>
												<PrereqCorporation/>
												<FoundsCorporation/>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_DENKMAL</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits>
													<ProductionTrait>
														<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
														<iProductionTrait>100</iProductionTrait>
													</ProductionTrait>
												</ProductionTraits>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
												<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>0</bBorderObstacle>
												<bTeamShare>0</bTeamShare>
												<bWater>0</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>0</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
												<bMapCentering>0</bMapCentering>
												<bNoUnhappiness>0</bNoUnhappiness>
												<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>1</bNeverCapture>
												<bNukeImmune>0</bNukeImmune>
												<bPrereqReligion>0</bPrereqReligion>
												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>80</iCost>
												<iHurryCostModifier>0</iHurryCostModifier>
												<iAdvancedStartCost>-1</iAdvancedStartCost>
												<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
												<iMinAreaSize>-1</iMinAreaSize>
												<iConquestProb>20</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
												<iTeamsPrereq>0</iTeamsPrereq>
												<iLevelPrereq>0</iLevelPrereq>
												<iMinLatitude>0</iMinLatitude>
												<iMaxLatitude>90</iMaxLatitude>
												<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
												<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
												<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
												<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
												<iAnarchyModifier>0</iAnarchyModifier>
												<iGoldenAgeModifier>0</iGoldenAgeModifier>
												<iGlobalHurryModifier>0</iGlobalHurryModifier>
												<iExperience>0</iExperience>
												<iGlobalExperience>0</iGlobalExperience>
												<iFoodKept>0</iFoodKept>
												<iAirlift>0</iAirlift>
												<iAirModifier>0</iAirModifier>
												<iAirUnitCapacity>0</iAirUnitCapacity>
												<iNukeModifier>0</iNukeModifier>
												<iNukeExplosionRand>0</iNukeExplosionRand>
												<iFreeSpecialist>0</iFreeSpecialist>
												<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
												<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
												<iMaintenanceModifier>10</iMaintenanceModifier>
												<iWarWearinessModifier>20</iWarWearinessModifier>
												<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
												<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
												<iHealRateChange>0</iHealRateChange>
												<iHealth>0</iHealth>
												<iAreaHealth>0</iAreaHealth>
												<iGlobalHealth>0</iGlobalHealth>
												<iHappiness>1</iHappiness>
												<iAreaHappiness>0</iAreaHappiness>
												<iGlobalHappiness>0</iGlobalHappiness>
												<iStateReligionHappiness>0</iStateReligionHappiness>
												<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
												<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
												<iSpaceProductionModifier>0</iSpaceProductionModifier>
												<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
												<iTradeRoutes>0</iTradeRoutes>
												<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
												<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
												<iTradeRouteModifier>0</iTradeRouteModifier>
												<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
												<iGlobalPopulationChange>0</iGlobalPopulationChange>
												<iFreeTechs>0</iFreeTechs>
												<iDefense>10</iDefense>
												<iBombardDefense>0</iBombardDefense>
												<iAllCityDefense>0</iAllCityDefense>
												<iEspionageDefense>0</iEspionageDefense>
												<iAsset>4</iAsset>
												<iPower>0</iPower>
												<fVisibilityPriority>1.0</fVisibilityPriority>
												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>1</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
												</CommerceChangeDoubleTimes>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts>
																<SpecialistCount>
																				<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
																				<iSpecialistCount>1</iSpecialistCount>
																</SpecialistCount>
												</SpecialistCounts>
												<FreeSpecialistCounts/>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners/>
												<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges>
																<BonusHappinessChange>
																				<BonusType>BONUS_INCENSE</BonusType>
																				<iHappinessChange>1</iHappinessChange>
																</BonusHappinessChange>
												</BonusHappinessChanges>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
								</BuildingInfo>
								<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_BUDDHIST_MONASTERY</BuildingClass>
												<Type>BUILDING_BUDDHIST_MONASTERY</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_BUILDING_BUDDHIST_MONASTERY</Description>
												<Civilopedia>TXT_KEY_BUILDING_BUDDHIST_MONASTERY_PEDIA</Civilopedia>
												<Strategy>TXT_KEY_BUILDING_BUDDHIST_MONASTERY_STRATEGY</Strategy>
												<Advisor>ADVISOR_RELIGION</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_BUDDHIST_CATHEDRAL</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType>RELIGION_BUDDHISM</ReligionType>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion>RELIGION_BUDDHISM</PrereqReligion>
												<PrereqCorporation/>
												<FoundsCorporation/>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_MOENCHTUM</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
												<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>0</bBorderObstacle>
												<bTeamShare>0</bTeamShare>
												<bWater>0</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>0</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
												<bMapCentering>0</bMapCentering>
												<bNoUnhappiness>0</bNoUnhappiness>
												<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>1</bNeverCapture>
												<bNukeImmune>0</bNukeImmune>
												<bPrereqReligion>0</bPrereqReligion>
												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>200</iCost>
												<iHurryCostModifier>0</iHurryCostModifier>
												<iAdvancedStartCost>-1</iAdvancedStartCost>
												<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
												<iMinAreaSize>-1</iMinAreaSize>
												<iConquestProb>0</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
												<iTeamsPrereq>0</iTeamsPrereq>
												<iLevelPrereq>0</iLevelPrereq>
												<iMinLatitude>0</iMinLatitude>
												<iMaxLatitude>90</iMaxLatitude>
												<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
												<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
												<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
												<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
												<iAnarchyModifier>0</iAnarchyModifier>
												<iGoldenAgeModifier>0</iGoldenAgeModifier>
												<iGlobalHurryModifier>0</iGlobalHurryModifier>
												<iExperience>0</iExperience>
												<iGlobalExperience>0</iGlobalExperience>
												<iFoodKept>0</iFoodKept>
												<iAirlift>0</iAirlift>
												<iAirModifier>0</iAirModifier>
												<iAirUnitCapacity>0</iAirUnitCapacity>
												<iNukeModifier>0</iNukeModifier>
												<iNukeExplosionRand>0</iNukeExplosionRand>
												<iFreeSpecialist>0</iFreeSpecialist>
												<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
												<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
												<iMaintenanceModifier>10</iMaintenanceModifier>
												<iWarWearinessModifier>0</iWarWearinessModifier>
												<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
												<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
												<iHealRateChange>0</iHealRateChange>
												<iHealth>0</iHealth>
												<iAreaHealth>0</iAreaHealth>
												<iGlobalHealth>0</iGlobalHealth>
												<iHappiness>0</iHappiness>
												<iAreaHappiness>0</iAreaHappiness>
												<iGlobalHappiness>0</iGlobalHappiness>
												<iStateReligionHappiness>1</iStateReligionHappiness>
												<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
												<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
												<iSpaceProductionModifier>0</iSpaceProductionModifier>
												<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
												<iTradeRoutes>0</iTradeRoutes>
												<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
												<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
												<iTradeRouteModifier>0</iTradeRouteModifier>
												<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
												<iGlobalPopulationChange>0</iGlobalPopulationChange>
												<iFreeTechs>0</iFreeTechs>
												<iDefense>0</iDefense>
												<iBombardDefense>0</iBombardDefense>
												<iAllCityDefense>0</iAllCityDefense>
												<iEspionageDefense>0</iEspionageDefense>
												<iAsset>3</iAsset>
												<iPower>0</iPower>
												<fVisibilityPriority>1.0</fVisibilityPriority>
												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges>
													<iYield>1</iYield>
													<iYield>0</iYield>
													<iYield>0</iYield>
												</YieldChanges>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>2</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
												</CommerceChangeDoubleTimes>
												<CommerceModifiers>
																<iCommerce>0</iCommerce>
																<iCommerce>25</iCommerce>
																<iCommerce>0</iCommerce>
												</CommerceModifiers>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts>
																<SpecialistCount>
																				<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
																				<iSpecialistCount>1</iSpecialistCount>
																</SpecialistCount>
												</SpecialistCounts>
												<FreeSpecialistCounts/>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners/>
												<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers>
																<BonusProductionModifier>
																				<BonusType>BONUS_COPPER</BonusType>
																				<iProductonModifier>100</iProductonModifier>
																</BonusProductionModifier>
												</BonusProductionModifiers>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs>
															<BuildingClassNeeded>
															 <BuildingClassType>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClassType>
															 <bNeededInCity>1</bNeededInCity>
															</BuildingClassNeeded>
															<BuildingClassNeeded>
															 <BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
															 <bNeededInCity>1</bNeededInCity>
															</BuildingClassNeeded>
												</BuildingClassNeededs>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
								</BuildingInfo>
								<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_BUDDHIST_SHRINE</BuildingClass>
												<Type>BUILDING_BUDDHIST_SHRINE</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_BUILDING_BUDDHIST_SHRINE</Description>
												<Civilopedia>TXT_KEY_BUILDING_BUDDHIST_SHRINE_PEDIA</Civilopedia>
												<Strategy>TXT_KEY_BUILDING_BUDDHIST_SHRINE_STRATEGY</Strategy>
												<Advisor>ADVISOR_RELIGION</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_BUDDHIST_SHRINE</ArtDefineTag>
												<MovieDefineTag>ART_DEF_MOVIE_SHRINE_BUDDHIST</MovieDefineTag>
												<HolyCity>RELIGION_BUDDHISM</HolyCity>
												<ReligionType>RELIGION_BUDDHISM</ReligionType>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation/>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_MOSAIK</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
												<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>0</bBorderObstacle>
												<bTeamShare>0</bTeamShare>
												<bWater>0</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>0</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
												<bMapCentering>0</bMapCentering>
												<bNoUnhappiness>0</bNoUnhappiness>
												<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>0</bNeverCapture>
												<bNukeImmune>1</bNukeImmune>
												<bPrereqReligion>0</bPrereqReligion>
												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>-1</iCost>
												<iHurryCostModifier>0</iHurryCostModifier>
												<iAdvancedStartCost>-1</iAdvancedStartCost>
												<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
												<iMinAreaSize>-1</iMinAreaSize>
												<iConquestProb>100</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
												<iTeamsPrereq>0</iTeamsPrereq>
												<iLevelPrereq>0</iLevelPrereq>
												<iMinLatitude>0</iMinLatitude>
												<iMaxLatitude>90</iMaxLatitude>
												<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
												<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
												<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
												<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
												<iAnarchyModifier>0</iAnarchyModifier>
												<iGoldenAgeModifier>0</iGoldenAgeModifier>
												<iGlobalHurryModifier>0</iGlobalHurryModifier>
												<iExperience>0</iExperience>
												<iGlobalExperience>0</iGlobalExperience>
												<iFoodKept>0</iFoodKept>
												<iAirlift>0</iAirlift>
												<iAirModifier>0</iAirModifier>
												<iAirUnitCapacity>0</iAirUnitCapacity>
												<iNukeModifier>0</iNukeModifier>
												<iNukeExplosionRand>0</iNukeExplosionRand>
												<iFreeSpecialist>0</iFreeSpecialist>
												<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
												<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
												<iMaintenanceModifier>0</iMaintenanceModifier>
												<iWarWearinessModifier>0</iWarWearinessModifier>
												<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
												<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
												<iHealRateChange>0</iHealRateChange>
												<iHealth>0</iHealth>
												<iAreaHealth>0</iAreaHealth>
												<iGlobalHealth>0</iGlobalHealth>
												<iHappiness>1</iHappiness>
												<iAreaHappiness>0</iAreaHappiness>
												<iGlobalHappiness>0</iGlobalHappiness>
												<iStateReligionHappiness>0</iStateReligionHappiness>
												<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
												<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
												<iSpaceProductionModifier>0</iSpaceProductionModifier>
												<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
												<iTradeRoutes>1</iTradeRoutes>
												<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
												<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
												<iTradeRouteModifier>50</iTradeRouteModifier>
												<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
												<iGlobalPopulationChange>0</iGlobalPopulationChange>
												<iFreeTechs>0</iFreeTechs>
												<iDefense>0</iDefense>
												<iBombardDefense>0</iBombardDefense>
												<iAllCityDefense>0</iAllCityDefense>
												<iEspionageDefense>0</iEspionageDefense>
												<iAsset>8</iAsset>
												<iPower>0</iPower>
												<fVisibilityPriority>1.0</fVisibilityPriority>
												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>100</iCommerce>
												</CommerceChangeDoubleTimes>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges>
																<ReligionChange>
																				<ReligionType>RELIGION_BUDDHISM</ReligionType>
																				<iReligionChange>1</iReligionChange>
																</ReligionChange>
												</ReligionChanges>
												<SpecialistCounts/>
												<FreeSpecialistCounts>
													<FreeSpecialistCount>
														<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
														<iFreeSpecialistCount>1</iFreeSpecialistCount>
													</FreeSpecialistCount>
												</FreeSpecialistCounts>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
												</CommerceChangeOriginalOwners>
												<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
								</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_JEWISH_TEMPLE</BuildingClass>
			<Type>BUILDING_JEWISH_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_JEWISH_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_VERSAMMLUNG_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_JEWISH_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_JUDAISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DIASPORA</ObsoleteTech>
			<PrereqTech>TECH_PATRONAT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>5</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_JEWISH</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
			<Type>BUILDING_JEWISH_MONASTERY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_JEWISH_MONASTERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_SYNAGOGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_JEWISH_MONASTERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_JUDAISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DIASPORA</PrereqTech>
			<TechTypes>
				 <PrereqTech>TECH_PAPER2</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>2</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_JEWISH</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MYRRHE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_JEWISH_SHRINE</BuildingClass>
			<Type>BUILDING_JEWISH_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_JEWISH_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_JEWISH_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_JEWISH_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SHRINE_JEWISH</MovieDefineTag>
			<HolyCity>RELIGION_JUDAISM</HolyCity>
			<ReligionType>RELIGION_JUDAISM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce>RELIGION_JUDAISM</GlobalReligionCommerce>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_JUDAISM</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_JEWISH</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClass>
			<Type>BUILDING_CHRISTIAN_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CHRISTIAN_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CHRISTIAN_KIRCHE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TOLERANZ</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>-10</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>5</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>-10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CHRISTIAN</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
			<Type>BUILDING_CHRISTIAN_MONASTERY</Type>
			<SpecialBuildingType>SPECIALBUILDING_CHRISTIAN_MONASTERY</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CHRISTIAN_MONASTERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CHRISTIAN_MONASTERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CHRISTIAN_MONASTERY</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOENCHTUM</PrereqTech>
			<TechTypes>
				 <PrereqTech>TECH_PAPER2</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CHRISTIAN</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CHRISTIAN_SHRINE</BuildingClass>
			<Type>BUILDING_CHRISTIAN_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CHRISTIAN_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_CHRISTIAN_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CHRISTIAN_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CHRISTIAN_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SHRINE_CHRISTIAN</MovieDefineTag>
			<HolyCity>RELIGION_CHRISTIANITY</HolyCity>
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KONZIL1</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
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			<iMinAreaSize>-1</iMinAreaSize>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iTradeRouteModifier>50</iTradeRouteModifier>
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			<iBombardDefense>0</iBombardDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
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			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
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			<ConstructSound>AS2D_BUILD_CHRISTIAN</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ISLAMIC_TEMPLE</BuildingClass>
			<Type>BUILDING_ISLAMIC_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ISLAMIC_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ISLAMIC_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ISLAMIC_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ISLAMIC_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_ISLAM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ISLAM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_ISLAMIC</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ISLAMIC_SHRINE</BuildingClass>
			<Type>BUILDING_ISLAMIC_SHRINE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ISLAMIC_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ISLAMIC_SHRINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ISLAMIC_SHRINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ISLAMIC_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SHRINE_ISLAMIC</MovieDefineTag>
			<HolyCity>RELIGION_ISLAM</HolyCity>
			<ReligionType>RELIGION_ISLAM</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce>RELIGION_ISLAM</GlobalReligionCommerce>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_ISLAM</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_ISLAMIC</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ZORO_TEMPLE</BuildingClass>
			<Type>BUILDING_ZORO_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ZORO_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ZORO_TEMPLE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ZORO_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_ZORO</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ZORO</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-10</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>-10</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_ISLAMIC</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ZORO_SHRINE</BuildingClass>
			<Type>BUILDING_ZORO_SHRINE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ZORO_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ZORO_SHRINE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ZORO_SHRINE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ZORO_SHRINE</MovieDefineTag>
			<HolyCity>RELIGION_ZORO</HolyCity>
			<ReligionType>RELIGION_ZORO</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_ZORO</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
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				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
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				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
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				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_ISLAMIC</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PHOEN_TEMPLE</BuildingClass>
			<Type>BUILDING_PHOEN_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PHOEN_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PHOEN_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_PHOEN</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_PHOEN</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_THEOKRATIE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bMapCentering>0</bMapCentering>
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			<bNukeImmune>0</bNukeImmune>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SUMER_TEMPLE</BuildingClass>
			<Type>BUILDING_SUMER_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SUMER_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SUMER_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_SUMER</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_SUMER</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
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			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ROME_TEMPLE</BuildingClass>
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			<Description>TXT_KEY_BUILDING_ROME_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ROME_TEMPLE</ArtDefineTag>
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			<HolyCity/>
			<ReligionType>RELIGION_ROME</ReligionType>
			<StateReligion/>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>5</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREEK_ALTAR</BuildingClass>
			<Type>BUILDING_GREEK_ALTAR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREEK_ALTAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREEK_ALTAR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREEK_ALTAR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_GREEK</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_TEMPELBAU</ObsoleteTech>
			<PrereqTech>TECH_MANTIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREEK_TEMPLE</BuildingClass>
			<Type>BUILDING_GREEK_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREEK_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREEK_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_GREEK</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
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			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
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			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BUDDHIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
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				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CELTIC_TEMPLE</BuildingClass>
			<Type>BUILDING_CELTIC_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CELTIC_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CELTIC_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_CELTIC</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CELTIC</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HEILIGER_ORT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>1</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_CONFUCIAN</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_EGYPT_TEMPLE</BuildingClass>
			<Type>BUILDING_EGYPT_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_EGYPT_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_EGYPT_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_EGYPT</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_TEMPELWIRTSCHAFT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>5</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NORDIC_TEMPLE</BuildingClass>
			<Type>BUILDING_NORDIC_TEMPLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NORDIC_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NORDIC_TEMPLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType>RELIGION_NORDIC</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_NORDIC</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HEILIGER_ORT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>1</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ORACLE2</BuildingClass>
			<Type>BUILDING_ORACLE2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ORACLE2</Description>
			<Civilopedia>TXT_KEY_BUILDING_ORACLE2_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ORACLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ORACLE2</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ORACLE2</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL1</ObsoleteTech>
			<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
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			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_HINDU</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PAPYRUSPOST</BuildingClass>
			<Type>BUILDING_PAPYRUSPOST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PAPYRUSPOST</Description>
			<Civilopedia>TXT_KEY_BONUS_PAPYRUS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PAPYRUSPOST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ALPHABET</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_PAPYRUS</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_PAPYRUS_PAPER</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<ObsoleteSafeCommerceChanges/>
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				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
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			<StateReligionCommerces/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
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			<bAltDown>0</bAltDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_MUREX</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MUREX</Description>
			<Civilopedia>TXT_KEY_BUILDING_MUREX_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BONUS_NEARBY_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MUREX</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MANUFAKTUREN</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_CLAM</Bonus>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
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			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_DYE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
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			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
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			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass>
			<Type>BUILDING_BARRACKS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_AUSBILDUNGSLAGER</Description>
			<Civilopedia>TXT_KEY_BUILDING_AUSBILDUNGSLAGER_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_AUSBILDUNGSLAGER_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AUSBILDUNGSLAGER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BERUFSSOLDATEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_DRILL1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>2</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>3</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CASTRA_PRAETORIA</BuildingClass>
			<Type>BUILDING_CASTRA_PRAETORIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CASTRA_PRAETORIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_CASTRA_PRAETORIA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_GRENZHEER</ObsoleteTech>
			<PrereqTech>TECH_PRINCIPAT</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ROMAN</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>3</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
			 <BuildingClassNeeded>
				<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
				<bNeededInCity>1</bNeededInCity>
			 </BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MINT</BuildingClass>
			<Type>BUILDING_MALI_MINT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MALI_MINT</Description>
			<Civilopedia>TXT_KEY_BUILDING_MALI_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MINT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_MUENZEN2</ObsoleteTech>
			<PrereqTech>TECH_MUENZEN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
				<BonusType>BONUS_SILVER</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MINT_NATIONAL</BuildingClass>
			<Type>BUILDING_MINT_NATIONAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MINT_NATIONAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_MALI_FORGE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MINT_NATIONAL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MINTPRESS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MUENZEN2</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_SILVER</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>400</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>30</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GLADIATORENSCHULE</BuildingClass>
			<Type>BUILDING_GLADIATORENSCHULE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GLADIATORENSCHULE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GLADIATORENSCHULE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GLADIATORENSCHULE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GLADIATORENSCHULE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GLADIATORENSCHULE_DDS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL3</ObsoleteTech>
			<PrereqTech>TECH_GLADIATOR2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<DiploVoteType/>
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			<bNukeImmune>0</bNukeImmune>
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			<iAIWeight>0</iAIWeight>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>2</iAsset>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LUDUS_MAGNUS</BuildingClass>
			<Type>BUILDING_LUDUS_MAGNUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LUDUS_MAGNUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_GLADIATORENSCHULE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARENA2</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_LUDUS_MAGNUS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL3</ObsoleteTech>
			<PrereqTech>TECH_SKLAVENRECHTE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_LAND</DomainType>
					<iExperience>2</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GLADIATORENSCHULE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ARENA</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HUNDEZUCHT</BuildingClass>
			<Type>BUILDING_HUNDEZUCHT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HUNDEZUCHT</Description>
			<Civilopedia>TXT_KEY_UNIT_KAMPFHUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HUNDEZUCHT_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HUNDEZUCHT</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HUNDEZUCHT</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KAMPFHUNDE</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_HUNDE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_HUNDE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>80</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>75</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>20</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
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			<iAreaHealth>0</iAreaHealth>
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			<iHappiness>0</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_MESO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_MESO</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_COLONIZATION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
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			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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			</Flavors>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_ETRUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_ETRUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
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			<StateReligion/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_BUENDNISSE</PrereqTech>
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			<Bonus/>
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			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBuilding/>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				<Flavor>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
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			<Description>TXT_KEY_BUILDING_BUND_PHON</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
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					<FlavorType>FLAVOR_MILITARY</FlavorType>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
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			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
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			<Description>TXT_KEY_BUILDING_BUND_ATHEN</Description>
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					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_MACEDON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_MACEDON</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
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			<StateReligion/>
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			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_OLIGARCHY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
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			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<bNukeImmune>0</bNukeImmune>
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			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
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			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_PUNIC</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_PUNIC</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
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		<BuildingInfo>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_LYDIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_LYDIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_OLIGARCHY</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bRiver>0</bRiver>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>8</iAsset>
			<iPower>8</iPower>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_ROME</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_ROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqTech>TECH_REPUBLIC</PrereqTech>
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			<Bonus/>
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			<NoBonus/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
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			<Civilopedia>TXT_KEY_BUILDING_BUND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<BonusYieldModifiers/>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BUND</BuildingClass>
			<Type>BUILDING_BUND_ARABIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BUND_ARABIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_BUND_ARABIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BUND_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BUND_ARABIA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_FOEDERATI</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MILITARY_ACADEMY</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceModifiers/>
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			<CommerceFlexibles/>
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			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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			</Flavors>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC_SUMER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC_SUMER</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC_SUMER</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HEROIC_EPIC_SUMER</MovieDefineTag>
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			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX</PrereqTech>
			<TechTypes/>
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			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
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			<DiploVoteType/>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC_EGYPT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC_EGYPT</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_EGYPT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC_EGYPT</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HEROIC_EPIC_EGYPT</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>100</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC_INDIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC_INDIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_INDIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HEROIC_EPIC_INDIA</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
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			<bWater>0</bWater>
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			<DiploVoteType/>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
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			<GlobalCommerceModifiers/>
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			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC_ARABIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC_ARABIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_ARABIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC_ARABIA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MILITARY_ACADEMY</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_EXPANSION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes>
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				<iCommerce>0</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				<Flavor>
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			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
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			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC</ArtDefineTag>
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			<PrereqTech>TECH_LITERATURE</PrereqTech>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
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			<HappinessTraits/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iAreaHealth>0</iAreaHealth>
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			<iHappiness>0</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
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			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
			<Type>BUILDING_NATIONAL_EPIC_MESO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC_MESO</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_MESO_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ALPHABET</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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			<bNukeImmune>0</bNukeImmune>
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			<iAIWeight>0</iAIWeight>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
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			<CommerceFlexibles/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			</BuildingClassNeededs>
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			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
			<Type>BUILDING_NATIONAL_EPIC_INDIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC_INDIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_INDIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_LITERATURE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
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			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
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			<GlobalSeaPlotYieldChanges/>
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					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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			<BonusYieldModifiers/>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
			<Type>BUILDING_NATIONAL_EPIC_ISRAEL</Type>
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			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC_ISRAEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_ISRAEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC_ISRAEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_EXODUS</MovieDefineTag>
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			<StateReligion/>
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			<VictoryPrereq/>
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			<PrereqTech>TECH_LITERATURE</PrereqTech>
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				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
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			<HappinessTraits/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
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			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
			<Type>BUILDING_NATIONAL_EPIC_ARABIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC_ARABIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_ARABIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC_ARABIA</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_LAW</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_PEARL_OF_HELLAS</BuildingClass>
												<Type>BUILDING_PEARL_OF_HELLAS</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_BUILDING_PEARL_OF_HELLAS</Description>
												<Civilopedia>TXT_KEY_BUILDING_PEARL_OF_HELLAS_PEDIA</Civilopedia>
												<Strategy>TXT_KEY_BUILDING_PEARL_OF_HELLAS_STRATEGY</Strategy>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_PEARL_OF_HELLAS</ArtDefineTag>
												<MovieDefineTag>ART_DEF_MOVIE_PEARL_OF_HELLAS</MovieDefineTag>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation/>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_HANDELSSCHIFFE</PrereqTech>
												<TechTypes/>
												<Bonus>BONUS_OLIVES</Bonus>
												<PrereqBonuses>
														 <BonusType>BONUS_FISH</BonusType>
														 <BonusType>BONUS_CLAM</BonusType>
												</PrereqBonuses>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
												<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>0</bBorderObstacle>
												<bTeamShare>0</bTeamShare>
												<bWater>1</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>0</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
												<bMapCentering>0</bMapCentering>
												<bNoUnhappiness>0</bNoUnhappiness>
												<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>0</bNeverCapture>
												<bNukeImmune>1</bNukeImmune>
												<bPrereqReligion>0</bPrereqReligion>
												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>200</iCost>
												<iHurryCostModifier>100</iHurryCostModifier>
												<iAdvancedStartCost>-1</iAdvancedStartCost>
												<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
												<iMinAreaSize>-1</iMinAreaSize>
												<iConquestProb>0</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
												<iTeamsPrereq>0</iTeamsPrereq>
												<iLevelPrereq>0</iLevelPrereq>
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												<iMaxLatitude>90</iMaxLatitude>
												<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
												<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
												<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
												<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
												<iAnarchyModifier>0</iAnarchyModifier>
												<iGoldenAgeModifier>0</iGoldenAgeModifier>
												<iGlobalHurryModifier>0</iGlobalHurryModifier>
												<iExperience>0</iExperience>
												<iGlobalExperience>0</iGlobalExperience>
												<iFoodKept>0</iFoodKept>
												<iAirlift>0</iAirlift>
												<iAirModifier>0</iAirModifier>
												<iAirUnitCapacity>0</iAirUnitCapacity>
												<iNukeModifier>0</iNukeModifier>
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												<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
												<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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												<iWarWearinessModifier>0</iWarWearinessModifier>
												<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
												<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
												<iHealRateChange>0</iHealRateChange>
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												<iGlobalHealth>0</iGlobalHealth>
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												<iAreaHappiness>0</iAreaHappiness>
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												<iStateReligionHappiness>0</iStateReligionHappiness>
												<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
												<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
												<iSpaceProductionModifier>0</iSpaceProductionModifier>
												<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
												<iTradeRoutes>0</iTradeRoutes>
												<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
												<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
												<iTradeRouteModifier>0</iTradeRouteModifier>
												<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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												<iDefense>0</iDefense>
												<iBombardDefense>0</iBombardDefense>
												<iAllCityDefense>0</iAllCityDefense>
												<iEspionageDefense>0</iEspionageDefense>
												<iAsset>5</iAsset>
												<iPower>10</iPower>
												<fVisibilityPriority>1.0</fVisibilityPriority>
												<SeaPlotYieldChanges>
																<iYield>0</iYield>
																<iYield>1</iYield>
												</SeaPlotYieldChanges>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>4</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
												</CommerceChangeDoubleTimes>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts/>
												<FreeSpecialistCounts/>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
												</CommerceChangeOriginalOwners>
												<ConstructSound/>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_PRODUCTION</FlavorType>
																				<iFlavor>8</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DAMM_MARIB</BuildingClass>
			<Type>BUILDING_DAMM_MARIB</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_DAMM_MARIB</Description>
			<Civilopedia>TXT_KEY_BUILDING_DAMM_MARIB_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DAMM_MARIB_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_RIVER_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DAMM_MARIB</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MARIB</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_IRRIGATION</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_STONE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>1</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>200</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges>
							<iYield>1</iYield>
							<iYield>0</iYield>
							<iYield>0</iYield>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
							<Flavor>
											<FlavorType>FLAVOR_PRODUCTION</FlavorType>
											<iFlavor>10</iFlavor>
							</Flavor>
							<Flavor>
											<FlavorType>FLAVOR_GOLD</FlavorType>
											<iFlavor>6</iFlavor>
							</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARGE_BAM</BuildingClass>
			<Type>BUILDING_ARGE_BAM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ARGE_BAM</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARGE_BAM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARGE_BAM</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ARGE_BAM</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES_2</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_DYE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_SHEEP</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_SILK</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>200</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>100</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
							<iCommerce>0</iCommerce>
							<iCommerce>0</iCommerce>
							<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HANDELSZENTRUM</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
							<Flavor>
											<FlavorType>FLAVOR_MILITARY</FlavorType>
											<iFlavor>10</iFlavor>
							</Flavor>
							<Flavor>
											<FlavorType>FLAVOR_GOLD</FlavorType>
											<iFlavor>6</iFlavor>
							</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HALLOF100COLUMNS</BuildingClass>
			<Type>BUILDING_HALLOF100COLUMNS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HALLOF100COLUMNS</Description>
			<Civilopedia>TXT_KEY_BUILDING_HALLOF100COLUMNS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HALLOF100COLUMNS_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HALLOF100COLUMNS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HALLOF100COLUMNS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ZORO</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOSAIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>1</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-20</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>100</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BABYLON_WALLS</BuildingClass>
			<Type>BUILDING_BABYLON_WALLS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BABYLON_WALLS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BABYLON_WALLS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABYLON_WALLS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_BABYLON_WALLS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_SUMER</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>300</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_GREAT_WALL_GORGAN</BuildingClass>
												<Type>BUILDING_GREAT_WALL_GORGAN</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_BUILDING_GREAT_WALL_GORGAN</Description>
												<Civilopedia>TXT_KEY_BUILDING_GREAT_WALL_GORGAN_PEDIA</Civilopedia>
												<Strategy/>
												<Help>TXT_KEY_BUILDING_GREAT_WALL_GORGAN_HELP</Help>
												<Advisor>ADVISOR_MILITARY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_GREAT_WALL_GORGAN</ArtDefineTag>
												<MovieDefineTag>ART_DEF_MOVIE_GORGAN_WALLS</MovieDefineTag>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation/>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_LIMES</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass>UNITCLASS_GREAT_SPY</GreatPeopleUnitClass>
												<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>1</bBorderObstacle>
												<bTeamShare>1</bTeamShare>
												<bWater>0</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>1</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
												<bMapCentering>0</bMapCentering>
												<bNoUnhappiness>0</bNoUnhappiness>
												<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>0</bNeverCapture>
												<bNukeImmune>1</bNukeImmune>
												<bPrereqReligion>0</bPrereqReligion>
												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>2000</iCost>
												<iHurryCostModifier>100</iHurryCostModifier>
												<iAdvancedStartCost>-1</iAdvancedStartCost>
												<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
												<iMinAreaSize>-1</iMinAreaSize>
												<iConquestProb>100</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
												<iTeamsPrereq>0</iTeamsPrereq>
												<iLevelPrereq>0</iLevelPrereq>
												<iMinLatitude>0</iMinLatitude>
												<iMaxLatitude>90</iMaxLatitude>
												<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
												<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
												<iDomesticGreatGeneralRateModifier>50</iDomesticGreatGeneralRateModifier>
												<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
												<iAnarchyModifier>0</iAnarchyModifier>
												<iGoldenAgeModifier>0</iGoldenAgeModifier>
												<iGlobalHurryModifier>0</iGlobalHurryModifier>
												<iExperience>0</iExperience>
												<iGlobalExperience>0</iGlobalExperience>
												<iFoodKept>0</iFoodKept>
												<iAirlift>0</iAirlift>
												<iAirModifier>0</iAirModifier>
												<iAirUnitCapacity>0</iAirUnitCapacity>
												<iNukeModifier>0</iNukeModifier>
												<iNukeExplosionRand>0</iNukeExplosionRand>
												<iFreeSpecialist>0</iFreeSpecialist>
												<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
												<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
												<iMaintenanceModifier>0</iMaintenanceModifier>
												<iWarWearinessModifier>0</iWarWearinessModifier>
												<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
												<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
												<iHealRateChange>0</iHealRateChange>
												<iHealth>0</iHealth>
												<iAreaHealth>0</iAreaHealth>
												<iGlobalHealth>0</iGlobalHealth>
												<iHappiness>0</iHappiness>
												<iAreaHappiness>0</iAreaHappiness>
												<iGlobalHappiness>0</iGlobalHappiness>
												<iStateReligionHappiness>0</iStateReligionHappiness>
												<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
												<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
												<iSpaceProductionModifier>0</iSpaceProductionModifier>
												<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
												<iTradeRoutes>0</iTradeRoutes>
												<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
												<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
												<iTradeRouteModifier>0</iTradeRouteModifier>
												<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
												<iGlobalPopulationChange>0</iGlobalPopulationChange>
												<iFreeTechs>0</iFreeTechs>
												<iDefense>0</iDefense>
												<iBombardDefense>0</iBombardDefense>
												<iAllCityDefense>50</iAllCityDefense>
												<iEspionageDefense>0</iEspionageDefense>
												<iAsset>5</iAsset>
												<iPower>10</iPower>
												<fVisibilityPriority>1.0</fVisibilityPriority>
												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>2</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
												</CommerceChangeDoubleTimes>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts/>
												<FreeSpecialistCounts/>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
																<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
												</CommerceChangeOriginalOwners>
												<ConstructSound/>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers>
																<BonusProductionModifier>
																				<BonusType>BONUS_STONE</BonusType>
																				<iProductonModifier>100</iProductonModifier>
																</BonusProductionModifier>
												</BonusProductionModifiers>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_MILITARY</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PETRA</BuildingClass>
			<Type>BUILDING_PETRA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PETRA</Description>
			<Civilopedia>TXT_KEY_BUILDING_PETRA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PETRA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PETRA</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_INCENSE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>2</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HORUS_TEMPEL</BuildingClass>
			<Type>BUILDING_HORUS_TEMPEL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HORUS_TEMPEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_HORUS_TEMPEL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HORUS_TEMPEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HORUS_TEMPEL</MovieDefineTag>
			<HolyCity/>
			<ReligionType>RELIGION_EGYPT</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PROZESSION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1000</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_WINE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>50</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ISHTAR_GATE</BuildingClass>
			<Type>BUILDING_ISHTAR_GATE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ISHTAR_GATE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ISHTAR_GATE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ISHTAR_GATE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ISHTAR_GATE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BAUKUNST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
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			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>100</iTradeRouteModifier>
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			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BABYLON_WALLS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PERGAMONALTAR</BuildingClass>
			<Type>BUILDING_PERGAMONALTAR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PERGAMONALTAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PERGAMONALTAR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PERGAMONALTAR</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PERGAMON</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PROZESSION</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>50</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>20</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BABEL</BuildingClass>
			<Type>BUILDING_BABEL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BABEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_BABEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BABEL_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_BABEL_STRATEGY</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_BABEL</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_SUMER</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>1</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BIBEL</BuildingClass>
			<Type>BUILDING_BIBEL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BIBEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_BIBEL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BIBEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_BIBEL</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PAPER2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<DiploVoteType/>
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			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_10GEBOTE</BuildingClass>
			<Type>BUILDING_10GEBOTE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_10GEBOTE</Description>
			<Civilopedia>TXT_KEY_BUILDING_10GEBOTE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_10GEBOTE_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_10GEBOTE_STRATEGY</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_10GEBOTE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_10GEBOTE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
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			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TETRABIBLOS</BuildingClass>
			<Type>BUILDING_TETRABIBLOS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TETRABIBLOS</Description>
			<Civilopedia>TXT_KEY_BUILDING_TETRABIBLOS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TETRABIBLOS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TETRABIBLOS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WELTBILD</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>850</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_KRIEGSHAFEN</BuildingClass>
			<Type>BUILDING_KRIEGSHAFEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_KRIEGSHAFEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARTHAGE_COTHON_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_KRIEGSHAFEN</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_CARTHAGE_PORT</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WARSHIPS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<bWater>1</bWater>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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			<ObsoleteSafeCommerceChanges>
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				<iCommerce>100</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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				<DomainFreeExperience>
					<DomainType>DOMAIN_SEA</DomainType>
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				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
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			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ABU_SIMBEL</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ABU_SIMBEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_ABU_SIMBEL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ABU_SIMBEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ABU_SIMBEL</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BUENDNISSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
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			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MEMNONIUM</BuildingClass>
			<Type>BUILDING_MEMNONIUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MEMNONIUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_MEMNONIUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MEMNONIUM</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech>TECH_CODEX2</ObsoleteTech>
			<PrereqTech>TECH_THEOKRATIE</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_STONE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_ELEKTRON</BonusType>
				<BonusType>BONUS_GOLD</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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			<DiploVoteType/>
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			<bNukeImmune>1</bNukeImmune>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
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			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GEBEL_BARKAL</BuildingClass>
			<Type>BUILDING_GEBEL_BARKAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WONDER_JEBEL_BARKAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_WONDER_JEBEL_BARKAL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GEBEL_BARKAL</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_EGYPT</StateReligion>
			<bStateReligion>1</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
			<PrereqTech>TECH_THEOKRATIE</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_STONE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_BRONZE</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
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			<CivicOption/>
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			<GlobalSeaPlotYieldChanges/>
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		<BuildingInfo>
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			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THE_SPHINX</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SPHINX</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<ObsoleteTech/>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LABYRINTH</BuildingClass>
			<Type>BUILDING_LABYRINTH</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LABYRINTH</Description>
			<Civilopedia>TXT_KEY_BUILDING_LABYRINTH_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LABYRINTH</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_LABYRINTH</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_DEFENCES</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>20</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>100</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClass>
			<Type>BUILDING_CIRCUS_MAXIMUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CIRCUS_MAXIMUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_CIRCUS_MAXIMUS_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CIRCUS_MAXIMUS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_CIRCUS_MAXIMUS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ROME</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BETON</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GLADIATOR4</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses>
				<BonusType>BONUS_HORSE</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_CHARIOT</UnitCombatType>
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				</UnitCombatFreeExperience>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THE_COLOSSEUM</BuildingClass>
			<Type>BUILDING_THE_COLOSSEUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_THE_COLOSSEUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_COLOSSEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THE_COLOSSEUM</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_FLAVIAN</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BETON</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GLADIATOR4</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>1</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1400</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
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			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>4</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-2</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_GLADIATOR</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_GLADIATORENSCHULE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORUM_ROMANUM</BuildingClass>
			<Type>BUILDING_FORUM_ROMANUM</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FORUM_ROMANUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORUM_ROMANUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORUM_ROMANUM</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_FORUM_ROMANUM</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ROME</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ROMAN</PrereqTech>
			</TechTypes>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1300</iCost>
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			<iConquestProb>100</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>50</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iFreeSpecialist>1</iFreeSpecialist>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PYRAMID</BuildingClass>
			<Type>BUILDING_PYRAMID</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PYRAMID</Description>
			<Civilopedia>TXT_KEY_BUILDING_PYRAMID_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PYRAMID</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PYRAMIDS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_EGYPT</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GEOMETRIE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
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			<bRiver>0</bRiver>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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			<CommerceChangeDoubleTimes>
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				<iCommerce>0</iCommerce>
				<iCommerce>300</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
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			<ConstructSound>AS2D_BUILD_PYRAMID</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LUXOR</BuildingClass>
			<Type>BUILDING_LUXOR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LUXOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_LUXOR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LUXOR</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_LUXOR</MovieDefineTag>
			<HolyCity>RELIGION_EGYPT</HolyCity>
			<ReligionType>RELIGION_EGYPT</ReligionType>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ASTROLOGIE</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_GEOMETRIE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
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			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<DiploVoteType/>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>300</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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				<ReligionChange>
					<ReligionType>RELIGION_EGYPT</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_PYRAMID</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
			</Flavors>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STONEHENGE</BuildingClass>
			<Type>BUILDING_STONEHENGE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STONEHENGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STONEHENGE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_STONEHENGE_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STONEHENGE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_STONEHENGE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra>ERA_BRONZE</MaxStartEra>
			<ObsoleteTech>TECH_MATHEMATICS</ObsoleteTech>
			<PrereqTech>TECH_MASONRY2</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ASTRONOMIE</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_STONEHENGE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WONDER_DAKER</BuildingClass>
			<Type>BUILDING_WONDER_DAKER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WONDER_DAKER</Description>
			<Civilopedia>TXT_KEY_BUILDING_WONDER_DAKER_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_WONDER_DAKER_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WONDER_DAKER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<GlobalSeaPlotYieldChanges/>
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			<GlobalCommerceModifiers/>
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			<CommerceFlexibles/>
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					<BonusType>BONUS_STONE</BonusType>
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				<BuildingClassNeeded>
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				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
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			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY_OF_NINEVEH</BuildingClass>
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			<Description>TXT_KEY_BUILDING_LIBRARY_OF_NINEVEH</Description>
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			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
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			<MovieDefineTag>ART_DEF_MOVIE_LIBRARY_OF_NINEVEH</MovieDefineTag>
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			<ReligionType/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
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			<PrereqTech>TECH_LIBRARY</PrereqTech>
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				<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
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			<HappinessTraits/>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>1</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY_BAGDAD</BuildingClass>
			<Type>BUILDING_LIBRARY_BAGDAD</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_LIBRARY_BAGDAD</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIBRARY_BAGDAD_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY_BAGDAD</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ISLAM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ISLAM_COUNCIL</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>4</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GONDESHAPUR</BuildingClass>
			<Type>BUILDING_GONDESHAPUR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GONDESHAPUR</Description>
			<Civilopedia>TXT_KEY_BUILDING_GONDESHAPUR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GONDESHAPUR</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GONDESHAPUR</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_GLAS4</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_MARCH</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>4</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bMapCentering>0</bMapCentering>
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			<bNukeImmune>1</bNukeImmune>
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			<iCost>700</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iAsset>10</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>300</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
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			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
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			<FreeSpecialistCounts/>
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				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
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			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_LIBRARY</BuildingClass>
			<Type>BUILDING_GREAT_LIBRARY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREAT_LIBRARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREAT_LIBRARY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIBRARY</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GREAT_LIBRARY</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL2</ObsoleteTech>
			<PrereqTech>TECH_GRAMMATIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>4</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR2</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CORP6</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_LIGHTHOUSE</BuildingClass>
			<Type>BUILDING_GREAT_LIGHTHOUSE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIGHTHOUSE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GREAT_LIGHTHOUSE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_LIGHTHOUSE</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1100</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>1</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIGHTHOUSE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR2</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HANGING_GARDEN</BuildingClass>
			<Type>BUILDING_HANGING_GARDEN</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HANGING_GARDEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_HANGING_GARDEN_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HANGING_GARDEN</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HANGING_GARDENS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_SUMER</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BAUKUNST</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1000</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>4</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>200</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_HANGGARDENS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LEVEE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COLOSSUS</BuildingClass>
			<Type>BUILDING_COLOSSUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_COLOSSUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_COLOSSUS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COLOSSUS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_COLOSSUS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HELIO</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_BRONZE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>50</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>20</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>1</iYield>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_COLOSSUS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FORGE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_PANTHEON</BuildingClass>
			<Type>BUILDING_GREAT_PANTHEON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREAT_PANTHEON</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREAT_PANTHEON_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_WONDER_GREAT_PANTHEON_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PANTHEON</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PANTHEON</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_ROME</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_KUPPEL</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
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				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
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				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_PARTHENON</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_ROME_TEMPLE</BuildingClassType>
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				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ORACLE</BuildingClass>
			<Type>BUILDING_ORACLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ORACLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ORACLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ORACLE_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ORACLE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ORACLE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL1</ObsoleteTech>
			<PrereqTech>TECH_MANTIK</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_COAL</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<bAllowsNukes>0</bAllowsNukes>
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			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>-20</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>1</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_ORACLE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PARTHENON</BuildingClass>
			<Type>BUILDING_PARTHENON</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PARTHENON</Description>
			<Civilopedia>TXT_KEY_BUILDING_PARTHENON_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PARTHENON</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PARTHENON</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>10</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_PARTHENON</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_OLYMPIEION</BuildingClass>
			<Type>BUILDING_OLYMPIEION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_OLYMPIEION</Description>
			<Civilopedia>TXT_KEY_BUILDING_OLYMPIEION_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OLYMPIEION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HELLENISMUS2</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bNukeImmune>1</bNukeImmune>
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			<iCost>900</iCost>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
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			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
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				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
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			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClass>
			<Type>BUILDING_MILITARY_ACADEMY</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MILITARY_ACADEMY</Description>
			<Civilopedia>TXT_KEY_BUILDING_MILITARY_ACADEMY_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MILITARY_ACADEMY</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MILITARY_ACADEMY_DDS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MILIT_STRAT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_COMBAT1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>90</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>100</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>20</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>6</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL9</BuildingClass>
			<Type>BUILDING_MILITARY_ACADEMY_SPARTA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MILITARY_ACADEMY_SPARTA</Description>
			<Civilopedia>TXT_KEY_BUILDING_MILITARY_ACADEMY_SPARTA_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MILITARY_ACADEMY_SPARTA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MILITARY_ACADEMY</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_ARMOR</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_DRILL1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>90</iConquestProb>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>25</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>20</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>6</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
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				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL9</BuildingClass>
			<Type>BUILDING_HAMMURABI_CODE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HAMMURABI_CODE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HAMMURABI_CODE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAMMURABI_CODE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
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				<iCommerce>0</iCommerce>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces/>
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			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL9</BuildingClass>
			<Type>BUILDING_HITTI_CODE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HITTI_CODE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HITTI_CODE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
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			<ReligionType/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX</PrereqTech>
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			<PrereqBonuses/>
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			<FreeBuilding/>
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			<DiploVoteType/>
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			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL9</BuildingClass>
			<Type>BUILDING_ZION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ZION</Description>
			<Civilopedia>TXT_KEY_BUILDING_ZION_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ZION</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>400</iCost>
			<iHurryCostModifier>200</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>100</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
							<iCommerce>0</iCommerce>
							<iCommerce>0</iCommerce>
							<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_SLAVES</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARTEMIS</BuildingClass>
			<Type>BUILDING_ARTEMIS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_ARTEMIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARTEMIS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_ARTEMIS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BAUKUNST</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iTradeRouteModifier>100</iTradeRouteModifier>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
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			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STATUE_OF_ZEUS</BuildingClass>
			<Type>BUILDING_STATUE_OF_ZEUS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STATUE_OF_ZEUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_STATUE_OF_ZEUS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_WONDER_ZEUS_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STATUE_OF_ZEUS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_STATUE_OF_ZEUS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_GREEK</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_GREEK</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_GOLD</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_IVORY2</BonusType>
			</PrereqBonuses>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>1</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
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			<iPower>4</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MAUSOLEUM_OF_MAUSSOLLOS</BuildingClass>
			<Type>BUILDING_MAUSOLEUM_OF_MAUSSOLLOS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MAUSOLEUM_OF_MAUSSOLLOS</Description>
			<Civilopedia>TXT_KEY_BUILDING_MAUSOLEUM_OF_MAUSSOLLOS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_7WONDERS_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MAUSOLEUM_OF_MAUSSOLLOS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MAUSOLEUM_OF_MAUSSOLLOS</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOSAIK</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>200</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BAALBEK</BuildingClass>
			<Type>BUILDING_BAALBEK</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BAALBEK</Description>
			<Civilopedia>TXT_KEY_BUILDING_BAALBEK_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BAALBEK</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_ROME</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BASILICA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<DiploVoteType/>
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			<GlobalSeaPlotYieldChanges/>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>200</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
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			<CommerceFlexibles/>
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				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
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			</BonusProductionModifiers>
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			<SpecialistYieldChanges/>
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			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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			<HotKey/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BAALTEMPEL</BuildingClass>
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			<SpecialBuildingType/>
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			<Civilopedia>TXT_KEY_BUILDING_BAALTEMPEL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BAALTEMPEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_BAALTEMPEL</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_PHOEN</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_BASILICA</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<DiploVoteType/>
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			<bGovernmentCenter>0</bGovernmentCenter>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>100</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>200</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_APOSTOLIC_PALACE</BuildingClass>
			<Type>BUILDING_APOSTOLIC_PALACE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_APOSTOLIC_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_APOSTOLIC_PALACE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_APOSTOLIC_PALACE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_APOSTOLIC_PALACE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_APOSTOLIC_PALACE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_CHRISTIANITY</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce>RELIGION_CHRISTIANITY</GlobalReligionCommerce>
			<GlobalCorporationCommerce/>
			<VictoryPrereq>VICTORY_DIPLOMATIC</VictoryPrereq>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_PAPSTTUM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>DIPLOVOTE_POPE</DiploVoteType>
			<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1500</iCost>
			<iHurryCostModifier>300</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>3</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>15</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClass>
			<Type>BUILDING_HAGIA_SOPHIA</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_HAGIA_SOPHIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_HAGIA_SOPHIA_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_WONDER_HAGIA_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAGIA_SOPHIA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HAGIA_SOPHIA</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion>RELIGION_CHRISTIANITY</StateReligion>
			<bStateReligion>1</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_CODEX2</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_KONZIL4</PrereqTech>
			</TechTypes>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>50</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MONTE_CASSINO</BuildingClass>
			<Type>BUILDING_MONTE_CASSINO</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_MONTE_CASSINO</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONTE_CASSINO_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MONTE_CASSINO</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOENCHTUM2</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MENHIRS_OF_CARNAC</BuildingClass>
			<Type>BUILDING_MENHIRS_OF_CARNAC</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CARNAC</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARNAC_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MENHIRS_OF_CARNAC</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MENHIRS_OF_CARNAC</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_IRON_WORKING</ObsoleteTech>
			<PrereqTech>TECH_STEINABBAU</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_MONOLITH</FreeBuilding>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GOBEKLI_TEPE</BuildingClass>
			<Type>BUILDING_GOBEKLI_TEPE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TEPE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEPE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_TEPE_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GOBEKLI_TEPE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GOBEKLI_TEPE</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_STAATENBILDUNG</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIVIL_WAR</BuildingClass>
			<Type>BUILDING_CIVIL_WAR</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_CONCEPT_CIVIL_WAR</Description>
			<Civilopedia>TXT_KEY_CONCEPT_CIVIL_WAR_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CIVIL_WAR</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>-90</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>-10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PLAGUE</BuildingClass>
			<Type>BUILDING_PLAGUE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PLAGUE</Description>
			<Civilopedia>TXT_KEY_CONCEPT_LEPRA_PLAGUE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PLAGUE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-5</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-5</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_PLAGUE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SEUCHE</BuildingClass>
			<Type>BUILDING_SEUCHE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SEUCHE</Description>
			<Civilopedia>TXT_KEY_CONCEPT_LEPRA_PLAGUE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_SEUCHE_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SEUCHE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
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			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_PLAGUE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FIRE</BuildingClass>
			<Type>BUILDING_FIRE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_FIRE</Description>
			<Civilopedia>TXT_KEY_CONCEPT_LEPRA_PLAGUE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_FIRE_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FIRE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
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			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_PLAGUE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BAUSCHUTT</BuildingClass>
			<Type>BUILDING_BAUSCHUTT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_BAUSCHUTT</Description>
			<Civilopedia>TXT_KEY_BUILDING_CITY_RUINS_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_BAUSCHUTT_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CITY_RUINS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>80</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
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			<iFreeSpecialist>0</iFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CITY_RUINS</BuildingClass>
			<Type>BUILDING_CITY_RUINS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CITY_RUINS</Description>
			<Civilopedia>TXT_KEY_BUILDING_CITY_RUINS_PEDIA</Civilopedia>
			<Strategy/>
			<Help/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CITY_RUINS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
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				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CITY_RUINS_WONDER</BuildingClass>
			<Type>BUILDING_CITY_RUINS_WONDER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CITY_RUINS_WONDER</Description>
			<Civilopedia>TXT_KEY_BUILDING_CITY_RUINS_WONDER_PEDIA</Civilopedia>
			<Strategy/>
			<Help/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CITY_RUINS_WONDER</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
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				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
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			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors/>
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			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WEGZOLL</BuildingClass>
			<Type>BUILDING_WEGZOLL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_WEGZOLL</Description>
			<Civilopedia>TXT_KEY_TECH_WEGZOLL_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WEGZOLL</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
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			<StateReligion/>
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			<PrereqTech>TECH_WEGZOLL</PrereqTech>
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			<Bonus/>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<FreeBuilding/>
			<FreePromotion/>
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			<DiploVoteType/>
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			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>50</iCost>
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			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges>
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				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors/>
			<HotKey/>
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			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_REL_STEUER</BuildingClass>
			<Type>BUILDING_REL_STEUER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_REL_STEUER</Description>
			<Civilopedia>TXT_KEY_BUILDING_REL_STEUER_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_REL_STEUER_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
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			<HolyCity/>
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			<StateReligion/>
			<bStateReligion>0</bStateReligion>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<ObsoleteTech/>
			<PrereqTech>TECH_TOLERANZ</PrereqTech>
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			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			</CommerceChanges>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SKLAVENMARKT</BuildingClass>
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			<Help>TXT_KEY_BUILDING_SKLAVENMARKT_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
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			<BonusProductionModifiers/>
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			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SKLAVENQUARTIERE</BuildingClass>
			<Type>BUILDING_SKLAVENQUARTIERE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SKLAVENQUARTIERE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SKLAVENQUARTIERE_PEDIA</Civilopedia>
			<Strategy/>
			<Help>TXT_KEY_BUILDING_SKLAVENQUARTIERE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SKLAVENQUARTIERE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_SKLAVENMARKT</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_SLAVES</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>20</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_SKLAVENMARKT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SIEDLUNG</BuildingClass>
			<Type>BUILDING_SIEDLUNG</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SIEDLUNG</Description>
			<Civilopedia>TXT_KEY_CONCEPT_KOLONIE_PROVINZ_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KOLONIE_PROVINZ_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SIEDLUNG</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra>ERA_ANCIENT</FreeStartEra>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_KOLONIE</BuildingClass>
			<Type>BUILDING_KOLONIE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_KOLONIE</Description>
			<Civilopedia>TXT_KEY_CONCEPT_KOLONIE_PROVINZ_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KOLONIE_PROVINZ_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_KOLONIE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>0.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_SIEDLUNG</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STADT</BuildingClass>
			<Type>BUILDING_STADT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_STADT</Description>
			<Civilopedia>TXT_KEY_CONCEPT_KOLONIE_PROVINZ_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KOLONIE_PROVINZ_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STADT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>-25</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>1</iPower>
			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_KOLONIE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROVINZ</BuildingClass>
			<Type>BUILDING_PROVINZ</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROVINZ</Description>
			<Civilopedia>TXT_KEY_CONCEPT_KOLONIE_PROVINZ_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KOLONIE_PROVINZ_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROVINZ</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>-50</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_COAL</BonusType>
					<iHealthChange>-1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_METROPOLE</BuildingClass>
			<Type>BUILDING_METROPOLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_METROPOLE</Description>
			<Civilopedia>TXT_KEY_CONCEPT_KOLONIE_PROVINZ_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_KOLONIE_PROVINZ_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_METROPOLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>-75</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>20</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_1</BuildingClass>
												<Type>BUILDING_CORPORATION_1</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_1</Description>
												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_1</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_1</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech/>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
												<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
												<iHurryAngerModifier>0</iHurryAngerModifier>
												<bBorderObstacle>0</bBorderObstacle>
												<bTeamShare>0</bTeamShare>
												<bWater>0</bWater>
												<bRiver>0</bRiver>
												<bPower>0</bPower>
												<bDirtyPower>0</bDirtyPower>
												<bAreaCleanPower>0</bAreaCleanPower>
												<DiploVoteType/>
												<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
												<bCapital>0</bCapital>
												<bGovernmentCenter>0</bGovernmentCenter>
												<bGoldenAge>0</bGoldenAge>
												<bAllowsNukes>0</bAllowsNukes>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_2</BuildingClass>
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												<SpecialBuildingType/>
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												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
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												<ReligionType/>
												<StateReligion/>
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												<GlobalCorporationCommerce/>
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												<FreePromotion/>
												<CivicOption/>
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												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
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												<GlobalCommerceModifiers/>
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												<BonusHealthChanges/>
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												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
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												<BonusYieldModifiers/>
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												<Flavors/>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_3</BuildingClass>
												<Type>BUILDING_CORPORATION_3</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_3</Description>
												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_3</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_3</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech/>
												<TechTypes/>
												<Bonus/>
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												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
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												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
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												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
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												<CommerceChangeDoubleTimes/>
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												<GlobalCommerceModifiers/>
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												<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_GOLD</FlavorType>
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																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
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												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_4</BuildingClass>
												<Type>BUILDING_CORPORATION_4</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_4</Description>
												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_4</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
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												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_4</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_MATHEMATICS</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
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												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
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												<GlobalSeaPlotYieldChanges/>
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												<ObsoleteSafeCommerceChanges>
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																				<FlavorType>FLAVOR_GOLD</FlavorType>
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		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_5</BuildingClass>
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												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_5</Description>
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												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
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												<MovieDefineTag/>
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												<StateReligion/>
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												<FoundsCorporation>CORPORATION_5</FoundsCorporation>
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												<GlobalCorporationCommerce/>
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												<GlobalSeaPlotYieldChanges/>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_6</BuildingClass>
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												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_6_MUSEION</Description>
												<Civilopedia>TXT_KEY_BUILDING_MUSEION_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_MUSEION</ArtDefineTag>
												<MovieDefineTag>ART_DEF_MOVIE_MUSEION</MovieDefineTag>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
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												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_6</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce>CORPORATION_6</GlobalCorporationCommerce>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
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												<PrereqTech>TECH_HELIO</PrereqTech>
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												<Bonus/>
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												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
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														<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
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												<BonusYieldModifiers/>
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																<Flavor>
																				<FlavorType>FLAVOR_GOLD</FlavorType>
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																 <Flavor>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_7</BuildingClass>
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												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_7</Description>
												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_7</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_7</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_HELLENISMUS</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
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												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
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												<bRiver>0</bRiver>
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												<DiploVoteType/>
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												<bGovernmentCenter>0</bGovernmentCenter>
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												<bMapCentering>0</bMapCentering>
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												<iCitiesPrereq>0</iCitiesPrereq>
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												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
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												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes/>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts/>
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												<CommerceChangeOriginalOwners>
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												</CommerceChangeOriginalOwners>
												<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
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												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_MILITARY</FlavorType>
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																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_PRODUCTION</FlavorType>
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																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
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																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
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												<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_8</BuildingClass>
												<Type>BUILDING_CORPORATION_8</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_8_DIONYSOS</Description>
												<Civilopedia>TXT_KEY_TECH_DIONYSOS_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_THEATER_OF_DIONYSOS</ArtDefineTag>
												<MovieDefineTag>ART_DEF_MOVIE_THEATER_OF_DIONYSOS</MovieDefineTag>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_8</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce>CORPORATION_8</GlobalCorporationCommerce>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_KUNST</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
												<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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												<DiploVoteType/>
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												<bGovernmentCenter>0</bGovernmentCenter>
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												<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
												<bNeverCapture>0</bNeverCapture>
												<bNukeImmune>1</bNukeImmune>
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												<bCenterInCity>0</bCenterInCity>
												<iAIWeight>0</iAIWeight>
												<iCost>-1</iCost>
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												<iConquestProb>100</iConquestProb>
												<iCitiesPrereq>0</iCitiesPrereq>
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												<iMaxLatitude>90</iMaxLatitude>
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												<iEspionageDefense>0</iEspionageDefense>
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												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
																<iCommerce>0</iCommerce>
																<iCommerce>0</iCommerce>
																<iCommerce>2</iCommerce>
												</ObsoleteSafeCommerceChanges>
												<CommerceChangeDoubleTimes/>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
												<SpecialistExtraCommerces/>
												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
												<SpecialistCounts/>
												<FreeSpecialistCounts/>
												<CommerceFlexibles/>
												<CommerceChangeOriginalOwners>
																<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
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												</CommerceChangeOriginalOwners>
												<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_GOLD</FlavorType>
																				<iFlavor>5</iFlavor>
																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
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												<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
												<BuildingClass>BUILDINGCLASS_CORPORATION_9</BuildingClass>
												<Type>BUILDING_CORPORATION_9</Type>
												<SpecialBuildingType/>
												<Description>TXT_KEY_CORPORATION_9</Description>
												<Civilopedia>TXT_KEY_CONCEPT_KULTE_PEDIA</Civilopedia>
												<Strategy/>
												<Advisor>ADVISOR_ECONOMY</Advisor>
												<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_9</ArtDefineTag>
												<MovieDefineTag/>
												<HolyCity/>
												<ReligionType/>
												<StateReligion/>
												<bStateReligion>0</bStateReligion>
												<PrereqReligion/>
												<PrereqCorporation/>
												<FoundsCorporation>CORPORATION_9</FoundsCorporation>
												<GlobalReligionCommerce/>
												<GlobalCorporationCommerce/>
												<VictoryPrereq/>
												<FreeStartEra/>
												<MaxStartEra/>
												<ObsoleteTech/>
												<PrereqTech>TECH_CODEX</PrereqTech>
												<TechTypes/>
												<Bonus/>
												<PrereqBonuses/>
												<ProductionTraits/>
												<HappinessTraits/>
												<NoBonus/>
												<PowerBonus/>
												<FreeBonus/>
												<iNumFreeBonuses>0</iNumFreeBonuses>
												<FreeBuilding/>
												<FreePromotion/>
												<CivicOption/>
												<GreatPeopleUnitClass/>
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												<DiploVoteType/>
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												<SeaPlotYieldChanges/>
												<RiverPlotYieldChanges/>
												<GlobalSeaPlotYieldChanges/>
												<YieldChanges/>
												<CommerceChanges/>
												<ObsoleteSafeCommerceChanges>
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																<iCommerce>0</iCommerce>
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												<CommerceChangeDoubleTimes/>
												<CommerceModifiers/>
												<GlobalCommerceModifiers/>
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												<StateReligionCommerces/>
												<CommerceHappinesses/>
												<ReligionChanges/>
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												<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
												<BonusHealthChanges/>
												<BonusHappinessChanges/>
												<BonusProductionModifiers/>
												<UnitCombatFreeExperiences/>
												<DomainFreeExperiences/>
												<DomainProductionModifiers/>
												<BuildingHappinessChanges/>
												<PrereqBuildingClasses/>
												<BuildingClassNeededs/>
												<SpecialistYieldChanges/>
												<BonusYieldModifiers/>
												<ImprovementFreeSpecialists/>
												<Flavors>
																<Flavor>
																				<FlavorType>FLAVOR_MILITARY</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_PRODUCTION</FlavorType>
																				<iFlavor>10</iFlavor>
																</Flavor>
																<Flavor>
																				<FlavorType>FLAVOR_SCIENCE</FlavorType>
																				<iFlavor>5</iFlavor>
																</Flavor>
												</Flavors>
												<HotKey/>
												<bAltDown>0</bAltDown>
												<bShiftDown>0</bShiftDown>
												<bCtrlDown>0</bCtrlDown>
												<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP1</BuildingClass>
			<Type>BUILDING_CORP1</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP1</Description>
			<Civilopedia>TXT_KEY_BUILDING_ISIS_TEMPEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CORP1_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP1</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_1</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MANTIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>5</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP3</BuildingClass>
			<Type>BUILDING_CORP3</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP3</Description>
			<Civilopedia>TXT_KEY_BUILDING_MANUFAKTUR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CORP3_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP3</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_3</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MANUFAKTUREN</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_TERRACOTTA</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>20</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP5</BuildingClass>
			<Type>BUILDING_CORP5</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP5</Description>
			<Civilopedia>TXT_KEY_BUILDING_MAUSOLEUM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CORP5_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP5</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_5</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_MOSAIK</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PROVINZ</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP6</BuildingClass>
			<Type>BUILDING_CORP6</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP6</Description>
			<Civilopedia>TXT_KEY_BUILDING_MUSEION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CORP6_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP6</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_6</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP7</BuildingClass>
			<Type>BUILDING_CORP7</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP7</Description>
			<Civilopedia>TXT_KEY_BUILDING_SERAPEUM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CORP7_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP7</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation>CORPORATION_7</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech>TECH_HELLENISMUS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>25</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirUnitCapacity>0</iAirUnitCapacity>
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			<iFreeSpecialist>1</iFreeSpecialist>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
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			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_STONE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>25</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CORP8</BuildingClass>
			<Type>BUILDING_THEATER</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_CORP8</Description>
			<Civilopedia>TXT_KEY_BUILDING_THEATRE_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CORP8</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation>CORPORATION_8</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_DAEMON</ObsoleteTech>
			<PrereqTech>TECH_DIONYSOS</PrereqTech>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus>BONUS_MUSIC</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>80</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges/>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STADT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_SERAPEION</BuildingClass>
			<Type>BUILDING_GREAT_SERAPEION</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_GREAT_SERAPEION</Description>
			<Civilopedia>TXT_KEY_BUILDING_SERAPEUM_PEDIA</Civilopedia>
			<Strategy/>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SERAPEION</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GREAT_SERAPEION</MovieDefineTag>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_EGYPT</PrereqReligion>
			<PrereqCorporation>CORPORATION_7</PrereqCorporation>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech>TECH_KONZIL2</ObsoleteTech>
			<PrereqTech>TECH_DENKMAL</PrereqTech>
			<TechTypes/>
			<Bonus>BONUS_MARBLE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>1</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1000</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
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			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges>
							<iCommerce>0</iCommerce>
							<iCommerce>0</iCommerce>
							<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
							<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
							<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
							<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors>
							<Flavor>
											<FlavorType>FLAVOR_GROWTH</FlavorType>
											<iFlavor>10</iFlavor>
							</Flavor>
							<Flavor>
											<FlavorType>FLAVOR_CULTURE</FlavorType>
											<iFlavor>5</iFlavor>
							</Flavor>
			</Flavors>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_CITY_D</BuildingClass>
			<Type>BUILDING_PROMO_CITY_D</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_CITY_D</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_CITY_D</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_CITY_GARRISON1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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			<iConquestProb>50</iConquestProb>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_CITY_A</BuildingClass>
			<Type>BUILDING_PROMO_CITY_A</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_CITY_A</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_CITY_A</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_CITY_RAIDER1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_HILLS</BuildingClass>
			<Type>BUILDING_PROMO_HILLS</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_HILLS</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_HILLS</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_GUERILLA1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_PILLAGE</BuildingClass>
			<Type>BUILDING_PROMO_PILLAGE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_PILLAGE</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_PILLAGE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_PILLAGE1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_JUNGLE</BuildingClass>
			<Type>BUILDING_PROMO_JUNGLE</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_JUNGLE</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_JUNGLE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_JUNGLE1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_SWAMP</BuildingClass>
			<Type>BUILDING_PROMO_SWAMP</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_SWAMP</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_SWAMP</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_SUMPF1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_FOREST</BuildingClass>
			<Type>BUILDING_PROMO_FOREST</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_FOREST</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_FOREST</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_WOODSMAN1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_DESERT</BuildingClass>
			<Type>BUILDING_PROMO_DESERT</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_DESERT</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_DESERT</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_DESERT1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROMO_NAVI</BuildingClass>
			<Type>BUILDING_PROMO_NAVI</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_PROMO_NAVI</Description>
			<Civilopedia/>
			<Strategy>TXT_KEY_BUILDING_PROMO_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PROMO_NAVI</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion>PROMOTION_NAVIGATION1</FreePromotion>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL1</BuildingClass>
			<Type>BUILDING_SPECIAL1</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SPECIAL1</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL1</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL2</BuildingClass>
			<Type>BUILDING_SPECIAL2</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SPECIAL2</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL2</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
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			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
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			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL3</BuildingClass>
			<Type>BUILDING_SPECIAL3</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SPECIAL3</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL3</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<Flavors/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
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			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL4</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<ProductionTraits/>
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			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<DiploVoteType/>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iAirModifier>0</iAirModifier>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
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			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
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			<iAsset>1</iAsset>
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			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
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			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
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			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
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			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<MovieDefineTag/>
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			<ReligionType/>
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			<FreeBuilding/>
			<FreePromotion/>
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		<BuildingInfo>
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			<FreeBuilding/>
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		<BuildingInfo>
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			<Advisor>ADVISOR_MILITARY</Advisor>
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			<PowerBonus/>
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			<FreeBuilding/>
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			<DiploVoteType/>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
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			<iMinAreaSize>-1</iMinAreaSize>
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			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
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			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL8</BuildingClass>
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			<Description>TXT_KEY_BUILDING_SPECIAL8</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL8</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
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			<FreeStartEra/>
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			<Bonus/>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<PowerBonus/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
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			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL9</BuildingClass>
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			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_SPECIAL9</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPECIAL9</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<FreeStartEra/>
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			<ProductionTraits/>
			<HappinessTraits/>
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			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bNukeImmune>0</bNukeImmune>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
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			<GlobalSeaPlotYieldChanges/>
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			<CommerceChangeDoubleTimes/>
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			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
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			<DomainProductionModifiers/>
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			<SpecialistYieldChanges/>
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		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPECIAL10</BuildingClass>
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			<SpecialBuildingType/>
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			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_MILITARY</Advisor>
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			<MovieDefineTag/>
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			<ReligionType/>
			<StateReligion/>
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			<FoundsCorporation/>
			<GlobalReligionCommerce/>
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			<FreeStartEra/>
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			<PrereqBonuses/>
			<ProductionTraits/>
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			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
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			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bRiver>0</bRiver>
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			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
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			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
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			<iSpaceProductionModifier>0</iSpaceProductionModifier>
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			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAIT_MARITIME_GLOBAL</BuildingClass>
			<Type>BUILDING_TRAIT_MARITIME_GLOBAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TRAIT_MARITIME</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FAKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>1</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAIT_CREATIVE_LOCAL</BuildingClass>
			<Type>BUILDING_TRAIT_CREATIVE_LOCAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TRAIT_CREATIVE</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FAKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts>
			<SpecialistCount>
				<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
				<iSpecialistCount>1</iSpecialistCount>
			</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAIT_CREATIVE_GLOBAL</BuildingClass>
			<Type>BUILDING_TRAIT_CREATIVE_GLOBAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TRAIT_CREATIVE</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FAKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>25</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAIT_PHILOSOPHICAL_GLOBAL</BuildingClass>
			<Type>BUILDING_TRAIT_PHILOSOPHICAL_GLOBAL</Type>
			<SpecialBuildingType/>
			<Description>TXT_KEY_BUILDING_TRAIT_PHILOSOPHICAL</Description>
			<Civilopedia/>
			<Strategy/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FAKE</ArtDefineTag>
			<MovieDefineTag/>
			<HolyCity/>
			<ReligionType/>
			<StateReligion/>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion/>
			<PrereqCorporation/>
			<FoundsCorporation/>
			<GlobalReligionCommerce/>
			<GlobalCorporationCommerce/>
			<VictoryPrereq/>
			<FreeStartEra/>
			<MaxStartEra/>
			<ObsoleteTech/>
			<PrereqTech/>
			<TechTypes/>
			<Bonus/>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus/>
			<PowerBonus/>
			<FreeBonus/>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding/>
			<FreePromotion/>
			<CivicOption/>
			<GreatPeopleUnitClass/>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType/>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes/>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners/>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges>
			<SpecialistYieldChange>
				<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
				<YieldChanges>
					<iYield>0</iYield>
					<iYield>0</iYield>
					<iYield>2</iYield>
				</YieldChanges>
			</SpecialistYieldChange>
			<SpecialistYieldChange>
				<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
				<YieldChanges>
					<iYield>0</iYield>
					<iYield>0</iYield>
					<iYield>2</iYield>
				</YieldChanges>
			</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
	</BuildingInfos>
</Civ4BuildingInfos>